Player Matchup

Tiamat
Tiamat
DinkleSpurg
Tiamat
Level 49
God Stats
4W - 3L
1,733 SR
Queue Stats
223W - 235L
1,453 Elo+
Party 1
Mulan
Mulan
YourBossKrenko
Mulan
Level 49
God Stats
7W - 5L
1,833 SR
Queue Stats
136W - 149L
1,473 Elo+
Party 1
Bacchus
Bacchus
zmankiller1
Bacchus
Level 95
God Stats
10W - 6L
1,508 SR
Queue Stats
270W - 256L
1,497 Elo+
Party 1
Team Averages
Level 64
1,691 SR
1,474 Elo+

VS

Team Averages
Level 95
1,722 SR
1,479 Elo+
Medusa
Medusa
Blob_Blobber
Medusa
Level 105
God Stats
2W - 2L
1,801 SR
Queue Stats
342W - 346L
1,402 Elo+
Solo
Geb
Geb
Grizzly2704
Geb
Level 112
God Stats
4W - 3L
1,703 SR
Queue Stats
33W - 31L
1,523 Elo+
Party 2
Ra
Ra
MAXimus2017slay
Ra
Level 68
God Stats
7W - 7L
1,661 SR
Queue Stats
35W - 33L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 5 / 3
7,662
766
7,934
8,311
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
1 / 5 / 3
6,740
674
5,519
10,457
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
zmankiller1
Bacchus
12
2 / 4 / 2
7,547
755
7,268
9,718
7,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 2 / 5
7,630
763
6,649
9,603
3,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 12
7,626
763
6,369
9,046
6,348
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
8 / 2 / 4
8,401
840
6,249
7,593
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
14
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
5
3.25
L
Tiamat
2
5
3
0.7
W
2
1
12
8
W
8
2
4
5
L
1
5
3
0.5
L
Bacchus
zmankiller1
Bacchus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,721
Damage
19,267
28,486
Taken
26,242
22,056
Mitigated
13,200
4,414
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,649
3,136
252
2,274
9,603
3,610
515
5,468
3,938
0
22,398
L
Tiamat
7,934
0
86
905
8,311
6,483
90
4,147
4,164
28,712
0
W
6,369
1,029
0
1,506
9,046
6,348
0
5,573
3,366
14,852
0
W
6,249
706
569
1,396
7,593
3,242
639
4,166
3,187
25,096
0
L
5,519
813
495
1,867
10,457
7,844
0
4,676
5,781
0
17,290
L
Bacchus
zmankiller1
Bacchus
7,268
1,106
0
1,061
9,718
7,729
0
3,786
5,873
20,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,949
Gold Earned
23,657
111
Minions Killed
103
0
Camps Cleared
0
512,365
Distance Traveled
524,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,630
763
36
4
0
176,536
0
L
Tiamat
7,662
766
48
5
0
175,284
0
W
Geb
7,626
763
14
1
0
173,268
0
W
Ra
8,401
840
53
5
0
174,336
0
L
Mulan
6,740
674
24
2
0
162,238
0
L
Bacchus
7,547
755
39
4
0
174,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role