Player Matchup

Merlin
Merlin
AwakenedAlt727
Merlin
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,254 Elo+
Party 2
Osiris
Osiris
Lj555
Osiris
Level 62
God Stats
1W - 1L
1,300 SR
Queue Stats
5W - 10L
1,213 Elo+
Party 2
Cliodhna
Cliodhna
SUSCrunchyy
Cliodhna
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,132 Elo+
Party 2
Team Averages
Level 100
1,433 SR
1,200 Elo+

VS

Team Averages
Level 59
1,503 SR
1,499 Elo+
Chaac
Chaac
TimmyHarvester
Chaac
Level 51
God Stats
1W - 0L
1,710 SR
Queue Stats
97W - 77L
1,469 Elo+
Party 1
Ishtar
Ishtar
TuMamaPendejo
Ishtar
Level 100
God Stats
29W - 23L
1,601 SR
Queue Stats
185W - 83L
1,540 Elo+
Solo
Scylla
Scylla
ZachsDarkMINION
Scylla
Level 26
God Stats
5W - 4L
1,197 SR
Queue Stats
116W - 87L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,938
662
6,691
10,201
4,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Lj555
Osiris
13
0 / 1 / 1
7,135
595
3,192
12,346
13,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
SUSCrunchyy
Cliodhna
11
0 / 5 / 1
6,952
579
4,460
10,462
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 2
9,318
777
11,840
9,773
9,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
0 / 1 / 7
8,975
748
6,082
8,712
3,720
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 0 / 4
9,772
814
11,859
3,876
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
10
10
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Osiris
Lj555
Osiris
0
1
1
0.5
L
Cliodhna
SUSCrunchyy
Cliodhna
0
5
1
0.1
W
6
0
2
7
W
0
1
7
3.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,343
Damage
29,781
33,009
Taken
22,361
21,966
Mitigated
14,900
2,430
Healing
7,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,691
49
179
367
10,201
4,442
0
3,007
7,022
34,751
0
L
Osiris
Lj555
Osiris
3,192
633
115
602
12,346
13,261
0
5,086
6,970
0
13,114
L
Cliodhna
SUSCrunchyy
Cliodhna
4,460
892
43
1,124
10,462
4,263
0
3,262
7,070
0
24,041
W
11,840
2,634
0
3,938
9,773
9,579
517
2,844
6,929
0
32,482
W
6,082
3,878
0
1,741
8,712
3,720
1,535
2,552
6,160
0
45,714
W
11,859
796
0
1,926
3,876
1,601
336
1,362
2,514
46,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,025
Gold Earned
28,065
120
Minions Killed
186
0
Camps Cleared
0
634,093
Distance Traveled
721,079
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,938
662
70
6
0
205,517
0
L
Osiris
7,135
595
19
2
0
213,345
0
L
Cliodhna
6,952
579
31
3
0
215,231
0
W
Chaac
9,318
777
33
3
0
256,656
2
W
Ishtar
8,975
748
70
6
0
218,103
0
W
Scylla
9,772
814
83
7
0
246,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role