Player Matchup

He Bo
He Bo
BlueBallBandit
He Bo
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 106L
1,534 Elo+
Party 1
Merlin
Merlin
CaptAsMuncher
Merlin
Level 25
God Stats
4W - 1L
1,761 SR
Queue Stats
74W - 55L
1,716 Elo+
Party 1
Izanami
Izanami
DryInsertion
Izanami
Level 32
God Stats
3W - 1L
1,662 SR
Queue Stats
22W - 18L
1,646 Elo+
Party 1
Ratatoskr
Ratatoskr
PoleSmoker69420
Ratatoskr
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 39L
1,728 Elo+
Party 1
Chaac
Chaac
SkinFlutePlayer
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,717 Elo+
Party 1
Team Averages
Level 47
1,585 SR
1,668 Elo+

VS

Team Averages
Level 45
1,496 SR
1,481 Elo+
Kali
Kali
Bimpleboots
Kali
Level 36
God Stats
5W - 4L
1,478 SR
Queue Stats
19W - 21L
1,425 Elo+
Party 3
Ymir
Ymir
Bloomane
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,565 Elo+
Party 2
Sun Wukong
Sun Wukong
DatDarnCat
Sun Wukong
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,425 Elo+
Party 3
Kukulkan
Kukulkan
Reloopjk
Kukulkan
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 16L
1,425 Elo+
Party 3
Medusa
Medusa
Tigerfire12
Medusa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 7
6,364
579
5,551
6,549
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
6 / 0 / 5
7,397
672
6,621
3,172
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DryInsertion
Izanami
9
1 / 3 / 3
5,698
518
3,961
5,703
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
PoleSmoker69420
Ratatoskr
9
2 / 2 / 7
6,281
571
4,648
8,434
5,405
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 1 / 1
7,014
638
6,011
8,897
5,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,332
485
1,551
9,041
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
6
1 / 4 / 2
4,922
447
2,034
10,185
6,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
DatDarnCat
Sun Wukong
9
1 / 3 / 0
5,335
485
4,652
8,880
4,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Reloopjk
Kukulkan
8
0 / 6 / 0
5,155
469
1,468
7,054
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
10
5 / 2 / 1
6,446
586
5,519
8,007
2,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
7
7
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Ymir
1
4
2
0.5
W
3
1
7
6.5
W
6
0
5
8.5
L
Sun Wukong
DatDarnCat
Sun Wukong
1
3
0
0.33
W
Izanami
DryInsertion
Izanami
1
3
3
0.83
W
Ratatoskr
PoleSmoker69420
Ratatoskr
2
2
7
2.75
L
Kukulkan
Reloopjk
Kukulkan
0
6
0
0
W
5
1
1
5.5
L
Medusa
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,792
Damage
15,224
32,755
Taken
43,167
15,619
Mitigated
19,011
9,462
Healing
5,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,551
638
0
1,727
9,041
3,056
0
1,685
7,312
0
34,275
L
Ymir
2,034
1,038
0
1,483
10,185
6,364
0
3,802
6,344
9,770
0
W
5,551
861
0
1,300
6,549
1,852
0
670
5,879
35,808
0
W
6,621
722
0
958
3,172
1,126
0
701
2,471
52,612
0
L
Sun Wukong
DatDarnCat
Sun Wukong
4,652
1,393
0
711
8,880
4,588
0
533
7,853
0
29,867
W
Izanami
DryInsertion
Izanami
3,961
2,240
0
930
5,703
1,800
0
816
4,887
0
32,173
W
Ratatoskr
PoleSmoker69420
Ratatoskr
4,648
1,361
0
2,175
8,434
5,405
0
1,572
6,862
0
23,737
L
Kukulkan
Reloopjk
Kukulkan
1,468
145
0
120
7,054
2,187
0
3,956
3,098
28,396
0
W
6,011
1,791
0
4,099
8,897
5,436
0
93
8,804
0
47,867
L
Medusa
5,519
1,820
0
1,478
8,007
2,816
0
2,196
5,811
0
43,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,754
Gold Earned
27,190
297
Minions Killed
248
0
Camps Cleared
0
1,112,076
Distance Traveled
1,084,982
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,332
485
60
5
0
230,156
0
L
Ymir
4,922
447
8
1
0
220,406
8
W
He Bo
6,364
579
51
5
0
219,629
0
W
Merlin
7,397
672
92
8
0
211,205
6
L
Sun Wukong
5,335
485
49
4
0
206,442
0
W
Izanami
5,698
518
58
5
0
201,635
0
W
Ratatoskr
6,281
571
27
2
0
229,830
1
L
Kukulkan
5,155
469
62
6
0
221,244
0
W
Chaac
7,014
638
69
6
0
249,777
0
L
Medusa
6,446
586
69
6
0
206,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role