Player Matchup

Bastet
Bastet
 
Bastet
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
ThunderCaffo
Surtr
Level 86
God Stats
29W - 32L
1,536 SR
Queue Stats
677W - 782L
1,411 Elo+
Party 1
Ishtar
Ishtar
Ww-CarTiier-wW
Ishtar
Level 107
God Stats
9W - 11L
1,739 SR
Queue Stats
233W - 281L
1,419 Elo+
Party 1
Arachne
Arachne
cocosesti9
Arachne
Level 42
God Stats
50W - 59L
1,583 SR
Queue Stats
81W - 103L
1,474 Elo+
Party 1
Persephone
Persephone
stitchvl2
Persephone
Level 86
God Stats
3W - 11L
1,599 SR
Queue Stats
35W - 39L
1,422 Elo+
Party 1
Team Averages
Level 87
1,591 SR
1,445 Elo+

VS

Team Averages
Level 86
1,605 SR
1,483 Elo+
Serqet
Serqet
 
Serqet
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ar3nds97
Neith
Level 26
God Stats
8W - 10L
1,466 SR
Queue Stats
32W - 34L
1,377 Elo+
Party 2
Ix Chel
Ix Chel
CSM1F
Ix Chel
Level 154
God Stats
3W - 2L
1,867 SR
Queue Stats
116W - 93L
1,587 Elo+
Solo
Bakasura
Bakasura
Viperx996
Bakasura
Level 105
God Stats
8W - 5L
1,628 SR
Queue Stats
385W - 359L
1,480 Elo+
Party 2
King Arthur
King Arthur
xxBLACK-_-LEGxx
King Arthur
Level 67
God Stats
12W - 7L
1,561 SR
Queue Stats
137W - 130L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 4 / 4
7,809
488
11,431
15,703
9,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 5 / 1
6,123
383
4,715
13,567
10,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 7 / 0
7,353
460
3,605
12,023
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
cocosesti9
Arachne
12
5 / 9 / 0
8,228
514
6,610
18,232
6,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
stitchvl2
Persephone
11
0 / 7 / 0
7,173
448
4,876
12,285
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
22 / 0 / 1
10,668
667
23,909
8,630
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Ar3nds97
Neith
14
1 / 1 / 9
8,573
536
6,337
7,948
3,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
CSM1F
Ix Chel
15
4 / 2 / 6
9,762
610
12,561
9,801
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Viperx996
Bakasura
14
2 / 2 / 7
8,734
546
8,072
13,199
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
xxBLACK-_-LEGxx
King Arthur
15
2 / 2 / 4
8,902
556
5,794
12,960
9,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
7
Kills
31
32
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
4
0.75
W
Serqet
 
Serqet
22
0
1
22.5
W
Neith
Ar3nds97
Neith
1
1
9
5.5
W
Ix Chel
CSM1F
Ix Chel
4
2
6
3.5
L
0
5
1
0.1
W
Bakasura
Viperx996
Bakasura
2
2
7
2.75
L
1
7
0
0.14
L
Arachne
cocosesti9
Arachne
5
9
0
0.56
L
Persephone
stitchvl2
Persephone
0
7
0
0
W
King Arthur
xxBLACK-_-LEGxx
King Arthur
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,237
Damage
56,673
71,810
Taken
52,538
33,391
Mitigated
26,831
11,290
Healing
13,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
11,431
3,131
0
4,206
15,703
9,003
0
1,180
13,498
0
54,579
W
Serqet
 
Serqet
23,909
6,485
0
1,178
8,630
3,632
0
555
8,075
0
62,390
W
Neith
Ar3nds97
Neith
6,337
2,044
0
2,044
7,948
3,035
2,193
473
7,475
0
61,828
W
Ix Chel
CSM1F
Ix Chel
12,561
1,071
304
2,997
9,801
5,178
482
2,939
6,862
83,670
0
L
4,715
1,448
0
2,229
13,567
10,387
96
2,286
10,765
760
30,082
W
Bakasura
Viperx996
Bakasura
8,072
6,137
0
3,689
13,199
5,546
0
354
12,845
0
62,887
L
3,605
2,153
110
2,323
12,023
3,560
761
348
11,477
0
39,640
L
Arachne
cocosesti9
Arachne
6,610
5,061
0
1,550
18,232
6,742
0
3,504
14,303
0
42,775
L
Persephone
stitchvl2
Persephone
4,876
346
0
872
12,285
3,699
0
5,192
7,003
46,660
0
W
King Arthur
xxBLACK-_-LEGxx
King Arthur
5,794
462
0
3,115
12,960
9,440
238
1,606
11,354
153
55,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,686
Gold Earned
46,639
324
Minions Killed
528
0
Camps Cleared
0
1,415,293
Distance Traveled
1,629,072
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,809
488
86
5
0
322,315
0
W
Serqet
10,668
667
93
6
0
352,544
0
W
Neith
8,573
536
116
7
0
288,171
0
W
Ix Chel
9,762
610
123
8
0
296,246
0
L
Surtr
6,123
383
34
2
0
291,212
0
W
Bakasura
8,734
546
107
7
0
371,702
0
L
Ishtar
7,353
460
71
4
0
260,529
0
L
Arachne
8,228
514
57
4
0
277,556
0
L
Persephone
7,173
448
76
5
0
263,681
0
W
King Arthur
8,902
556
89
6
0
320,409
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role