Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigBehrHugs
Hercules
Level 156
God Stats
1W - 2L
1,317 SR
Queue Stats
23W - 25L
1,541 Elo+
Party 2
Ne Zha
Ne Zha
CACTUSARMS
Ne Zha
Level 109
God Stats
0W - 4L
1,314 SR
Queue Stats
180W - 185L
1,555 Elo+
Solo
Medusa
Medusa
LazyBehr
Medusa
Level 32
God Stats
0W - 4L
1,727 SR
Queue Stats
131W - 111L
1,641 Elo+
Party 2
Team Averages
Level 93
1,472 SR
1,547 Elo+

VS

Team Averages
Level 114
1,481 SR
1,455 Elo+
Vamana
Vamana
 
Vamana
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gil Galad5716
Heimdallr
Level 113
God Stats
1W - 2L
1,408 SR
Queue Stats
6W - 10L
1,155 Elo+
Party 1
Bacchus
Bacchus
HiImDaryn
Bacchus
Level 133
God Stats
5W - 2L
1,740 SR
Queue Stats
45W - 41L
1,543 Elo+
Party 1
Merlin
Merlin
LocalCatBoi
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,514 Elo+
Solo
Bakasura
Bakasura
LookSeeDoo
Bakasura
Level 82
God Stats
1W - 1L
1,255 SR
Queue Stats
153W - 137L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
4 / 4 / 0
8,054
537
8,690
11,525
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
 
Yemoja
10
0 / 2 / 1
6,663
444
1,917
5,971
4,255
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
BigBehrHugs
Hercules
13
1 / 1 / 2
7,943
530
5,292
8,091
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
CACTUSARMS
Ne Zha
12
1 / 5 / 0
7,037
469
5,634
12,833
8,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
LazyBehr
Medusa
12
2 / 3 / 1
7,151
477
10,004
10,214
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
6 / 1 / 0
10,234
682
10,251
10,721
10,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Heimdallr
Gil Galad5716
Heimdallr
13
0 / 3 / 1
7,973
532
5,024
11,038
5,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
HiImDaryn
Bacchus
11
2 / 0 / 4
7,878
525
4,832
11,606
12,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
13
2 / 5 / 0
8,116
541
3,247
6,935
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
LookSeeDoo
Bakasura
16
5 / 0 / 4
9,683
646
8,841
11,703
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
8
Kills
15
15
Deaths
9
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
4
0
1
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Vamana
 
Vamana
6
1
0
6
L
Hercules
BigBehrHugs
Hercules
1
1
2
2
L
Ne Zha
CACTUSARMS
Ne Zha
1
5
0
0.2
W
Heimdallr
Gil Galad5716
Heimdallr
0
3
1
0.17
W
Bacchus
HiImDaryn
Bacchus
2
0
4
4
L
Medusa
LazyBehr
Medusa
2
3
1
0.83
W
Merlin
2
5
0
0.4
W
Bakasura
LookSeeDoo
Bakasura
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,537
Damage
32,195
48,634
Taken
52,003
24,244
Mitigated
36,419
17,668
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,690
1,080
101
3,060
11,525
4,461
0
5,098
5,883
63,122
0
L
Yemoja
 
Yemoja
1,917
668
2,846
1,424
5,971
4,255
0
868
5,078
19,668
0
W
Vamana
 
Vamana
10,251
4,311
0
4,191
10,721
10,453
123
683
10,038
1,139
86,599
L
Hercules
BigBehrHugs
Hercules
5,292
1,416
0
4,627
8,091
3,859
0
939
6,770
0
62,485
L
Ne Zha
CACTUSARMS
Ne Zha
5,634
1,483
0
1,923
12,833
8,017
0
524
12,309
0
54,288
W
Heimdallr
Gil Galad5716
Heimdallr
5,024
2,433
0
3,252
11,038
5,642
941
567
10,471
0
70,872
W
Bacchus
HiImDaryn
Bacchus
4,832
707
0
3,071
11,606
12,030
0
4,030
7,576
21,126
0
L
Medusa
LazyBehr
Medusa
10,004
4,899
0
3,687
10,214
3,652
0
1,254
8,650
0
59,231
W
Merlin
3,247
0
0
500
6,935
2,671
162
4,741
2,194
49,407
0
W
Bakasura
LookSeeDoo
Bakasura
8,841
5,670
0
6,867
11,703
5,623
0
1,258
10,445
0
66,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,848
Gold Earned
43,884
410
Minions Killed
503
0
Camps Cleared
0
1,472,430
Distance Traveled
1,573,409
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,054
537
94
6
0
248,859
0
L
Yemoja
6,663
444
24
2
0
308,734
3
W
Vamana
10,234
682
142
9
0
321,473
2
L
Hercules
7,943
530
102
7
0
371,849
0
L
Ne Zha
7,037
469
84
6
0
266,641
3
W
Heimdallr
7,973
532
115
8
0
283,234
0
W
Bacchus
7,878
525
22
1
0
299,944
9
L
Medusa
7,151
477
106
7
0
276,347
1
W
Merlin
8,116
541
94
6
0
308,210
0
W
Bakasura
9,683
646
130
9
0
360,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role