Player Matchup

Agni
Agni
 
Agni
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Punished-Nemesis
Charybdis
Level 67
God Stats
198W - 190L
1,486 SR
Queue Stats
201W - 194L
1,427 Elo+
Solo
Ymir
Ymir
Rusticlese
Ymir
Level 149
God Stats
5W - 18L
1,323 SR
Queue Stats
181W - 281L
1,412 Elo+
Party 1
Xing Tian
Xing Tian
changethename21
Xing Tian
Level 157
God Stats
1W - 3L
1,528 SR
Queue Stats
164W - 258L
1,412 Elo+
Party 1
Team Averages
Level 125
1,467 SR
1,450 Elo+

VS

Team Averages
Level 119
1,533 SR
1,510 Elo+
Lancelot
Lancelot
Blood_HaiL9
Lancelot
Level 129
God Stats
7W - 5L
1,479 SR
Queue Stats
71W - 67L
1,505 Elo+
Solo
Ah Puch
Ah Puch
Shark559
Ah Puch
Level 143
God Stats
16W - 21L
1,464 SR
Queue Stats
229W - 201L
1,514 Elo+
Solo
Fafnir
Fafnir
galahad791
Fafnir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,462 Elo+
Party 2
Zeus
Zeus
ja_me02
Zeus
Level 122
God Stats
8W - 8L
1,500 SR
Queue Stats
956W - 980L
1,478 Elo+
Solo
Xbalanque
Xbalanque
ztitan720
Xbalanque
Level 103
God Stats
3W - 0L
1,724 SR
Queue Stats
299W - 311L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 0 / 2
7,758
970
4,952
2,294
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
13
0 / 2 / 1
7,594
949
3,564
17,599
21,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
12
1 / 3 / 0
7,617
952
4,083
3,628
1,387
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 1
8,956
1,120
3,613
12,934
12,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
changethename21
Xing Tian
13
0 / 3 / 2
7,801
975
8,201
11,452
7,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

263

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Blood_HaiL9
Lancelot
14
4 / 0 / 6
8,991
1,124
8,208
11,212
6,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Shark559
Ah Puch
14
2 / 1 / 4
8,642
1,080
7,669
2,313
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
galahad791
Fafnir
14
2 / 0 / 8
9,714
1,214
3,458
4,535
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
ja_me02
Zeus
14
0 / 1 / 7
8,109
1,014
7,594
2,925
1,197
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
ztitan720
Xbalanque
14
3 / 0 / 7
9,206
1,151
17,036
5,852
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
2
Kills
11
11
Deaths
2
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
0
2
1
L
Horus
 
Horus
0
2
1
0.25
W
Lancelot
Blood_HaiL9
Lancelot
4
0
6
7
L
Charybdis
1
3
0
0.33
L
1
3
1
0.5
W
Ah Puch
Shark559
Ah Puch
2
1
4
4
L
Xing Tian
changethename21
Xing Tian
0
3
2
0.33
W
Fafnir
galahad791
Fafnir
2
0
8
6
W
Zeus
ja_me02
Zeus
0
1
7
3.5
W
Xbalanque
ztitan720
Xbalanque
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,413
Damage
43,965
47,907
Taken
26,837
43,288
Mitigated
16,885
6,292
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,952
275
0
250
2,294
833
0
938
1,310
21,847
0
L
Horus
 
Horus
3,564
1,679
2,025
2,989
17,599
21,980
0
5,977
11,388
0
14,371
W
Lancelot
Blood_HaiL9
Lancelot
8,208
1,541
0
1,416
11,212
6,683
0
6,299
4,514
0
21,194
L
Charybdis
4,083
2,453
0
0
3,628
1,387
0
1,342
2,216
0
9,998
L
3,613
0
0
944
12,934
12,064
0
5,587
7,241
8,834
0
W
Ah Puch
Shark559
Ah Puch
7,669
211
85
469
2,313
859
0
1,283
908
19,416
0
L
Xing Tian
changethename21
Xing Tian
8,201
75
0
84
11,452
7,024
0
4,307
7,031
22,240
0
W
Fafnir
galahad791
Fafnir
3,458
882
0
1,245
4,535
5,912
0
2,837
1,365
5,530
0
W
Zeus
ja_me02
Zeus
7,594
902
177
230
2,925
1,197
0
2,661
252
24,729
0
W
Xbalanque
ztitan720
Xbalanque
17,036
10,837
0
1,097
5,852
2,234
0
3,139
2,473
0
33,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,726
Gold Earned
44,662
153
Minions Killed
155
3
Camps Cleared
9
675,484
Distance Traveled
762,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,758
970
53
7
2
115,655
0
L
Horus
7,594
949
18
2
0
166,276
0
W
Lancelot
8,991
1,124
29
4
2
168,297
0
L
Charybdis
7,617
952
20
3
0
70,780
0
L
Ymir
8,956
1,120
19
2
1
159,418
0
W
Ah Puch
8,642
1,080
42
5
0
149,920
0
L
Xing Tian
7,801
975
43
5
0
163,355
0
W
Fafnir
9,714
1,214
0
0
0
166,737
0
W
Zeus
8,109
1,014
54
7
0
134,989
0
W
Xbalanque
9,206
1,151
30
4
7
142,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role