Player Matchup

Yemoja
Yemoja
DNG-Kai
Yemoja
Level 25
God Stats
5W - 5L
1,159 SR
Queue Stats
15W - 18L
1,190 Elo+
Party 1
Zeus
Zeus
Erick103247
Zeus
Level 48
God Stats
27W - 29L
1,432 SR
Queue Stats
88W - 88L
1,457 Elo+
Party 2
Bellona
Bellona
Madmac187
Bellona
Level 35
God Stats
5W - 4L
1,695 SR
Queue Stats
50W - 66L
1,325 Elo+
Solo
Bakasura
Bakasura
RACZONATANOJ117
Bakasura
Level 86
God Stats
16W - 16L
1,435 SR
Queue Stats
161W - 175L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
temp-982232
Danzaburou
Level 32
God Stats
7W - 6L
1,334 SR
Queue Stats
18W - 20L
1,190 Elo+
Party 1
Team Averages
Level 45
1,411 SR
1,328 Elo+

VS

Team Averages
Level 43
1,556 SR
1,376 Elo+
Osiris
Osiris
Communicate800
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,346 Elo+
Solo
Zeus
Zeus
Meat_pizzle
Zeus
Level 22
God Stats
1W - 4L
1,346 SR
Queue Stats
26W - 33L
1,376 Elo+
Party 3
Danzaburou
Danzaburou
NastyLettuce
Danzaburou
Level 41
God Stats
19W - 10L
1,684 SR
Queue Stats
41W - 37L
1,428 Elo+
Solo
Cerberus
Cerberus
diguilaine
Cerberus
Level 39
God Stats
7W - 6L
1,748 SR
Queue Stats
234W - 278L
1,353 Elo+
Solo
Lancelot
Lancelot
xXLOPPERXx11
Lancelot
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DNG-Kai
Yemoja
11
2 / 1 / 4
7,514
501
6,187
12,094
9,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 2 / 3
9,036
602
7,358
7,859
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Madmac187
Bellona
13
0 / 0 / 0
7,730
515
5,155
9,807
10,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
17
7 / 1 / 1
9,808
654
8,693
11,800
5,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
temp-982232
Danzaburou
12
2 / 2 / 4
8,054
537
12,671
11,606
5,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
7,735
516
6,409
11,632
11,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 3
8,080
539
3,142
8,224
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
NastyLettuce
Danzaburou
11
1 / 4 / 2
7,067
471
12,004
13,799
5,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
diguilaine
Cerberus
11
0 / 1 / 2
6,274
418
2,785
12,685
10,384
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
xXLOPPERXx11
Lancelot
12
2 / 5 / 2
7,322
488
8,170
14,657
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
5
6
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
W
Yemoja
DNG-Kai
Yemoja
2
1
4
4
W
4
2
3
2.75
W
Bellona
Madmac187
Bellona
0
0
0
0
L
0
5
3
0.3
L
Danzaburou
NastyLettuce
Danzaburou
1
4
2
0.5
W
Bakasura
7
1
1
7.5
L
Cerberus
diguilaine
Cerberus
0
1
2
1
W
Danzaburou
temp-982232
Danzaburou
2
2
4
2
L
Lancelot
xXLOPPERXx11
Lancelot
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,064
Damage
32,510
53,166
Taken
60,997
33,590
Mitigated
37,369
18,167
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,409
2,016
0
3,194
11,632
11,868
0
55
11,367
0
50,412
W
Yemoja
DNG-Kai
Yemoja
6,187
1,246
2,451
3,473
12,094
9,424
25
1,289
10,805
22,630
0
W
7,358
1,104
0
2,084
7,859
2,650
1,498
3,142
4,717
62,971
0
W
Bellona
Madmac187
Bellona
5,155
1,668
0
4,198
9,807
10,465
0
0
9,807
0
46,737
L
3,142
338
0
1,590
8,224
2,917
692
3,794
4,400
58,922
0
L
Danzaburou
NastyLettuce
Danzaburou
12,004
3,964
0
3,382
13,799
5,609
0
2,527
10,842
0
58,174
W
Bakasura
8,693
6,870
0
939
11,800
5,450
1,804
365
11,435
0
92,244
L
Cerberus
diguilaine
Cerberus
2,785
409
43
2,642
12,685
10,384
10
2,795
9,850
19,324
0
W
Danzaburou
temp-982232
Danzaburou
12,671
6,489
0
5,022
11,606
5,601
913
1,131
10,475
0
57,619
L
Lancelot
xXLOPPERXx11
Lancelot
8,170
2,653
0
1,916
14,657
6,591
174
4,374
10,163
0
58,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,142
Gold Earned
36,478
461
Minions Killed
385
0
Camps Cleared
0
1,440,593
Distance Traveled
1,432,612
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,735
516
80
5
0
290,287
1
W
Yemoja
7,514
501
33
2
0
256,170
1
W
Zeus
9,036
602
113
8
0
221,665
0
W
Bellona
7,730
515
66
4
0
277,662
0
L
Zeus
8,080
539
99
7
0
250,754
0
L
Danzaburou
7,067
471
75
5
0
279,243
0
W
Bakasura
9,808
654
158
11
0
409,784
0
L
Cerberus
6,274
418
52
3
0
284,084
0
W
Danzaburou
8,054
537
91
6
0
275,312
0
L
Lancelot
7,322
488
79
5
0
328,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role