Player Matchup

Cernunnos
Cernunnos
Black0Dragon694
Cernunnos
Level 48
God Stats
4W - 7L
1,425 SR
Queue Stats
68W - 81L
1,425 Elo+
Solo
Da Ji
Da Ji
SixpathsJikan
Da Ji
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
159W - 169L
1,500 Elo+
Party 1
Merlin
Merlin
The8GatesJay
Merlin
Level 49
God Stats
6W - 2L
1,764 SR
Queue Stats
353W - 380L
1,376 Elo+
Party 1
Sobek
Sobek
Void mortem
Sobek
Level 154
God Stats
1W - 4L
1,140 SR
Queue Stats
158W - 130L
1,609 Elo+
Party 4
Mercury
Mercury
bastions here
Mercury
Level 29
God Stats
7W - 6L
1,557 SR
Queue Stats
154W - 146L
1,497 Elo+
Party 4
Team Averages
Level 57
1,477 SR
1,481 Elo+

VS

Team Averages
Level 64
1,528 SR
1,398 Elo+
Atlas
Atlas
JollyKitten158
Atlas
Level 108
God Stats
102W - 92L
1,568 SR
Queue Stats
111W - 102L
1,494 Elo+
Party 3
Nu Wa
Nu Wa
OblivionPlayz_
Nu Wa
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 23L
1,280 Elo+
Party 2
Bakasura
Bakasura
TorqdHammer
Bakasura
Level 116
God Stats
24W - 17L
1,560 SR
Queue Stats
138W - 123L
1,503 Elo+
Party 3
Zeus
Zeus
YaBoyAlfred
Zeus
Level 38
God Stats
5W - 4L
1,511 SR
Queue Stats
41W - 39L
1,433 Elo+
Party 3
Heimdallr
Heimdallr
chaseosarus
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 13L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Black0Dragon694
Cernunnos
17
4 / 3 / 2
9,421
496
9,051
16,261
7,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 4 / 1
6,922
364
433
9,249
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
13
3 / 5 / 3
8,612
453
11,069
10,553
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 3 / 1
10,593
558
13,475
21,073
22,501
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
13
0 / 4 / 1
7,749
408
2,558
15,412
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 11
9,066
477
6,603
17,883
13,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
2 / 2 / 5
9,931
523
9,343
11,708
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
TorqdHammer
Bakasura
18
9 / 4 / 3
11,392
600
11,769
17,452
8,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 2 / 2
10,220
538
16,109
10,289
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Heimdallr
chaseosarus
Heimdallr
13
0 / 5 / 1
8,451
445
4,318
9,501
3,890
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
15
Kills
18
19
Deaths
16
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Black0Dragon694
Cernunnos
4
3
2
1.67
W
0
3
11
1.83
W
2
2
5
2.25
L
0
4
1
0.13
L
Merlin
3
5
3
0.9
W
Bakasura
TorqdHammer
Bakasura
9
4
3
2.63
L
8
3
1
2.83
W
7
2
2
4
L
Mercury
0
4
1
0.13
W
Heimdallr
chaseosarus
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,586
Damage
48,142
72,548
Taken
66,833
43,428
Mitigated
35,095
17,647
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Black0Dragon694
Cernunnos
9,051
4,084
0
5,387
16,261
7,342
0
9,198
6,728
0
80,541
W
6,603
1,989
1,991
4,630
17,883
13,887
174
3,082
14,801
27,432
0
W
9,343
2,673
0
4,101
11,708
4,708
1,771
6,766
4,942
62,633
0
L
433
56
0
1,374
9,249
4,193
570
4,371
4,840
0
17,543
L
Merlin
11,069
440
0
625
10,553
3,570
288
4,563
5,632
59,993
0
W
Bakasura
TorqdHammer
Bakasura
11,769
9,097
0
5,323
17,452
8,305
212
4,267
13,185
0
86,826
L
13,475
1,266
0
7,245
21,073
22,501
0
7,514
12,157
66,030
1,620
W
16,109
4,110
0
1,934
10,289
4,305
822
3,435
6,854
84,768
0
L
Mercury
2,558
971
0
3,016
15,412
5,822
0
5,816
9,412
0
64,076
W
Heimdallr
chaseosarus
Heimdallr
4,318
2,184
0
147
9,501
3,890
2,055
5,374
4,127
0
46,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,297
Gold Earned
49,060
447
Minions Killed
501
0
Camps Cleared
0
1,781,164
Distance Traveled
1,808,714
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,421
496
119
6
0
356,413
0
W
Atlas
9,066
477
21
1
0
376,398
8
W
Nu Wa
9,931
523
110
6
0
389,830
0
L
Da Ji
6,922
364
29
2
0
270,100
0
L
Merlin
8,612
453
103
5
0
271,170
0
W
Bakasura
11,392
600
148
8
0
394,099
3
L
Sobek
10,593
558
96
5
0
443,699
0
W
Zeus
10,220
538
140
7
0
337,299
0
L
Mercury
7,749
408
100
5
0
439,782
0
W
Heimdallr
8,451
445
82
4
0
311,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role