Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Edgarherbert
Anhur
Level 157
God Stats
5W - 9L
1,668 SR
Queue Stats
338W - 310L
1,549 Elo+
Party 2
Janus
Janus
HendSonic
Janus
Level 152
God Stats
39W - 16L
1,907 SR
Queue Stats
195W - 105L
1,735 Elo+
Solo
Team Averages
Level 147
1,615 SR
1,557 Elo+

VS

Team Averages
Level 118
1,641 SR
1,654 Elo+
Merlin
Merlin
Atlatas
Merlin
Level 127
God Stats
1W - 0L
1,733 SR
Queue Stats
99W - 47L
1,727 Elo+
Solo
Medusa
Medusa
DakuTenshi
Medusa
Level 22
God Stats
2W - 1L
1,729 SR
Queue Stats
13W - 12L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
DoctorBojo
Ne Zha
Level 161
God Stats
5W - 1L
1,891 SR
Queue Stats
82W - 71L
1,781 Elo+
Party 4
Bacchus
Bacchus
Gordeaux
Bacchus
Level 119
God Stats
3W - 3L
1,355 SR
Queue Stats
101W - 91L
1,447 Elo+
Party 1
Surtr
Surtr
SalmonSamuel
Surtr
Level 162
God Stats
2W - 0L
1,495 SR
Queue Stats
111W - 44L
1,771 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 3 / 1
6,160
560
4,223
6,706
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
9
1 / 4 / 0
5,521
502
2,603
9,207
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
 
Mulan
8
0 / 4 / 0
5,097
463
3,551
9,999
3,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 3
6,525
593
4,794
6,850
2,379
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
HendSonic
Janus
10
2 / 0 / 1
6,221
566
3,709
4,956
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Atlatas
Merlin
11
2 / 1 / 4
6,536
594
4,185
4,691
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
DakuTenshi
Medusa
9
0 / 2 / 0
5,385
490
1,895
4,656
1,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
DoctorBojo
Ne Zha
13
4 / 0 / 7
7,555
687
9,197
7,829
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
Gordeaux
Bacchus
8
1 / 2 / 2
5,236
476
2,206
7,600
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 0 / 1
7,134
649
4,180
6,925
4,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
11
11
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
1
0.5
L
Da Ji
 
Da Ji
1
4
0
0.25
L
Mulan
 
Mulan
0
4
0
0
W
Merlin
Atlatas
Merlin
2
1
4
4
W
Medusa
DakuTenshi
Medusa
0
2
0
0
W
Ne Zha
DoctorBojo
Ne Zha
4
0
7
7.5
L
1
0
3
2.5
W
Bacchus
Gordeaux
Bacchus
1
2
2
1
L
Janus
HendSonic
Janus
2
0
1
2.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,880
Damage
21,663
37,718
Taken
31,701
12,615
Mitigated
16,184
8,621
Healing
8,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,223
175
494
1,932
6,706
1,996
0
2,606
4,100
38,074
0
L
Da Ji
 
Da Ji
2,603
729
0
390
9,207
3,174
0
1,011
8,196
0
33,034
L
Mulan
 
Mulan
3,551
874
0
2,358
9,999
3,494
0
1,228
8,771
0
28,735
W
Merlin
Atlatas
Merlin
4,185
318
0
1,250
4,691
1,658
0
2,959
1,666
48,388
0
W
Medusa
DakuTenshi
Medusa
1,895
1,070
0
305
4,656
1,471
0
889
3,651
0
32,190
W
Ne Zha
DoctorBojo
Ne Zha
9,197
2,574
0
2,519
7,829
2,977
0
1,600
6,211
0
57,773
L
4,794
3,022
0
2,885
6,850
2,379
498
1,496
5,354
0
42,457
W
Bacchus
Gordeaux
Bacchus
2,206
149
0
1,292
7,600
5,294
0
1,817
5,684
8,424
0
L
Janus
HendSonic
Janus
3,709
200
0
562
4,956
1,572
0
910
4,046
44,588
0
W
4,180
2,317
0
3,347
6,925
4,784
0
368
6,557
1,185
54,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,524
Gold Earned
31,846
336
Minions Killed
340
0
Camps Cleared
0
1,173,035
Distance Traveled
1,200,901
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,160
560
73
7
0
223,976
0
L
Da Ji
5,521
502
57
5
0
279,887
0
L
Mulan
5,097
463
51
5
0
202,174
0
W
Merlin
6,536
594
80
7
0
232,854
2
W
Medusa
5,385
490
63
6
0
225,194
0
W
Ne Zha
7,555
687
93
8
0
274,974
4
L
Anhur
6,525
593
82
7
0
210,788
1
W
Bacchus
5,236
476
8
1
0
238,886
2
L
Janus
6,221
566
73
7
0
256,210
2
W
Surtr
7,134
649
96
9
0
228,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role