Player Matchup

Guan Yu
Guan Yu
ABlueBerry412
Guan Yu
Level 155
God Stats
5W - 1L
1,699 SR
Queue Stats
51W - 47L
1,587 Elo+
Party 2
Discordia
Discordia
PigBnis
Discordia
Level 153
God Stats
14W - 8L
1,620 SR
Queue Stats
62W - 59L
1,588 Elo+
Party 2
Hou Yi
Hou Yi
PirthyGnis
Hou Yi
Level 155
God Stats
1W - 2L
1,137 SR
Queue Stats
50W - 50L
1,594 Elo+
Party 2
Team Averages
Level 154
1,486 SR
1,590 Elo+

VS

Team Averages
Level 124
1,652 SR
1,566 Elo+
Janus
Janus
Farlax-Gaming
Janus
Level 20
God Stats
2W - 2L
1,535 SR
Queue Stats
12W - 11L
1,418 Elo+
Party 1
Ix Chel
Ix Chel
ImNotChrisRock
Ix Chel
Level 203
God Stats
70W - 68L
1,622 SR
Queue Stats
464W - 455L
1,605 Elo+
Solo
Chang'e
Chang'e
TOO-_-BAD_YT
Chang'e
Level 148
God Stats
1W - 1L
1,799 SR
Queue Stats
173W - 157L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
1 / 3 / 6
13,617
648
10,787
21,584
33,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Discordia
PigBnis
Discordia
20
3 / 2 / 1
14,310
681
25,111
10,029
4,531
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
PirthyGnis
Hou Yi
20
3 / 1 / 4
14,465
689
17,471
19,495
8,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 2
14,679
699
18,856
23,029
10,941
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

3
0 / 3 / 0
9,326
444
0
2,948
832
Chang'e
TOO-_-BAD_YT
Chang'e
20
4 / 2 / 2
15,089
719
11,839
31,240
38,099
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
7
Kills
6
6
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
1
3
6
1.33
L
2
2
2
1.5
L
0
3
0
0
W
Discordia
PigBnis
Discordia
3
2
1
1.75
W
Hou Yi
PirthyGnis
Hou Yi
3
1
4
5
L
Chang'e
TOO-_-BAD_YT
Chang'e
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,369
Damage
30,695
51,108
Taken
57,217
46,353
Mitigated
49,872
19,061
Healing
21,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
10,787
676
2,756
5,708
21,584
33,410
117
10,872
10,297
0
46,683
L
18,856
750
0
915
23,029
10,941
0
10,928
12,101
105,723
0
L
0
0
0
0
2,948
832
0
875
2,073
0
0
W
Discordia
PigBnis
Discordia
25,111
0
134
1,999
10,029
4,531
188
6,313
3,606
100,537
0
W
Hou Yi
PirthyGnis
Hou Yi
17,471
8,599
0
8,464
19,495
8,412
2,946
12,823
6,436
0
97,609
L
Chang'e
TOO-_-BAD_YT
Chang'e
11,839
372
5,795
15,163
31,240
38,099
0
13,402
17,838
42,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,392
Gold Earned
39,094
314
Minions Killed
238
0
Camps Cleared
0
1,234,540
Distance Traveled
823,701
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,617
648
56
3
0
437,233
0
L
Janus
14,679
699
189
9
0
388,471
0
L
Ix Chel
9,326
444
0
0
0
3,426
0
W
Discordia
14,310
681
143
7
0
410,021
0
W
Hou Yi
14,465
689
115
5
0
387,286
0
L
Chang'e
15,089
719
49
2
0
431,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role