Player Matchup

Tsukuyomi
Tsukuyomi
Dalligator
Tsukuyomi
Level 105
God Stats
8W - 9L
1,526 SR
Queue Stats
602W - 573L
1,534 Elo+
Party 1
Anubis
Anubis
Sellivis
Anubis
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 65L
1,500 Elo+
Solo
Charybdis
Charybdis
ZachHuncho
Charybdis
Level 99
God Stats
2W - 1L
1,239 SR
Queue Stats
148W - 174L
1,469 Elo+
Party 1
Ymir
Ymir
bryytheguyy
Ymir
Level 88
God Stats
1W - 4L
1,151 SR
Queue Stats
139W - 129L
1,559 Elo+
Party 1
Merlin
Merlin
fainerr
Merlin
Level 123
God Stats
26W - 25L
1,472 SR
Queue Stats
581W - 553L
1,530 Elo+
Party 1
Team Averages
Level 104
1,378 SR
1,519 Elo+

VS

Team Averages
Level 118
1,612 SR
1,611 Elo+
He Bo
He Bo
 
He Bo
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
GlockInDaSock
Ix Chel
Level 105
God Stats
11W - 7L
1,813 SR
Queue Stats
268W - 231L
1,633 Elo+
Solo
Mercury
Mercury
Klown99
Mercury
Level 144
God Stats
12W - 8L
1,595 SR
Queue Stats
130W - 103L
1,612 Elo+
Party 2
Neith
Neith
L0rdVaako
Neith
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,747 Elo+
Solo
Serqet
Serqet
The Sscary Door
Serqet
Level 145
God Stats
7W - 4L
1,653 SR
Queue Stats
105W - 91L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dalligator
Tsukuyomi
15
4 / 2 / 7
9,190
574
7,100
9,063
3,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Sellivis
Anubis
17
9 / 2 / 1
10,721
670
15,100
10,050
5,463
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ZachHuncho
Charybdis
14
0 / 1 / 3
8,559
535
4,716
6,481
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 10
8,388
524
4,779
14,411
11,412
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
fainerr
Merlin
16
7 / 0 / 3
10,251
641
12,568
5,644
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 6 / 1
7,071
442
2,984
11,512
3,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
15
2 / 2 / 2
8,452
528
7,847
9,964
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Klown99
Mercury
14
4 / 6 / 3
8,709
544
8,054
15,838
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
L0rdVaako
Neith
13
0 / 4 / 2
8,092
506
3,829
9,182
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 2 / 2
7,906
494
3,974
13,528
11,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
20
Kills
7
7
Deaths
20
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
6
1
0.08
W
Tsukuyomi
Dalligator
Tsukuyomi
4
2
7
3.75
L
Ix Chel
2
2
2
1.5
L
Mercury
Klown99
Mercury
4
6
3
0.92
L
Neith
L0rdVaako
Neith
0
4
2
0.25
W
Anubis
Sellivis
Anubis
9
2
1
4.75
L
1
2
2
1
W
Charybdis
ZachHuncho
Charybdis
0
1
3
1.5
W
0
2
10
2.5
W
Merlin
fainerr
Merlin
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,263
Damage
26,688
45,649
Taken
60,024
25,651
Mitigated
29,175
13,110
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,984
189
0
2,310
11,512
3,934
0
9,387
2,125
36,209
0
W
Tsukuyomi
Dalligator
Tsukuyomi
7,100
2,010
0
1,976
9,063
3,940
0
775
8,288
0
78,948
L
Ix Chel
7,847
1,202
1,060
3,249
9,964
4,045
0
6,127
3,837
87,979
0
L
Mercury
Klown99
Mercury
8,054
4,833
0
1,210
15,838
5,275
0
8,490
7,348
0
80,741
L
Neith
L0rdVaako
Neith
3,829
1,594
0
1,842
9,182
4,543
0
930
8,252
0
61,070
W
Anubis
Sellivis
Anubis
15,100
985
0
3,042
10,050
5,463
244
2,792
7,204
88,396
0
L
3,974
677
0
2,865
13,528
11,378
0
7,513
6,015
0
20,642
W
Charybdis
ZachHuncho
Charybdis
4,716
1,986
0
1,471
6,481
2,462
515
303
6,178
0
64,043
W
4,779
758
2,214
2,999
14,411
11,412
0
4,961
9,267
19,940
0
W
Merlin
fainerr
Merlin
12,568
622
0
1,408
5,644
2,374
614
2,428
2,926
90,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,109
Gold Earned
40,230
536
Minions Killed
495
0
Camps Cleared
0
1,656,836
Distance Traveled
1,670,092
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,071
442
64
4
0
335,018
1
W
Tsukuyomi
9,190
574
99
6
0
393,109
1
L
Ix Chel
8,452
528
142
9
0
342,517
5
L
Mercury
8,709
544
132
8
0
351,971
0
L
Neith
8,092
506
130
8
0
279,990
3
W
Anubis
10,721
670
139
9
0
296,369
0
L
Serqet
7,906
494
27
2
0
360,596
0
W
Charybdis
8,559
535
117
7
0
301,772
2
W
Ymir
8,388
524
23
1
0
321,586
9
W
Merlin
10,251
641
158
10
0
344,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role