Player Matchup

Bellona
Bellona
Gold II
BTHDWALLS2003
Bellona
Gold II
Level 156
God Stats
1W - 1L
1,722 SR
Queue Stats
163W - 147L
1,567 MMR
Party 1
Bacchus
Bacchus
Gold V
Chiefohio
Bacchus
Gold V
Level 101
God Stats
3W - 6L
1,500 SR
Queue Stats
103W - 102L
1,654 MMR
Solo
Vamana
Vamana
Platinum V
DanteParedes121
Vamana
Platinum V
Level 152
God Stats
4W - 3L
1,731 SR
Queue Stats
72W - 60L
1,750 MMR
Party 1
Janus
Janus
Gold II
EMG-JOHNWICK
Janus
Gold II
Level 129
God Stats
0W - 6L
1,500 SR
Queue Stats
94W - 98L
1,649 MMR
Solo
Izanami
Izanami
Platinum IV
ZakM23
Izanami
Platinum IV
Level 121
God Stats
8W - 6L
1,798 SR
Queue Stats
100W - 91L
1,651 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,650 SR
1,654 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,614 SR
1,623 MMR
Mulan
Mulan
Platinum IV
 
Mulan
Platinum IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum V
DVidjill
Serqet
Platinum V
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
322W - 316L
1,651 MMR
Solo
Hou Yi
Hou Yi
Gold II
SailingSunny
Hou Yi
Gold II
Level 164
God Stats
3W - 4L
1,628 SR
Queue Stats
113W - 89L
1,634 MMR
Solo
Yemoja
Yemoja
Gold IV
TJBaggs
Yemoja
Gold IV
Level 129
God Stats
3W - 1L
1,696 SR
Queue Stats
11W - 12L
1,652 MMR
Party 2
Chang'e
Chang'e
Gold V
mizumotoMDM
Chang'e
Gold V
Level 159
God Stats
2W - 2L
1,746 SR
Queue Stats
13W - 12L
1,675 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
1 / 2 / 1
7,661
451
5,563
17,114
9,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Chiefohio
Bacchus
10
0 / 3 / 3
6,727
396
6,848
14,740
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 3 / 0
8,308
489
8,941
16,709
14,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 2 / 0
9,045
532
10,222
7,539
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ZakM23
Izanami
15
1 / 2 / 1
9,041
532
6,601
10,817
5,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
HerculesMercuryFenrirMartichoras

VS

Bans
AthenaAphroditeCernunnosIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 2 / 3
9,240
544
13,950
19,087
22,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
DVidjill
Serqet
16
3 / 0 / 3
9,331
549
7,975
12,986
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
16
2 / 2 / 2
9,305
547
8,659
9,549
3,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
TJBaggs
Yemoja
13
1 / 1 / 5
8,190
482
6,075
13,987
10,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
mizumotoMDM
Chang'e
15
3 / 0 / 2
9,275
546
8,626
10,754
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
12
12
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
2
3
2.25
L
Bellona
1
2
1
0.75
L
Bacchus
Chiefohio
Bacchus
0
3
3
0.5
W
Serqet
DVidjill
Serqet
3
0
3
4.5
L
2
3
0
0.67
L
1
2
0
0.5
W
Hou Yi
2
2
2
1.5
W
Yemoja
TJBaggs
Yemoja
1
1
5
3.5
L
Izanami
ZakM23
Izanami
1
2
1
0.75
W
Chang'e
mizumotoMDM
Chang'e
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,175
Damage
45,285
66,919
Taken
66,363
45,559
Mitigated
47,600
15,897
Healing
31,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,950
2,689
0
5,733
19,087
22,001
328
3,068
16,019
0
79,718
L
Bellona
5,563
1,878
0
3,406
17,114
9,754
53
2,498
14,120
0
67,053
L
Bacchus
Chiefohio
Bacchus
6,848
1,157
0
4,196
14,740
12,973
0
7,475
6,857
19,431
0
W
Serqet
DVidjill
Serqet
7,975
2,374
0
5,265
12,986
6,319
627
1,469
11,517
0
73,461
L
8,941
5,144
0
4,977
16,709
14,809
0
843
15,770
0
63,671
L
10,222
230
0
660
7,539
2,971
0
2,470
5,010
98,861
0
W
Hou Yi
8,659
6,065
0
4,104
9,549
3,843
1,064
986
8,563
0
73,006
W
Yemoja
TJBaggs
Yemoja
6,075
1,722
4,254
3,901
13,987
10,645
498
7,948
6,039
36,081
0
L
Izanami
ZakM23
Izanami
6,601
4,689
0
2,658
10,817
5,052
74
1,415
9,402
0
85,007
W
Chang'e
mizumotoMDM
Chang'e
8,626
928
3,457
4,584
10,754
4,792
709
3,599
7,155
86,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,782
Gold Earned
45,341
541
Minions Killed
548
0
Camps Cleared
0
1,593,178
Distance Traveled
1,723,665
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,240
544
117
7
0
338,733
3
L
Bellona
7,661
451
102
6
0
358,246
3
L
Bacchus
6,727
396
15
1
0
315,992
5
W
Serqet
9,331
549
120
7
0
398,159
5
L
Vamana
8,308
489
102
6
0
243,036
1
L
Janus
9,045
532
170
10
0
355,609
5
W
Hou Yi
9,305
547
126
7
0
342,645
3
W
Yemoja
8,190
482
38
2
0
297,282
2
L
Izanami
9,041
532
152
9
0
320,295
0
W
Chang'e
9,275
546
147
9
0
346,846
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role