Player Matchup

Discordia
Discordia
ProJimmyJohn
Discordia
Level 74
God Stats
2W - 3L
1,694 SR
Queue Stats
133W - 112L
1,444 Elo+
Party 1
Heimdallr
Heimdallr
RenegadeSun407
Heimdallr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 82L
1,500 Elo+
Solo
Osiris
Osiris
Supreme Gum
Osiris
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,279 Elo+
Party 1
Bellona
Bellona
TRUE J WEEZY
Bellona
Level 90
God Stats
2W - 3L
1,267 SR
Queue Stats
452W - 438L
1,444 Elo+
Party 3
Aphrodite
Aphrodite
bombshell8
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,046 Elo+
Party 3
Team Averages
Level 53
1,492 SR
1,343 Elo+

VS

Team Averages
Level 62
1,476 SR
1,437 Elo+
The Morrigan
The Morrigan
Israxel10
The Morrigan
Level 123
God Stats
8W - 6L
1,604 SR
Queue Stats
246W - 218L
1,506 Elo+
Party 2
Ares
Ares
Jerican19
Ares
Level 33
God Stats
1W - 2L
1,278 SR
Queue Stats
33W - 31L
1,431 Elo+
Solo
Freya
Freya
OldSlippers451
Freya
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 88L
1,372 Elo+
Solo
Thoth
Thoth
ixFishy
Thoth
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
590W - 570L
1,438 Elo+
Solo
Hel
Hel
luc1f2r
Hel
Level 98
God Stats
6W - 0L
1,500 SR
Queue Stats
258W - 241L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ProJimmyJohn
Discordia
20
5 / 5 / 5
11,542
721
25,707
12,222
5,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
RenegadeSun407
Heimdallr
19
5 / 6 / 11
11,627
727
20,816
19,567
8,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
15
2 / 4 / 10
10,266
642
5,122
16,470
22,573
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
TRUE J WEEZY
Bellona
19
6 / 5 / 7
11,438
715
15,705
23,556
28,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
bombshell8
Aphrodite
14
0 / 4 / 8
9,288
581
2,872
10,497
8,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Israxel10
The Morrigan
20
14 / 3 / 5
13,774
861
23,237
10,570
5,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
18
2 / 3 / 16
11,703
731
11,913
23,768
31,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
4 / 6 / 12
11,741
734
14,382
16,604
9,414
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
ixFishy
Thoth
18
2 / 5 / 8
10,906
682
11,293
15,753
8,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
20
2 / 1 / 19
11,737
734
12,807
15,253
13,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
84
18
Kills
24
24
Deaths
18
41
Assists
60
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Israxel10
The Morrigan
14
3
5
5.5
W
Ares
2
3
16
3.33
W
4
6
12
1.67
L
Discordia
ProJimmyJohn
Discordia
5
5
5
1.5
L
Heimdallr
RenegadeSun407
Heimdallr
5
6
11
1.75
L
Osiris
2
4
10
1.75
L
Bellona
TRUE J WEEZY
Bellona
6
5
7
1.9
L
Aphrodite
bombshell8
Aphrodite
0
4
8
1
W
Thoth
ixFishy
Thoth
2
5
8
1.2
W
Hel
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,222
Damage
73,632
82,312
Taken
81,948
73,991
Mitigated
69,366
25,287
Healing
40,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Israxel10
The Morrigan
23,237
3,269
1,153
2,301
10,570
5,846
3,329
4,719
5,659
45,207
251
W
Ares
11,913
796
1,618
3,422
23,768
31,952
942
4,910
18,256
14,861
1,424
W
14,382
4,567
0
1,863
16,604
9,414
1,577
8,254
8,076
28,939
0
L
Discordia
ProJimmyJohn
Discordia
25,707
573
1,671
1,299
12,222
5,701
189
11,533
689
62,625
0
L
Heimdallr
RenegadeSun407
Heimdallr
20,816
6,544
580
4,107
19,567
8,865
1,398
17,229
2,338
0
49,683
L
Osiris
5,122
1,609
431
2,115
16,470
22,573
114
13,839
2,631
0
13,241
L
Bellona
TRUE J WEEZY
Bellona
15,705
2,732
779
5,222
23,556
28,287
73
19,570
3,986
1,479
28,587
L
Aphrodite
bombshell8
Aphrodite
2,872
963
6,493
2,590
10,497
8,565
0
9,786
711
8,040
0
W
Thoth
ixFishy
Thoth
11,293
1,455
1,439
2,968
15,753
8,956
738
6,151
9,312
39,197
0
W
Hel
12,807
1,190
15,977
9,389
15,253
13,198
1,258
5,748
9,259
25,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,161
Gold Earned
59,861
176
Minions Killed
170
0
Camps Cleared
0
1,387,846
Distance Traveled
1,622,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,774
861
59
4
0
300,025
0
W
Ares
11,703
731
8
1
0
365,452
0
W
Freya
11,741
734
19
1
0
311,541
0
L
Discordia
11,542
721
74
5
0
281,760
0
L
Heimdallr
11,627
727
55
3
0
254,915
0
L
Osiris
10,266
642
11
1
0
287,511
0
L
Bellona
11,438
715
20
1
0
321,875
0
L
Aphrodite
9,288
581
16
1
0
241,785
0
W
Thoth
10,906
682
54
3
0
239,944
0
W
Hel
11,737
734
30
2
0
405,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role