Player Matchup

Nu Wa
Nu Wa
Destroyerist
Nu Wa
Level 124
God Stats
17W - 10L
1,634 SR
Queue Stats
65W - 55L
1,455 Elo+
Party 3
Janus
Janus
Geddyleet
Janus
Level 107
God Stats
63W - 59L
1,522 SR
Queue Stats
90W - 75L
1,495 Elo+
Party 3
Danzaburou
Danzaburou
I Saget I
Danzaburou
Level 120
God Stats
8W - 7L
1,570 SR
Queue Stats
64W - 53L
1,463 Elo+
Party 3
Fenrir
Fenrir
Just Variks
Fenrir
Level 65
God Stats
7W - 9L
1,537 SR
Queue Stats
22W - 26L
1,467 Elo+
Party 2
Maui
Maui
apache157
Maui
Level 105
God Stats
8W - 3L
1,669 SR
Queue Stats
135W - 128L
1,540 Elo+
Party 2
Team Averages
Level 104
1,586 SR
1,484 Elo+

VS

Team Averages
Level 91
1,474 SR
1,467 Elo+
Jing Wei
Jing Wei
AyoMiguel1524
Jing Wei
Level 60
God Stats
31W - 44L
1,412 SR
Queue Stats
206W - 214L
1,426 Elo+
Party 1
Pele
Pele
Bustinsidem
Pele
Level 109
God Stats
15W - 13L
1,576 SR
Queue Stats
72W - 64L
1,487 Elo+
Party 4
Odin
Odin
StepDownMf
Odin
Level 123
God Stats
4W - 2L
1,430 SR
Queue Stats
81W - 72L
1,450 Elo+
Party 1
Cerberus
Cerberus
VoItiics
Cerberus
Level 76
God Stats
16W - 9L
1,501 SR
Queue Stats
101W - 101L
1,459 Elo+
Party 4
Kukulkan
Kukulkan
XxLEMONGAMERxXv
Kukulkan
Level 86
God Stats
4W - 8L
1,453 SR
Queue Stats
77W - 73L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 10
11,241
1,022
21,768
4,269
2,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Geddyleet
Janus
16
0 / 2 / 7
10,545
959
13,321
6,774
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
I Saget I
Danzaburou
17
8 / 0 / 5
13,149
1,195
18,391
4,737
2,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
17
3 / 3 / 7
11,307
1,028
7,543
10,534
5,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
16
1 / 1 / 11
11,743
1,068
3,202
8,736
11,738
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

228

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AyoMiguel1524
Jing Wei
16
0 / 4 / 4
10,759
978
5,765
18,212
6,427
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 2
11,540
1,049
8,366
15,981
6,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
1 / 2 / 5
10,954
996
5,904
15,411
17,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
VoItiics
Cerberus
16
1 / 3 / 3
10,459
951
1,330
7,832
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
16
1 / 2 / 2
10,577
962
9,905
11,332
4,692
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
13
Kills
8
8
Deaths
13
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AyoMiguel1524
Jing Wei
0
4
4
0.5
L
5
2
2
3
W
1
2
10
3
W
Janus
Geddyleet
Janus
0
2
7
1.75
W
Danzaburou
I Saget I
Danzaburou
8
0
5
10.5
W
Fenrir
3
3
7
2.17
L
1
2
5
1.75
L
Cerberus
VoItiics
Cerberus
1
3
3
0.83
L
Kukulkan
1
2
2
1
W
Maui
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,225
Damage
31,270
35,050
Taken
68,768
24,887
Mitigated
40,397
7,428
Healing
2,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AyoMiguel1524
Jing Wei
5,765
4,557
0
192
18,212
6,427
0
11,851
6,361
0
48,687
L
8,366
1,652
0
746
15,981
6,188
0
8,994
6,987
0
15,404
W
21,768
5,811
344
314
4,269
2,045
0
878
3,294
44,202
0
W
Janus
Geddyleet
Janus
13,321
444
341
1,241
6,774
2,933
0
2,249
4,355
34,700
0
W
Danzaburou
I Saget I
Danzaburou
18,391
9,752
0
2,348
4,737
2,598
0
1,326
3,265
0
52,985
W
Fenrir
7,543
2,348
235
1,349
10,534
5,573
0
3,541
6,891
0
21,151
L
5,904
242
0
346
15,411
17,853
0
7,818
7,593
0
31,233
L
Cerberus
VoItiics
Cerberus
1,330
53
0
1,023
7,832
5,237
0
4,818
3,014
3,871
0
L
Kukulkan
9,905
584
0
23
11,332
4,692
0
4,810
6,522
45,185
0
W
Maui
3,202
691
0
1,256
8,736
11,738
0
3,241
5,224
9,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,985
Gold Earned
54,289
235
Minions Killed
270
9
Camps Cleared
7
1,092,516
Distance Traveled
1,000,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,759
978
67
6
3
237,359
0
L
Pele
11,540
1,049
14
1
2
246,166
0
W
Nu Wa
11,241
1,022
54
5
2
216,627
0
W
Janus
10,545
959
58
5
1
235,321
0
W
Danzaburou
13,149
1,195
87
8
3
216,623
0
W
Fenrir
11,307
1,028
23
2
3
207,830
0
L
Odin
10,954
996
69
6
1
204,975
0
L
Cerberus
10,459
951
9
1
0
111,365
0
L
Kukulkan
10,577
962
111
10
1
201,017
0
W
Maui
11,743
1,068
13
1
0
216,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role