Player Matchup

Thor
Thor
BlueBallBandit
Thor
Level 127
God Stats
11W - 3L
1,546 SR
Queue Stats
114W - 106L
1,527 Elo+
Party 3
Poseidon
Poseidon
CaptAsMuncher
Poseidon
Level 25
God Stats
10W - 4L
1,808 SR
Queue Stats
74W - 55L
1,733 Elo+
Party 3
Skadi
Skadi
DryInsertion
Skadi
Level 31
God Stats
4W - 1L
1,958 SR
Queue Stats
22W - 18L
1,653 Elo+
Party 3
Chaac
Chaac
PoleSmoker69420
Chaac
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 39L
1,762 Elo+
Party 3
Khepri
Khepri
SkinFlutePlayer
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,737 Elo+
Party 3
Team Averages
Level 47
1,662 SR
1,683 Elo+

VS

Team Averages
Level 114
1,468 SR
1,599 Elo+
Aphrodite
Aphrodite
AnimeFreakAJ
Aphrodite
Level 101
God Stats
6W - 10L
1,290 SR
Queue Stats
32W - 37L
1,675 Elo+
Solo
Athena
Athena
Hexanio
Athena
Level 149
God Stats
3W - 3L
1,449 SR
Queue Stats
165W - 111L
1,605 Elo+
Party 1
Fenrir
Fenrir
Monkieee
Fenrir
Level 127
God Stats
3W - 5L
1,516 SR
Queue Stats
302W - 262L
1,547 Elo+
Party 2
Sol
Sol
Thoadie
Sol
Level 88
God Stats
7W - 7L
1,477 SR
Queue Stats
294W - 243L
1,551 Elo+
Party 2
Medusa
Medusa
evanjones
Medusa
Level 106
God Stats
3W - 1L
1,609 SR
Queue Stats
209W - 184L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,412
493
6,137
13,473
5,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
CaptAsMuncher
Poseidon
12
2 / 3 / 1
6,964
536
9,678
7,647
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 7 / 0
5,776
444
4,142
10,502
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 0
7,592
584
6,098
10,783
8,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,489
499
3,352
9,029
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnimeFreakAJ
Aphrodite
11
0 / 2 / 0
6,629
510
4,830
8,281
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Athena
Hexanio
Athena
11
1 / 0 / 6
6,832
526
4,100
9,587
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Monkieee
Fenrir
13
6 / 1 / 3
8,154
627
8,181
12,263
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
12
1 / 1 / 6
7,030
541
5,957
7,966
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
evanjones
Medusa
14
10 / 1 / 4
8,769
675
12,916
8,915
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
18
18
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AnimeFreakAJ
Aphrodite
0
2
0
0
L
1
5
1
0.3
L
Poseidon
CaptAsMuncher
Poseidon
2
3
1
0.83
L
0
7
0
0
W
Athena
Hexanio
Athena
1
0
6
4
W
Fenrir
Monkieee
Fenrir
6
1
3
7.5
L
2
1
0
2
L
0
2
1
0.25
W
Sol
1
1
6
4
W
Medusa
evanjones
Medusa
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,407
Damage
35,984
51,434
Taken
47,012
29,879
Mitigated
25,198
11,893
Healing
18,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AnimeFreakAJ
Aphrodite
4,830
637
0
4,485
8,281
3,712
354
0
7,626
44,522
0
L
6,137
1,309
0
1,580
13,473
5,421
0
2,998
10,475
0
39,720
L
Poseidon
CaptAsMuncher
Poseidon
9,678
1,227
0
1,486
7,647
2,716
0
2,713
4,934
63,185
0
L
4,142
1,758
0
982
10,502
4,055
0
1,166
9,336
0
31,075
W
Athena
Hexanio
Athena
4,100
1,307
0
3,376
9,587
9,223
0
3,824
5,763
26,681
0
W
Fenrir
Monkieee
Fenrir
8,181
1,722
0
3,499
12,263
5,411
672
3,055
9,160
0
59,215
L
6,098
1,743
0
4,910
10,783
8,690
0
4,393
6,390
0
53,503
L
3,352
186
122
2,813
9,029
8,997
0
3,617
5,412
19,366
0
W
Sol
5,957
2,035
0
3,268
7,966
2,705
600
4,544
3,422
49,896
0
W
Medusa
evanjones
Medusa
12,916
8,827
0
4,300
8,915
4,147
147
1,607
7,308
0
67,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,233
Gold Earned
37,414
353
Minions Killed
398
0
Camps Cleared
0
1,313,992
Distance Traveled
1,316,312
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,629
510
79
6
0
230,707
0
L
Thor
6,412
493
56
4
0
249,148
0
L
Poseidon
6,964
536
111
9
0
290,439
6
L
Skadi
5,776
444
58
4
0
230,372
0
W
Athena
6,832
526
42
3
0
279,490
1
W
Fenrir
8,154
627
89
7
0
296,855
3
L
Chaac
7,592
584
94
7
0
254,027
0
L
Khepri
6,489
499
34
3
0
290,006
2
W
Sol
7,030
541
86
7
0
249,877
1
W
Medusa
8,769
675
102
8
0
259,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role