Player Matchup

Izanami
Izanami
Blank-innocence
Izanami
Level 89
God Stats
8W - 2L
1,717 SR
Queue Stats
26W - 31L
1,452 Elo+
Party 3
Hel
Hel
H-onkinator-
Hel
Level 77
God Stats
7W - 5L
1,409 SR
Queue Stats
33W - 28L
1,423 Elo+
Solo
Awilix
Awilix
XxMMGamer22xX
Awilix
Level 98
God Stats
34W - 22L
1,735 SR
Queue Stats
146W - 129L
1,454 Elo+
Party 3
Zeus
Zeus
triniboyson
Zeus
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
303W - 298L
1,476 Elo+
Party 2
Hercules
Hercules
yzsooks
Hercules
Level 127
God Stats
4W - 5L
1,324 SR
Queue Stats
171W - 189L
1,395 Elo+
Party 2
Team Averages
Level 108
1,537 SR
1,440 Elo+

VS

Team Averages
Level 94
1,535 SR
1,450 Elo+
Cthulhu
Cthulhu
GAO BloodSpills
Cthulhu
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 40L
1,372 Elo+
Solo
Loki
Loki
IsaihTheHamster
Loki
Level 85
God Stats
30W - 23L
1,586 SR
Queue Stats
363W - 367L
1,470 Elo+
Party 1
Ix Chel
Ix Chel
PsychoExBF
Ix Chel
Level 99
God Stats
5W - 12L
1,448 SR
Queue Stats
324W - 314L
1,440 Elo+
Solo
Rama
Rama
TPM Skaarf
Rama
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,440 Elo+
Solo
Nu Wa
Nu Wa
venusbby
Nu Wa
Level 99
God Stats
65W - 44L
1,640 SR
Queue Stats
118W - 120L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 2
5,862
586
9,069
8,549
2,925
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 4
5,881
588
3,042
8,105
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 4
5,659
566
2,736
6,056
2,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 1
6,252
625
2,284
5,601
1,222
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
yzsooks
Hercules
10
4 / 0 / 1
6,341
634
2,940
6,401
3,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,311
431
3,245
8,505
6,158
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 1 / 0
5,289
529
2,464
5,256
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
PsychoExBF
Ix Chel
10
0 / 3 / 2
5,696
570
4,328
6,536
2,122
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
2 / 6 / 1
5,042
504
3,762
7,240
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
venusbby
Nu Wa
10
0 / 2 / 1
5,509
551
2,761
5,342
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
5
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
0
2
1
0.25
W
2
2
4
2
L
2
1
0
2
L
Ix Chel
PsychoExBF
Ix Chel
0
3
2
0.33
L
2
6
1
0.42
W
1
0
4
3
W
2
1
1
2.5
L
Nu Wa
venusbby
Nu Wa
0
2
1
0.25
W
Hercules
yzsooks
Hercules
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
16,560
34,712
Taken
32,879
13,574
Mitigated
13,364
16,777
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,069
6,433
0
2,576
8,549
2,925
601
1,875
6,666
0
43,263
L
3,245
227
45
806
8,505
6,158
0
2,127
6,378
19,544
415
W
3,042
253
2,241
4,506
8,105
3,196
111
2,065
6,032
20,437
0
L
2,464
750
0
503
5,256
1,549
57
603
4,653
0
21,734
L
Ix Chel
PsychoExBF
Ix Chel
4,328
775
0
1,788
6,536
2,122
0
81
6,455
38,162
0
L
3,762
3,104
0
582
7,240
1,874
0
915
6,325
0
17,898
W
2,736
817
0
2,910
6,056
2,232
0
862
5,176
0
30,930
W
2,284
281
0
2,796
5,601
1,222
0
2,139
3,342
54,701
0
L
Nu Wa
venusbby
Nu Wa
2,761
637
69
292
5,342
1,661
512
1,600
3,742
39,841
0
W
Hercules
yzsooks
Hercules
2,940
625
0
1,748
6,401
3,999
0
2,816
3,577
0
29,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,995
Gold Earned
25,847
294
Minions Killed
233
0
Camps Cleared
0
961,016
Distance Traveled
1,019,204
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,862
586
68
7
0
169,466
4
L
Cthulhu
4,311
431
23
2
0
192,711
0
W
Hel
5,881
588
27
3
0
199,660
0
L
Loki
5,289
529
32
3
0
227,846
0
L
Ix Chel
5,696
570
71
7
0
205,360
1
L
Rama
5,042
504
33
3
0
197,368
0
W
Awilix
5,659
566
53
5
0
228,885
0
W
Zeus
6,252
625
94
9
0
174,645
1
L
Nu Wa
5,509
551
74
7
0
195,919
0
W
Hercules
6,341
634
52
5
0
188,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role