Player Matchup

Cupid
Cupid
Let It OFF
Cupid
Level 144
God Stats
3W - 4L
1,863 SR
Queue Stats
495W - 495L
1,555 Elo+
Party 1
Hera
Hera
Siler Savvy
Hera
Level 159
God Stats
5W - 4L
1,470 SR
Queue Stats
254W - 244L
1,553 Elo+
Party 3
Merlin
Merlin
TheDHerbo
Merlin
Level 141
God Stats
18W - 18L
1,702 SR
Queue Stats
664W - 657L
1,578 Elo+
Party 1
Agni
Agni
jashvalentine
Agni
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,595 Elo+
Party 1
Martichoras
Martichoras
ktfowns
Martichoras
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 75L
1,560 Elo+
Party 3
Team Averages
Level 132
1,607 SR
1,568 Elo+

VS

Team Averages
Level 111
1,636 SR
1,542 Elo+
Charybdis
Charybdis
Aderious
Charybdis
Level 65
God Stats
3W - 7L
1,528 SR
Queue Stats
198W - 177L
1,537 Elo+
Party 2
Cupid
Cupid
FireFlare2002
Cupid
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 52L
1,554 Elo+
Solo
Chernobog
Chernobog
IllucidDreams
Chernobog
Level 157
God Stats
3W - 0L
1,564 SR
Queue Stats
92W - 90L
1,569 Elo+
Party 2
Ah Puch
Ah Puch
icywiener
Ah Puch
Level 104
God Stats
3W - 2L
1,593 SR
Queue Stats
160W - 144L
1,561 Elo+
Party 2
Ares
Ares
qBlastoff
Ares
Level 127
God Stats
2W - 0L
1,996 SR
Queue Stats
76W - 75L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
0 / 2 / 5
7,729
552
1,775
6,229
2,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
2 / 4 / 9
10,881
777
14,787
12,536
6,194
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
TheDHerbo
Merlin
18
3 / 4 / 5
9,581
684
10,844
11,089
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 2
7,230
516
2,555
7,500
2,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
ktfowns
Martichoras
19
9 / 4 / 4
11,404
815
15,388
11,199
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aderious
Charybdis
17
6 / 4 / 4
10,612
758
6,348
12,026
6,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 10
10,298
736
4,887
12,686
6,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
IllucidDreams
Chernobog
18
7 / 3 / 8
11,491
821
13,619
14,398
8,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
icywiener
Ah Puch
18
4 / 3 / 13
10,829
774
18,189
11,968
6,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
15
0 / 4 / 10
10,256
733
4,343
17,115
19,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
14
Kills
19
19
Deaths
16
25
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Aderious
Charybdis
6
4
4
2
W
2
2
10
3.5
W
Chernobog
IllucidDreams
Chernobog
7
3
8
3.67
L
Cupid
0
2
5
1.25
L
2
4
9
1.63
L
Merlin
TheDHerbo
Merlin
3
4
5
1.38
W
Ah Puch
icywiener
Ah Puch
4
3
13
3.5
L
0
5
2
0.2
L
Martichoras
ktfowns
Martichoras
9
4
4
2.75
W
Ares
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,349
Damage
47,386
48,553
Taken
68,193
22,860
Mitigated
46,759
10,797
Healing
23,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Aderious
Charybdis
6,348
3,850
737
2,213
12,026
6,402
1,761
6,425
5,601
0
23,889
W
4,887
1,402
4,956
3,100
12,686
6,689
989
5,247
7,439
0
19,616
W
Chernobog
IllucidDreams
Chernobog
13,619
8,452
1,449
3,537
14,398
8,325
4,088
6,429
7,969
0
44,723
L
Cupid
1,775
367
816
1,270
6,229
2,568
0
3,791
2,438
0
9,248
L
14,787
2,744
86
2,193
12,536
6,194
497
5,672
6,864
40,706
0
L
Merlin
TheDHerbo
Merlin
10,844
82
946
3,265
11,089
5,540
0
5,402
5,687
24,923
0
W
Ah Puch
icywiener
Ah Puch
18,189
431
2,246
2,460
11,968
6,121
901
4,439
7,529
41,661
0
L
2,555
101
520
1,013
7,500
2,633
0
3,843
3,657
6,072
0
L
Martichoras
ktfowns
Martichoras
15,388
2,038
0
688
11,199
5,925
546
3,824
7,375
0
23,972
W
Ares
4,343
0
0
2,458
17,115
19,222
440
5,646
11,469
10,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,825
Gold Earned
53,486
145
Minions Killed
171
0
Camps Cleared
0
961,316
Distance Traveled
1,280,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,612
758
31
2
0
230,253
0
W
Cupid
10,298
736
15
1
0
231,154
0
W
Chernobog
11,491
821
56
4
0
272,016
0
L
Cupid
7,729
552
23
2
0
145,664
0
L
Hera
10,881
777
64
5
0
244,256
0
L
Merlin
9,581
684
34
2
0
238,185
0
W
Ah Puch
10,829
774
56
4
0
278,346
0
L
Agni
7,230
516
8
1
0
133,486
0
L
Martichoras
11,404
815
16
1
0
199,725
0
W
Ares
10,256
733
13
1
0
268,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role