Player Matchup

Charybdis
Charybdis
Ninjurai X
Charybdis
Level 27
God Stats
23W - 23L
1,431 SR
Queue Stats
119W - 184L
1,341 Elo+
Party 3
Ao Kuang
Ao Kuang
Zyrial
Ao Kuang
Level 57
God Stats
14W - 26L
1,397 SR
Queue Stats
278W - 363L
1,407 Elo+
Party 3
Anubis
Anubis
aNNihiLaTor16
Anubis
Level 49
God Stats
3W - 8L
1,429 SR
Queue Stats
134W - 199L
1,349 Elo+
Party 3
Ymir
Ymir
sl4ck3r5
Ymir
Level 43
God Stats
9W - 13L
1,363 SR
Queue Stats
97W - 162L
1,342 Elo+
Party 3
Fenrir
Fenrir
unclea-r
Fenrir
Level 45
God Stats
10W - 14L
1,039 SR
Queue Stats
188W - 215L
1,272 Elo+
Solo
Team Averages
Level 44
1,331 SR
1,342 Elo+

VS

Team Averages
Level 30
1,303 SR
1,242 Elo+
Cthulhu
Cthulhu
ChimneySmoker11
Cthulhu
Level 17
God Stats
6W - 9L
1,302 SR
Queue Stats
7W - 11L
1,259 Elo+
Party 2
Ix Chel
Ix Chel
OTR x Loki
Ix Chel
Level 44
God Stats
6W - 6L
1,262 SR
Queue Stats
235W - 243L
1,404 Elo+
Solo
Nox
Nox
Quaiix
Nox
Level 40
God Stats
6W - 7L
1,470 SR
Queue Stats
75W - 85L
1,403 Elo+
Party 2
Kukulkan
Kukulkan
Snakebite1016
Kukulkan
Level 48
God Stats
4W - 6L
1,158 SR
Queue Stats
7W - 10L
1,006 Elo+
Party 1
Izanami
Izanami
TheLaudableBooth
Izanami
Level 3
God Stats
3W - 3L
1,323 SR
Queue Stats
3W - 4L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ninjurai X
Charybdis
17
3 / 0 / 14
10,950
1,095
7,710
5,019
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Zyrial
Ao Kuang
16
6 / 0 / 6
11,233
1,123
8,366
6,021
3,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
7 / 2 / 12
11,543
1,154
21,763
10,933
7,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
18
5 / 1 / 16
13,344
1,334
8,596
12,626
17,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
unclea-r
Fenrir
16
2 / 3 / 6
9,489
949
7,737
10,057
6,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

253

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,468
947
8,909
19,860
21,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
OTR x Loki
Ix Chel
15
1 / 3 / 3
9,500
950
8,422
9,595
4,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nox
Quaiix
Nox
15
3 / 2 / 2
10,395
1,040
8,112
6,856
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Snakebite1016
Kukulkan
15
0 / 3 / 2
9,418
942
5,753
7,255
3,543
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 7 / 4
9,856
986
8,765
14,945
5,806
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
23
Kills
6
6
Deaths
23
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Charybdis
Ninjurai X
Charybdis
3
0
14
10
L
Ix Chel
OTR x Loki
Ix Chel
1
3
3
0.83
L
Nox
Quaiix
Nox
3
2
2
2
L
Kukulkan
Snakebite1016
Kukulkan
0
3
2
0.33
L
1
7
4
0.43
W
Ao Kuang
Zyrial
Ao Kuang
6
0
6
9
W
7
2
12
6.5
W
Ymir
5
1
16
13
W
Fenrir
unclea-r
Fenrir
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,172
Damage
39,961
44,656
Taken
58,511
36,289
Mitigated
38,666
12,358
Healing
4,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,909
305
106
783
19,860
21,927
0
11,629
7,996
21,953
0
W
Charybdis
Ninjurai X
Charybdis
7,710
6,848
0
2,519
5,019
2,389
0
3,566
1,306
0
27,999
L
Ix Chel
OTR x Loki
Ix Chel
8,422
765
1,183
700
9,595
4,051
0
5,878
3,590
29,956
0
L
Nox
Quaiix
Nox
8,112
1,539
0
0
6,856
3,339
0
4,792
1,829
22,232
0
L
Kukulkan
Snakebite1016
Kukulkan
5,753
247
0
339
7,255
3,543
0
4,853
2,321
31,193
0
L
8,765
7,793
0
1,041
14,945
5,806
0
11,051
3,576
0
24,594
W
Ao Kuang
Zyrial
Ao Kuang
8,366
1,975
0
2,528
6,021
3,550
0
3,466
2,470
20,386
0
W
21,763
926
0
5,098
10,933
7,045
0
8,302
2,311
61,473
0
W
Ymir
8,596
625
0
1,919
12,626
17,113
0
7,729
4,333
19,599
0
W
Fenrir
unclea-r
Fenrir
7,737
1,439
0
294
10,057
6,192
0
6,884
3,040
0
9,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,559
Gold Earned
48,637
211
Minions Killed
212
9
Camps Cleared
6
901,741
Distance Traveled
863,001
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,468
947
37
4
0
180,824
0
W
Charybdis
10,950
1,095
67
7
1
187,335
0
L
Ix Chel
9,500
950
35
4
0
175,755
0
L
Nox
10,395
1,040
34
3
3
186,929
0
L
Kukulkan
9,418
942
64
6
0
171,442
1
L
Izanami
9,856
986
42
4
3
148,051
0
W
Ao Kuang
11,233
1,123
22
2
6
205,033
0
W
Anubis
11,543
1,154
102
10
1
181,708
0
W
Ymir
13,344
1,334
14
1
0
178,063
0
W
Fenrir
9,489
949
6
1
1
149,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role