Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Deviance22
Ix Chel
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 43L
1,462 Elo+
Solo
Fenrir
Fenrir
Genkizz
Fenrir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,348 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,437 Elo+

VS

Team Averages
Level 135
1,516 SR
1,439 Elo+
Ix Chel
Ix Chel
SgtJerimyIrons
Ix Chel
Level 141
God Stats
55W - 52L
1,563 SR
Queue Stats
511W - 525L
1,495 Elo+
Solo
Ne Zha
Ne Zha
ianpy
Ne Zha
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 313L
1,441 Elo+
Solo
Hera
Hera
lippyskipy2
Hera
Level 142
God Stats
1W - 0L
1,484 SR
Queue Stats
2W - 1L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
8 / 1 / 2
10,771
769
9,984
14,118
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Deviance22
Ix Chel
16
1 / 2 / 8
9,839
703
9,884
9,389
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Genkizz
Fenrir
12
3 / 6 / 6
9,606
686
3,078
10,756
5,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
10,520
751
7,971
8,603
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ianpy
Ne Zha
15
5 / 6 / 2
9,977
713
8,220
14,953
12,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 8
9,355
668
10,402
6,681
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
12
Kills
9
9
Deaths
12
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
8
1
2
9
L
Ix Chel
Deviance22
Ix Chel
1
2
8
2.5
L
Fenrir
Genkizz
Fenrir
3
6
6
1
W
4
3
5
2.17
W
Ne Zha
ianpy
Ne Zha
5
6
2
1
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,946
Damage
26,593
34,263
Taken
30,237
18,484
Mitigated
17,850
7,899
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,984
4,971
1,618
3,500
14,118
8,877
0
7,725
6,393
0
28,908
L
Ix Chel
Deviance22
Ix Chel
9,884
737
997
1,470
9,389
4,196
779
4,687
4,702
61,579
0
L
Fenrir
Genkizz
Fenrir
3,078
891
0
314
10,756
5,411
198
5,982
4,774
0
9,803
W
7,971
1,170
670
909
8,603
3,122
1,073
2,252
6,254
29,543
0
W
Ne Zha
ianpy
Ne Zha
8,220
1,508
0
2,370
14,953
12,326
1,256
5,135
9,371
0
36,804
W
10,402
1,866
191
541
6,681
2,402
781
2,668
3,863
40,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,216
Gold Earned
29,852
159
Minions Killed
158
0
Camps Cleared
0
709,183
Distance Traveled
712,236
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,771
769
46
3
0
282,021
0
L
Ix Chel
9,839
703
97
7
0
261,261
0
L
Fenrir
9,606
686
16
1
0
165,901
1
W
Ix Chel
10,520
751
56
4
0
219,723
0
W
Ne Zha
9,977
713
37
3
0
243,046
0
W
Hera
9,355
668
65
5
0
249,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role