Player Matchup

Ix Chel
Ix Chel
EgotisticPenguin
Ix Chel
Level 158
God Stats
6W - 2L
1,600 SR
Queue Stats
28W - 12L
1,648 Elo+
Party 2
Mulan
Mulan
IxChelThicc
Mulan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,935 Elo+
Party 2
Ravana
Ravana
sirsmurfalot3
Ravana
Level 13
God Stats
3W - 1L
1,836 SR
Queue Stats
18W - 3L
1,881 Elo+
Party 2
Team Averages
Level 61
1,645 SR
1,821 Elo+

VS

Team Averages
Level 34
1,566 SR
1,287 Elo+
Rama
Rama
NerdTheThird
Rama
Level 67
God Stats
3W - 1L
1,742 SR
Queue Stats
109W - 104L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
Undead_K-9
Cthulhu
Level 33
God Stats
2W - 2L
1,457 SR
Queue Stats
17W - 28L
1,222 Elo+
Party 1
Kukulkan
Kukulkan
VtecAcoter
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 13
10,241
931
17,314
7,750
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 1 / 11
9,717
883
8,778
9,827
11,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 1 / 7
9,743
886
11,209
12,027
9,930
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 1
7,930
721
6,617
15,204
6,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Undead_K-9
Cthulhu
12
1 / 6 / 1
7,401
673
6,521
19,163
16,843
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
VtecAcoter
Kukulkan
11
0 / 6 / 1
7,003
637
1,398
8,472
3,197
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
21
Kills
2
2
Deaths
21
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
W
5
1
11
10.5
L
1
9
1
0.17
L
Cthulhu
Undead_K-9
Cthulhu
1
6
1
0.25
L
Kukulkan
VtecAcoter
Kukulkan
0
6
1
0.08
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,301
Damage
14,536
29,604
Taken
42,839
24,983
Mitigated
26,108
10,001
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,314
1,377
1,220
3,726
7,750
4,014
785
2,210
5,540
46,604
0
W
8,778
1,418
0
1,570
9,827
11,039
432
3,748
6,079
0
33,486
L
6,617
4,693
0
954
15,204
6,068
0
5,639
9,565
0
26,566
L
Cthulhu
Undead_K-9
Cthulhu
6,521
773
139
1,976
19,163
16,843
90
9,231
9,932
23,575
0
L
Kukulkan
VtecAcoter
Kukulkan
1,398
359
0
434
8,472
3,197
159
2,500
5,972
13,383
0
W
11,209
4,116
0
3,485
12,027
9,930
285
2,018
10,009
0
32,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
22,334
137
Minions Killed
97
0
Camps Cleared
0
690,839
Distance Traveled
495,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,241
931
56
5
0
243,012
0
W
Mulan
9,717
883
60
5
0
227,367
0
L
Rama
7,930
721
38
3
0
150,538
0
L
Cthulhu
7,401
673
30
3
0
193,065
0
L
Kukulkan
7,003
637
29
3
0
152,242
0
W
Ravana
9,743
886
21
2
0
220,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role