Player Matchup

Loki
Loki
Bronze III
 
Loki
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
KS DN0VAW0LF
Chaac
Gold I
Level 218
God Stats
1W - 3L
1,771 SR
Queue Stats
980W - 980L
1,502 MMR
Solo
Scylla
Scylla
Gold IV
Mooooougan
Scylla
Gold IV
Level 68
God Stats
46W - 34L
1,746 SR
Queue Stats
211W - 200L
1,507 MMR
Solo
Ares
Ares
Gold III
WilliamRSV
Ares
Gold III
Level 155
God Stats
19W - 7L
1,694 SR
Queue Stats
155W - 146L
1,503 MMR
Solo
Anhur
Anhur
Platinum V
coppermc
Anhur
Platinum V
Level 125
God Stats
9W - 8L
1,463 SR
Queue Stats
158W - 155L
1,503 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,635 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,492 SR
1,505 MMR
He Bo
He Bo
Silver II
Adanss
He Bo
Silver II
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 33L
1,508 MMR
Party 2
Atlas
Atlas
Silver II
CaIIMeAtlas
Atlas
Silver II
Level 158
God Stats
1W - 0L
1,257 SR
Queue Stats
22W - 21L
1,467 MMR
Party 1
Vamana
Vamana
Silver I
Leonard0601
Vamana
Silver I
Level 151
God Stats
15W - 12L
1,616 SR
Queue Stats
214W - 204L
1,510 MMR
Party 2
Medusa
Medusa
Gold III
Niigthz
Medusa
Gold III
Level 155
God Stats
1W - 1L
1,440 SR
Queue Stats
77W - 79L
1,505 MMR
Solo
Bastet
Bastet
Gold II
XChampagnePapiX
Bastet
Gold II
Level 211
God Stats
18W - 20L
1,647 SR
Queue Stats
480W - 489L
1,535 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 3 / 0
4,985
499
1,104
7,132
2,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
5,303
530
5,496
11,331
7,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Mooooougan
Scylla
11
2 / 2 / 1
5,988
599
3,011
6,838
2,382
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,289
529
2,491
9,493
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
coppermc
Anhur
9
0 / 1 / 0
5,200
520
3,351
6,413
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThorKaliHerculesBakasuraNe Zha

VS

Bans
HelSusanoMerlinAphroditeSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Adanss
He Bo
11
2 / 2 / 3
6,814
681
6,497
5,769
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 2
5,755
576
2,397
3,675
1,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
13
10 / 0 / 1
8,367
837
11,763
8,699
7,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Niigthz
Medusa
11
1 / 0 / 0
6,171
617
3,590
3,863
1,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 3
6,301
630
3,228
7,875
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
15
15
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
3
0
0
W
He Bo
Adanss
He Bo
2
2
3
1.75
W
0
0
2
1
L
0
7
0
0
W
Vamana
10
0
1
10.5
L
Scylla
Mooooougan
Scylla
2
2
1
1.25
W
Medusa
Niigthz
Medusa
1
0
0
1
L
0
2
1
0.25
W
2
1
3
3.5
L
Anhur
coppermc
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,453
Damage
27,475
41,207
Taken
29,881
22,210
Mitigated
15,106
8,836
Healing
11,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,104
0
0
335
7,132
2,903
0
2,097
5,035
0
23,812
W
He Bo
Adanss
He Bo
6,497
200
0
620
5,769
1,922
134
2,092
3,596
59,706
0
W
2,397
1,042
1,515
1,323
3,675
1,598
0
628
3,047
14,200
0
L
5,496
1,346
0
2,061
11,331
7,737
0
0
11,331
0
38,239
W
Vamana
11,763
8,095
0
2,172
8,699
7,654
0
736
7,331
0
71,891
L
Scylla
Mooooougan
Scylla
3,011
148
0
1,154
6,838
2,382
0
4,384
2,454
39,008
0
W
Medusa
Niigthz
Medusa
3,590
2,155
0
2,027
3,863
1,236
871
376
3,446
0
41,262
L
2,491
92
0
2,610
9,493
6,461
0
1,359
8,134
13,267
0
W
3,228
729
0
3,890
7,875
2,696
278
1,670
6,161
0
34,579
L
Anhur
coppermc
Anhur
3,351
2,115
0
2,676
6,413
2,727
0
1,054
5,359
0
37,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
33,408
285
Minions Killed
354
0
Camps Cleared
0
1,016,241
Distance Traveled
1,097,896
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,985
499
42
4
0
211,278
0
W
He Bo
6,814
681
84
8
0
230,997
0
W
Atlas
5,755
576
17
2
0
227,770
4
L
Chaac
5,303
530
68
7
0
181,251
0
W
Vamana
8,367
837
107
11
0
208,196
0
L
Scylla
5,988
599
82
8
0
221,335
3
W
Medusa
6,171
617
77
8
0
198,055
2
L
Ares
5,289
529
19
2
0
228,091
4
W
Bastet
6,301
630
69
7
0
232,878
4
L
Anhur
5,200
520
74
7
0
174,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role