Player Matchup

Awilix
Awilix
Bronze III
ImSkum
Awilix
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,360 MMR
Party 2
Ishtar
Ishtar
Bronze III
JakeofSpadez
Ishtar
Bronze III
Level 144
God Stats
1W - 1L
1,418 SR
Queue Stats
14W - 13L
1,369 MMR
Solo
Chaac
Chaac
Silver II
King_Alfred_II
Chaac
Silver II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,357 MMR
Solo
Kukulkan
Kukulkan
Bronze III
SubbyCuddlyLion
Kukulkan
Bronze III
Level 86
God Stats
4W - 5L
1,446 SR
Queue Stats
9W - 12L
1,373 MMR
Solo
Sobek
Sobek
Bronze III
ToastyWaffel
Sobek
Bronze III
Level 147
God Stats
17W - 11L
1,500 SR
Queue Stats
40W - 34L
1,360 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,473 SR
1,364 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 150
1,618 SR
1,365 MMR
Agni
Agni
Silver IV
CherubicSine18
Agni
Silver IV
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 28L
1,403 MMR
Party 3
Danzaburou
Danzaburou
Gold V
HMAAN
Danzaburou
Gold V
Level 159
God Stats
4W - 4L
1,541 SR
Queue Stats
240W - 257L
1,391 MMR
Party 1
Bellona
Bellona
Gold V
Karthuss
Bellona
Gold V
Level 201
God Stats
2W - 1L
1,721 SR
Queue Stats
87W - 84L
1,354 MMR
Solo
Fenrir
Fenrir
Silver I
Moelicious
Fenrir
Silver I
Level 124
God Stats
2W - 1L
1,731 SR
Queue Stats
217W - 229L
1,327 MMR
Party 1
Athena
Athena
Silver I
Take2shots13
Athena
Silver I
Level 157
God Stats
7W - 4L
1,596 SR
Queue Stats
415W - 431L
1,351 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ImSkum
Awilix
13
12 / 2 / 1
8,630
616
11,348
10,593
4,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
14
3 / 1 / 4
8,056
575
5,597
9,805
4,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 2
6,340
453
5,553
13,003
8,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
13
0 / 0 / 3
7,415
530
5,441
2,724
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 1 / 9
6,466
462
7,341
12,724
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThanatosThorAresBaron SamediAo Kuang

VS

Bans
AphroditeBakasuraMartichorasGuan YuAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,996
500
2,932
7,074
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Danzaburou
HMAAN
Danzaburou
13
1 / 4 / 1
7,656
547
7,543
11,292
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Karthuss
Bellona
13
4 / 2 / 0
7,942
567
11,887
14,171
11,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Moelicious
Fenrir
11
0 / 4 / 3
6,831
488
5,407
14,351
5,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
9
1 / 3 / 0
5,516
394
4,305
10,413
8,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
7
7
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Danzaburou
HMAAN
Danzaburou
1
4
1
0.38
W
Awilix
ImSkum
Awilix
12
2
1
6.25
W
Ishtar
3
1
4
5
L
Bellona
Karthuss
Bellona
4
2
0
2
W
1
3
2
0.67
L
Fenrir
Moelicious
Fenrir
0
4
3
0.38
W
Kukulkan
0
0
3
1.5
L
Athena
1
3
0
0.33
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,280
Damage
32,074
48,849
Taken
57,301
29,504
Mitigated
33,200
15,281
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,932
358
0
1,400
7,074
2,668
0
2,242
4,832
52,136
0
L
Danzaburou
HMAAN
Danzaburou
7,543
3,724
0
5,048
11,292
5,163
231
1,838
9,454
0
64,568
W
Awilix
ImSkum
Awilix
11,348
4,680
0
713
10,593
4,515
0
1,827
8,766
0
54,147
W
Ishtar
5,597
3,929
0
4,371
9,805
4,460
0
605
9,200
0
61,126
L
Bellona
Karthuss
Bellona
11,887
5,153
0
5,541
14,171
11,103
0
3,560
10,072
0
54,442
W
5,553
1,185
0
3,625
13,003
8,046
225
1,154
11,849
0
37,027
L
Fenrir
Moelicious
Fenrir
5,407
1,453
0
2,955
14,351
5,818
0
1,158
13,107
0
47,057
W
Kukulkan
5,441
359
0
250
2,724
1,130
0
1,265
1,459
63,694
0
L
Athena
4,305
1,220
237
1,468
10,413
8,448
0
3,984
6,347
18,022
0
W
7,341
1,501
291
6,031
12,724
11,353
0
2,386
10,338
18,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,907
Gold Earned
34,941
367
Minions Killed
372
0
Camps Cleared
0
1,402,457
Distance Traveled
1,426,447
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,996
500
102
7
0
266,875
3
L
Danzaburou
7,656
547
98
7
0
259,128
4
W
Awilix
8,630
616
71
5
0
325,072
0
W
Ishtar
8,056
575
122
9
0
277,832
5
L
Bellona
7,942
567
83
6
0
298,074
2
W
Chaac
6,340
453
51
4
0
255,268
4
L
Fenrir
6,831
488
68
5
0
323,523
3
W
Kukulkan
7,415
530
115
8
0
267,463
2
L
Athena
5,516
394
21
2
0
278,847
1
W
Sobek
6,466
462
8
1
0
276,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role