Player Matchup

Hades
Hades
DONKERBONKER6969
Hades
Level 41
God Stats
2W - 3L
1,364 SR
Queue Stats
94W - 77L
1,638 Elo+
Party 1
Serqet
Serqet
Etan
Serqet
Level 48
God Stats
4W - 3L
1,442 SR
Queue Stats
53W - 53L
1,461 Elo+
Party 3
Izanami
Izanami
Hunterist
Izanami
Level 68
God Stats
17W - 3L
1,897 SR
Queue Stats
86W - 59L
1,542 Elo+
Party 3
Athena
Athena
Zabuden
Athena
Level 105
God Stats
8W - 3L
1,949 SR
Queue Stats
132W - 110L
1,549 Elo+
Solo
Nu Wa
Nu Wa
bigdaddytime
Nu Wa
Level 103
God Stats
2W - 0L
1,653 SR
Queue Stats
235W - 209L
1,586 Elo+
Party 1
Team Averages
Level 73
1,661 SR
1,555 Elo+

VS

Team Averages
Level 93
1,451 SR
1,471 Elo+
Thoth
Thoth
Dezama
Thoth
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,470 Elo+
Party 2
Eset
Eset
Elit3Taco
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,309 Elo+
Party 2
King Arthur
King Arthur
SeeDave
King Arthur
Level 102
God Stats
16W - 21L
1,516 SR
Queue Stats
263W - 237L
1,476 Elo+
Solo
Jing Wei
Jing Wei
SniperZ00
Jing Wei
Level 83
God Stats
0W - 3L
1,209 SR
Queue Stats
15W - 15L
1,487 Elo+
Party 2
Cliodhna
Cliodhna
Telepathichamstr
Cliodhna
Level 131
God Stats
1W - 2L
1,530 SR
Queue Stats
51W - 43L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 0
9,918
620
11,170
14,831
10,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Etan
Serqet
13
3 / 3 / 2
8,301
519
5,964
11,590
4,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Hunterist
Izanami
14
1 / 2 / 5
8,609
538
6,316
7,806
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Zabuden
Athena
11
0 / 0 / 6
7,568
473
4,634
14,478
15,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 6 / 0
8,551
534
8,243
9,334
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dezama
Thoth
10
3 / 1 / 4
7,028
439
5,933
3,997
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Eset
10
1 / 3 / 2
6,617
414
4,041
7,428
4,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SeeDave
King Arthur
14
1 / 4 / 1
7,879
492
8,804
17,523
14,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
SniperZ00
Jing Wei
11
0 / 3 / 2
6,940
434
5,384
11,333
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
7 / 0 / 4
9,148
572
10,654
12,789
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
11
Kills
12
13
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
Thoth
Dezama
Thoth
3
1
4
5
L
Eset
1
3
2
0.67
W
Serqet
Etan
Serqet
3
3
2
1.33
W
Izanami
Hunterist
Izanami
1
2
5
1.75
L
King Arthur
SeeDave
King Arthur
1
4
1
0.38
L
Jing Wei
SniperZ00
Jing Wei
0
3
2
0.33
L
7
0
4
9
W
Athena
Zabuden
Athena
0
0
6
3
W
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,327
Damage
34,816
58,039
Taken
53,070
37,546
Mitigated
29,267
18,068
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,170
2,065
80
9,127
14,831
10,700
523
0
14,831
83,990
0
L
Thoth
Dezama
Thoth
5,933
621
0
489
3,997
1,127
0
2,127
1,870
37,778
0
L
Eset
4,041
1,370
0
1,471
7,428
4,454
87
2,295
4,638
24,469
0
W
Serqet
Etan
Serqet
5,964
1,695
0
919
11,590
4,766
31
2,467
9,123
0
60,067
W
Izanami
Hunterist
Izanami
6,316
4,407
0
3,638
7,806
3,236
813
736
7,070
0
84,503
L
King Arthur
SeeDave
King Arthur
8,804
849
0
2,234
17,523
14,846
0
10,973
6,278
0
63,117
L
Jing Wei
SniperZ00
Jing Wei
5,384
3,898
0
2,553
11,333
3,809
898
3,829
7,333
0
46,514
L
10,654
2,173
0
5,420
12,789
5,031
0
4,823
7,966
0
77,716
W
Athena
Zabuden
Athena
4,634
1,025
0
3,684
14,478
15,681
0
4,234
10,244
15,873
0
W
8,243
1,454
0
620
9,334
3,163
79
2,861
6,473
68,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,947
Gold Earned
37,612
499
Minions Killed
400
0
Camps Cleared
0
1,538,310
Distance Traveled
1,457,323
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,918
620
143
9
0
264,357
0
L
Thoth
7,028
439
67
4
0
172,514
2
L
Eset
6,617
414
30
2
0
285,611
1
W
Serqet
8,301
519
94
6
0
348,481
0
W
Izanami
8,609
538
138
9
0
291,378
3
L
King Arthur
7,879
492
101
6
0
305,683
0
L
Jing Wei
6,940
434
88
6
0
314,783
1
L
Cliodhna
9,148
572
114
7
0
378,732
0
W
Athena
7,568
473
16
1
0
373,457
5
W
Nu Wa
8,551
534
108
7
0
260,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role