Player Matchup

Cernunnos
Cernunnos
CerealSpoon7759
Cernunnos
Level 63
God Stats
2W - 3L
1,569 SR
Queue Stats
186W - 172L
1,506 Elo+
Party 1
Hercules
Hercules
JustinSoma
Hercules
Level 107
God Stats
1W - 3L
1,319 SR
Queue Stats
174W - 184L
1,486 Elo+
Solo
Tiamat
Tiamat
Top Hat Sabo
Tiamat
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,612 Elo+
Party 2
Janus
Janus
budmaster86
Janus
Level 126
God Stats
0W - 2L
1,279 SR
Queue Stats
45W - 45L
1,490 Elo+
Party 2
Chang'e
Chang'e
chazmazz22
Chang'e
Level 96
God Stats
1W - 2L
1,524 SR
Queue Stats
203W - 181L
1,522 Elo+
Party 1
Team Averages
Level 101
1,438 SR
1,523 Elo+

VS

Team Averages
Level 128
1,607 SR
1,475 Elo+
Hercules
Hercules
D3MON HOWLZ
Hercules
Level 139
God Stats
14W - 9L
1,672 SR
Queue Stats
305W - 314L
1,454 Elo+
Party 3
Ishtar
Ishtar
LimblessPatrick
Ishtar
Level 89
God Stats
14W - 11L
1,366 SR
Queue Stats
690W - 681L
1,496 Elo+
Solo
Horus
Horus
PsYcHo RiVaL
Horus
Level 154
God Stats
7W - 2L
1,940 SR
Queue Stats
589W - 600L
1,560 Elo+
Solo
Camazotz
Camazotz
fer_baires
Camazotz
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 169L
1,393 Elo+
Solo
Discordia
Discordia
joyina
Discordia
Level 152
God Stats
10W - 8L
1,555 SR
Queue Stats
276W - 288L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CerealSpoon7759
Cernunnos
15
2 / 3 / 5
8,759
796
8,917
10,842
5,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
JustinSoma
Hercules
15
0 / 5 / 11
8,756
796
8,788
19,515
27,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
11
1 / 7 / 5
7,331
666
4,505
10,886
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 5 / 2
10,104
919
16,641
9,025
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
chazmazz22
Chang'e
14
2 / 6 / 7
8,627
784
10,708
14,401
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D3MON HOWLZ
Hercules
14
2 / 3 / 16
8,379
762
8,305
14,972
13,812
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
6 / 3 / 15
9,581
871
13,296
9,503
3,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 21
9,226
839
7,021
14,545
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Camazotz
fer_baires
Camazotz
16
7 / 2 / 10
9,668
879
9,288
12,440
5,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
joyina
Discordia
17
10 / 2 / 15
10,641
967
20,208
8,993
3,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
103
13
Kills
26
26
Deaths
13
30
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CerealSpoon7759
Cernunnos
2
3
5
1.5
W
Hercules
D3MON HOWLZ
Hercules
2
3
16
3.33
L
Hercules
JustinSoma
Hercules
0
5
11
1.1
W
6
3
15
4.5
W
1
3
21
3.83
L
Tiamat
1
7
5
0.5
L
8
5
2
1.8
L
Chang'e
chazmazz22
Chang'e
2
6
7
0.92
W
Camazotz
fer_baires
Camazotz
7
2
10
6
W
Discordia
joyina
Discordia
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,559
Damage
58,118
64,669
Taken
60,453
49,052
Mitigated
44,854
19,162
Healing
28,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CerealSpoon7759
Cernunnos
8,917
3,252
550
2,415
10,842
5,250
555
4,562
6,280
0
18,709
W
Hercules
D3MON HOWLZ
Hercules
8,305
1,128
2,716
5,834
14,972
13,812
294
8,357
6,615
0
12,696
L
Hercules
JustinSoma
Hercules
8,788
2,821
461
6,967
19,515
27,766
301
5,975
13,540
231
17,593
W
13,296
8,146
1,153
1,511
9,503
3,957
1,975
5,620
3,883
0
23,290
W
7,021
2,695
3,825
5,495
14,545
17,415
76
5,999
8,546
2,911
14,394
L
Tiamat
4,505
290
501
588
10,886
5,935
0
5,261
5,625
9,192
0
L
16,641
835
26
135
9,025
4,466
372
2,108
6,917
33,462
0
L
Chang'e
chazmazz22
Chang'e
10,708
433
3,638
3,881
14,401
5,635
0
4,022
10,379
18,265
0
W
Camazotz
fer_baires
Camazotz
9,288
1,625
554
4,830
12,440
5,674
477
5,994
6,446
0
14,610
W
Discordia
joyina
Discordia
20,208
1,696
1,364
1,554
8,993
3,996
1,305
6,095
2,898
35,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,577
Gold Earned
47,495
105
Minions Killed
102
0
Camps Cleared
0
1,037,037
Distance Traveled
1,146,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,759
796
12
1
0
231,109
0
W
Hercules
8,379
762
10
1
0
239,584
0
L
Hercules
8,756
796
18
2
0
231,064
0
W
Ishtar
9,581
871
25
2
0
207,560
0
W
Horus
9,226
839
16
1
0
228,825
0
L
Tiamat
7,331
666
8
1
0
168,703
0
L
Janus
10,104
919
52
5
0
215,336
0
L
Chang'e
8,627
784
15
1
0
190,825
0
W
Camazotz
9,668
879
9
1
0
244,376
0
W
Discordia
10,641
967
42
4
0
225,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role