Player Matchup

Atlas
Atlas
Bronze III
Akaimaa
Atlas
Bronze III
Level 158
God Stats
2W - 1L
1,662 SR
Queue Stats
4W - 1L
1,538 MMR
Party 1
Agni
Agni
Bronze III
Evelmoh
Agni
Bronze III
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,538 MMR
Party 1
Cupid
Cupid
Bronze III
Janocchi
Cupid
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,538 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,554 SR
1,538 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,588 SR
1,533 MMR
Vulcan
Vulcan
Bronze III
BahalaKaDiraOy
Vulcan
Bronze III
Level 34
God Stats
7W - 1L
1,763 SR
Queue Stats
25W - 4L
1,600 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
JackFantastic
Ne Zha
Bronze III
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
dilbosaggin
Sun Wukong
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Akaimaa
Atlas
11
0 / 3 / 0
7,013
638
3,851
16,454
10,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
Evelmoh
Agni
11
0 / 3 / 0
6,761
615
6,046
9,735
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Janocchi
Cupid
11
0 / 5 / 0
6,784
617
6,536
10,890
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetThothVamanaMorgan Le FayAphrodite

VS

Bans
GebMartichorasGuan YuFenrirHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
9,237
840
15,467
6,039
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 10
8,547
777
4,137
10,016
9,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
dilbosaggin
Sun Wukong
15
5 / 0 / 6
8,608
783
14,765
12,891
11,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Atlas
Akaimaa
Atlas
0
3
0
0
W
6
0
4
8
L
Agni
Evelmoh
Agni
0
3
0
0
W
0
0
10
5
L
Cupid
Janocchi
Cupid
0
5
0
0
W
Sun Wukong
dilbosaggin
Sun Wukong
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,433
Damage
34,369
37,079
Taken
28,946
17,982
Mitigated
24,519
6,827
Healing
7,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Akaimaa
Atlas
3,851
1,158
1,316
2,027
16,454
10,553
0
8,909
7,263
11,042
0
W
15,467
4,310
0
759
6,039
3,418
1,316
2,493
3,546
58,799
0
L
Agni
Evelmoh
Agni
6,046
1,179
190
1,382
9,735
3,499
0
2,423
7,220
29,289
0
W
4,137
400
1,811
2,809
10,016
9,427
86
2,826
7,190
0
16,590
L
Cupid
Janocchi
Cupid
6,536
2,972
306
1,606
10,890
3,930
0
3,575
7,113
0
28,697
W
Sun Wukong
dilbosaggin
Sun Wukong
14,765
2,086
167
2,317
12,891
11,674
150
4,632
8,259
0
36,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,558
Gold Earned
26,392
137
Minions Killed
169
0
Camps Cleared
0
613,270
Distance Traveled
704,445
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,013
638
16
1
0
219,431
0
W
Vulcan
9,237
840
109
10
0
243,053
0
L
Agni
6,761
615
58
5
0
205,015
3
W
Ne Zha
8,547
777
19
2
0
200,679
0
L
Cupid
6,784
617
63
6
0
188,824
0
W
Sun Wukong
8,608
783
41
4
0
260,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role