Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
WillSiin
Ix Chel
Level 82
God Stats
1W - 1L
1,692 SR
Queue Stats
20W - 26L
1,388 Elo+
Party 2
Horus
Horus
Xplojhon
Horus
Level 69
God Stats
2W - 2L
1,700 SR
Queue Stats
4W - 3L
1,752 Elo+
Party 1
Surtr
Surtr
randlyaua
Surtr
Level 94
God Stats
4W - 4L
1,597 SR
Queue Stats
39W - 30L
1,483 Elo+
Solo
Team Averages
Level 76
1,598 SR
1,525 Elo+

VS

Team Averages
Level 82
1,517 SR
1,454 Elo+
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Ocalacala
Maui
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 120L
1,447 Elo+
Solo
Sol
Sol
PsycotkLunatk
Sol
Level 67
God Stats
22W - 19L
1,480 SR
Queue Stats
86W - 69L
1,479 Elo+
Solo
Bellona
Bellona
SadToyRobot
Bellona
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
131W - 142L
1,496 Elo+
Solo
Chiron
Chiron
UNTØUCHABLE
Chiron
Level 56
God Stats
12W - 15L
1,603 SR
Queue Stats
88W - 94L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 1 / 2
5,580
558
4,219
8,384
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
8
0 / 1 / 2
4,599
460
6,755
6,303
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
WillSiin
Ix Chel
9
1 / 5 / 0
5,715
572
3,758
7,682
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Xplojhon
Horus
8
2 / 3 / 0
5,256
526
1,757
6,932
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
randlyaua
Surtr
9
0 / 2 / 0
5,130
513
4,305
8,510
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 1
6,199
620
1,444
7,068
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Maui
9
1 / 1 / 4
5,822
582
2,353
7,457
5,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 2
6,486
649
6,813
6,566
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
SadToyRobot
Bellona
10
2 / 0 / 0
5,706
571
4,271
8,173
9,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
9
4 / 1 / 1
5,351
535
7,029
8,067
3,066
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
12
12
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
2
1
L
Neith
 
Neith
0
1
2
1
W
Bakasura
 
Bakasura
2
1
1
2.5
W
Maui
1
1
4
3
W
3
0
2
4
W
Bellona
SadToyRobot
Bellona
2
0
0
2
W
Chiron
4
1
1
4.5
L
Ix Chel
WillSiin
Ix Chel
1
5
0
0.2
L
Horus
Xplojhon
Horus
2
3
0
0.67
L
Surtr
randlyaua
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,794
Damage
21,910
37,811
Taken
37,331
17,135
Mitigated
21,871
10,441
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,219
1,975
0
1,045
8,384
2,967
72
2,134
6,218
0
36,989
L
Neith
 
Neith
6,755
2,926
0
2,567
6,303
2,116
0
1,141
5,162
0
35,869
W
Bakasura
 
Bakasura
1,444
802
0
2,137
7,068
2,682
0
459
6,609
0
40,867
W
Maui
2,353
395
1,233
1,725
7,457
5,332
0
0
7,457
15,587
0
W
6,813
1,624
0
3,176
6,566
1,757
0
3,299
3,267
44,723
0
W
Bellona
SadToyRobot
Bellona
4,271
1,630
0
2,976
8,173
9,034
0
226
7,947
0
36,858
W
Chiron
7,029
3,572
564
1,871
8,067
3,066
0
0
8,067
0
34,554
L
Ix Chel
WillSiin
Ix Chel
3,758
976
235
1,789
7,682
2,773
0
4,750
2,907
38,890
0
L
Horus
Xplojhon
Horus
1,757
737
747
2,226
6,932
5,193
0
1,141
5,791
0
8,534
L
Surtr
randlyaua
Surtr
4,305
1,835
0
1,832
8,510
4,086
0
0
8,413
467
30,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,280
Gold Earned
29,564
224
Minions Killed
300
0
Camps Cleared
0
973,548
Distance Traveled
1,017,818
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,580
558
58
6
0
230,442
1
L
Neith
4,599
460
53
5
0
171,308
0
W
Bakasura
6,199
620
92
9
0
240,656
0
W
Maui
5,822
582
21
2
0
189,336
0
W
Sol
6,486
649
87
9
0
214,214
5
W
Bellona
5,706
571
58
6
0
210,774
2
W
Chiron
5,351
535
42
4
0
162,838
0
L
Ix Chel
5,715
572
60
6
0
162,690
3
L
Horus
5,256
526
7
1
0
210,954
1
L
Surtr
5,130
513
46
5
0
198,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role