Player Matchup

Discordia
Discordia
BumpierSword
Discordia
Level 65
God Stats
7W - 7L
1,299 SR
Queue Stats
103W - 95L
1,351 Elo+
Solo
Loki
Loki
PhSidewayzMd
Loki
Level 159
God Stats
14W - 10L
1,519 SR
Queue Stats
187W - 284L
1,417 Elo+
Party 1
Izanami
Izanami
ThegreatMidoriya
Izanami
Level 133
God Stats
2W - 3L
1,223 SR
Queue Stats
124W - 181L
1,351 Elo+
Party 1
Bacchus
Bacchus
rstander
Bacchus
Level 153
God Stats
7W - 6L
1,496 SR
Queue Stats
107W - 168L
1,417 Elo+
Party 1
Mulan
Mulan
shortdogg707
Mulan
Level 198
God Stats
16W - 30L
1,399 SR
Queue Stats
247W - 340L
1,344 Elo+
Party 1
Team Averages
Level 142
1,387 SR
1,376 Elo+

VS

Team Averages
Level 75
1,632 SR
1,340 Elo+
Surtr
Surtr
Clampless-
Surtr
Level 86
God Stats
1W - 2L
1,478 SR
Queue Stats
4W - 7L
1,140 Elo+
Party 2
Ares
Ares
Pixel XDclap
Ares
Level 91
God Stats
1W - 2L
1,702 SR
Queue Stats
122W - 132L
1,425 Elo+
Party 3
Medusa
Medusa
Reckzon5695
Medusa
Level 83
God Stats
7W - 4L
1,940 SR
Queue Stats
113W - 104L
1,468 Elo+
Party 3
Fenrir
Fenrir
oxHoodie
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Party 2
Discordia
Discordia
sinbionte
Discordia
Level 99
God Stats
10W - 9L
1,540 SR
Queue Stats
130W - 146L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BumpierSword
Discordia
10
0 / 2 / 1
6,006
601
2,022
3,987
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 3
6,856
686
4,699
6,023
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 1 / 2
6,276
628
6,830
6,420
2,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
rstander
Bacchus
8
0 / 2 / 5
5,489
549
2,771
8,936
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 1
5,565
557
3,133
8,060
5,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
2 / 1 / 0
6,389
639
5,293
8,274
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 3
5,034
503
2,831
9,604
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
7
3 / 4 / 0
5,332
533
2,570
8,144
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
oxHoodie
Fenrir
7
0 / 3 / 1
4,662
466
2,031
7,094
2,195
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
sinbionte
Discordia
10
2 / 1 / 0
5,559
556
3,685
3,863
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
7
7
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
BumpierSword
Discordia
0
2
1
0.25
L
Surtr
2
1
0
2
W
4
0
3
5.5
L
0
2
3
0.75
L
Medusa
3
4
0
0.75
W
5
1
2
6
L
Fenrir
oxHoodie
Fenrir
0
3
1
0.17
W
Bacchus
rstander
Bacchus
0
2
5
1.25
W
1
2
1
0.75
L
Discordia
sinbionte
Discordia
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,455
Damage
16,410
33,426
Taken
36,979
18,797
Mitigated
15,707
8,399
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BumpierSword
Discordia
2,022
83
0
500
3,987
1,314
108
3,389
598
33,384
0
L
Surtr
5,293
3,011
0
3,523
8,274
4,200
0
421
7,853
194
45,297
W
4,699
1,741
0
678
6,023
2,084
0
260
5,763
0
44,172
L
2,831
158
0
2,252
9,604
5,703
0
1,238
8,366
17,147
0
L
Medusa
2,570
1,340
0
1,773
8,144
2,456
0
714
7,430
0
23,900
W
6,830
5,806
0
2,735
6,420
2,156
1,946
1,795
4,625
0
42,417
L
Fenrir
oxHoodie
Fenrir
2,031
190
0
2,367
7,094
2,195
0
825
6,247
0
19,494
W
Bacchus
rstander
Bacchus
2,771
417
0
2,637
8,936
7,254
140
1,088
7,848
13,531
0
W
3,133
435
0
1,849
8,060
5,989
0
97
7,963
0
28,780
L
Discordia
sinbionte
Discordia
3,685
0
0
991
3,863
1,153
0
1,289
2,290
30,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,192
Gold Earned
26,976
278
Minions Killed
214
0
Camps Cleared
0
990,678
Distance Traveled
955,897
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,006
601
69
7
0
176,374
3
L
Surtr
6,389
639
81
8
0
204,867
0
W
Loki
6,856
686
70
7
0
225,411
0
L
Ares
5,034
503
20
2
0
213,537
0
L
Medusa
5,332
533
31
3
0
174,042
0
W
Izanami
6,276
628
70
7
0
195,317
0
L
Fenrir
4,662
466
33
3
0
201,356
0
W
Bacchus
5,489
549
16
2
0
205,493
0
W
Mulan
5,565
557
53
5
0
188,083
0
L
Discordia
5,559
556
49
5
0
162,095
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role