Player Matchup

Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
DonLuciffer
Yu Huang
Level 52
God Stats
2W - 1L
1,474 SR
Queue Stats
76W - 62L
1,594 Elo+
Party 3
Chaac
Chaac
GtorresRod
Chaac
Level 110
God Stats
11W - 6L
1,917 SR
Queue Stats
274W - 258L
1,573 Elo+
Party 3
Ymir
Ymir
WafflesTXRanger
Ymir
Level 157
God Stats
2W - 1L
1,410 SR
Queue Stats
320W - 316L
1,523 Elo+
Party 2
Team Averages
Level 122
1,560 SR
1,538 Elo+

VS

Team Averages
Level 129
1,507 SR
1,530 Elo+
Hades
Hades
Benhamlin_
Hades
Level 105
God Stats
36W - 30L
1,573 SR
Queue Stats
106W - 104L
1,532 Elo+
Party 4
Ravana
Ravana
MajinMarquis_
Ravana
Level 125
God Stats
5W - 7L
1,372 SR
Queue Stats
271W - 256L
1,547 Elo+
Party 4
Medusa
Medusa
Survivor381
Medusa
Level 125
God Stats
6W - 9L
1,444 SR
Queue Stats
149W - 139L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
braxton203
Zhong Kui
Level 146
God Stats
4W - 6L
1,625 SR
Queue Stats
242W - 236L
1,515 Elo+
Party 1
Maui
Maui
dasilva-_
Maui
Level 146
God Stats
9W - 12L
1,522 SR
Queue Stats
262W - 263L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 0 / 4
7,214
555
6,382
9,726
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
 
Neith
11
2 / 2 / 2
6,940
534
6,311
8,230
3,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
DonLuciffer
Yu Huang
13
4 / 0 / 5
7,997
615
8,022
3,817
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
13
3 / 1 / 1
8,038
618
7,564
12,250
10,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 2 / 9
7,061
543
4,076
11,155
8,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
1 / 3 / 0
6,446
496
8,114
11,628
8,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
4,200
323
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
11
4 / 3 / 0
7,010
539
8,145
9,807
3,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
braxton203
Zhong Kui
12
0 / 4 / 1
6,434
495
8,205
10,650
7,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
9
0 / 4 / 2
5,723
440
5,718
12,393
10,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
5
5
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
0
4
4
W
Neith
 
Neith
2
2
2
1.5
L
Hades
1
3
0
0.33
W
Yu Huang
DonLuciffer
Yu Huang
4
0
5
6.5
W
Chaac
3
1
1
3.5
L
0
0
0
0
L
Medusa
4
3
0
1.33
W
3
2
9
3.75
L
Zhong Kui
braxton203
Zhong Kui
0
4
1
0.13
L
Maui
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,355
Damage
30,182
45,178
Taken
44,478
28,464
Mitigated
29,851
11,422
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,382
2,279
0
730
9,726
3,960
0
4,477
5,249
0
63,892
W
Neith
 
Neith
6,311
2,240
214
2,800
8,230
3,677
0
1,209
7,021
0
53,966
L
Hades
8,114
1,639
130
4,458
11,628
8,122
0
1,243
10,385
46,488
0
W
Yu Huang
DonLuciffer
Yu Huang
8,022
2,136
0
750
3,817
1,645
1,103
2,466
1,351
58,666
0
W
Chaac
7,564
1,244
0
4,367
12,250
10,410
0
8,342
3,908
0
63,997
L
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
8,145
3,531
0
2,685
9,807
3,636
0
1,710
8,097
0
43,873
W
4,076
1,071
0
2,561
11,155
8,772
0
4,786
6,369
13,417
0
L
Zhong Kui
braxton203
Zhong Kui
8,205
1,401
0
2,828
10,650
7,366
0
5,135
5,515
45,464
6,197
L
Maui
5,718
1,801
0
2,570
12,393
10,727
0
4,010
8,383
22,047
12,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,250
Gold Earned
29,813
399
Minions Killed
260
0
Camps Cleared
0
1,337,249
Distance Traveled
945,649
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,214
555
100
8
0
322,153
0
W
Neith
6,940
534
84
6
0
247,164
4
L
Hades
6,446
496
65
5
0
202,340
6
W
Yu Huang
7,997
615
95
7
0
231,390
0
W
Chaac
8,038
618
105
8
0
265,299
0
L
Ravana
4,200
323
0
0
0
19,008
0
L
Medusa
7,010
539
52
4
0
243,179
0
W
Ymir
7,061
543
15
1
0
271,243
6
L
Zhong Kui
6,434
495
82
6
0
248,583
2
L
Maui
5,723
440
61
5
0
232,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role