Player Matchup

Thor
Thor
Dalligator
Thor
Level 104
God Stats
52W - 49L
1,624 SR
Queue Stats
602W - 573L
1,533 Elo+
Party 1
Osiris
Osiris
IndigoBarracuda
Osiris
Level 129
God Stats
10W - 14L
1,559 SR
Queue Stats
167W - 147L
1,541 Elo+
Solo
Olorun
Olorun
ZachHuncho
Olorun
Level 99
God Stats
1W - 3L
1,436 SR
Queue Stats
148W - 174L
1,477 Elo+
Party 1
Charybdis
Charybdis
bryytheguyy
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 129L
1,560 Elo+
Party 1
Ix Chel
Ix Chel
fainerr
Ix Chel
Level 123
God Stats
26W - 30L
1,557 SR
Queue Stats
581W - 553L
1,530 Elo+
Party 1
Team Averages
Level 109
1,535 SR
1,528 Elo+

VS

Team Averages
Level 149
1,613 SR
1,581 Elo+
Ix Chel
Ix Chel
GORILA396
Ix Chel
Level 142
God Stats
8W - 5L
1,663 SR
Queue Stats
142W - 118L
1,562 Elo+
Party 3
Hercules
Hercules
MonkeeMann
Hercules
Level 158
God Stats
60W - 46L
1,580 SR
Queue Stats
225W - 223L
1,658 Elo+
Solo
Sylvanus
Sylvanus
Tekk3rs
Sylvanus
Level 145
God Stats
2W - 0L
1,516 SR
Queue Stats
43W - 35L
1,604 Elo+
Party 2
Xbalanque
Xbalanque
The Nine
Xbalanque
Level 155
God Stats
19W - 12L
1,614 SR
Queue Stats
152W - 132L
1,582 Elo+
Party 2
Bakasura
Bakasura
julianguillen200
Bakasura
Level 146
God Stats
5W - 2L
1,692 SR
Queue Stats
34W - 30L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 5
10,642
591
9,313
11,539
5,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 2 / 5
7,419
412
7,890
10,809
9,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
ZachHuncho
Olorun
11
0 / 6 / 6
7,489
416
5,655
14,122
7,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
bryytheguyy
Charybdis
15
2 / 3 / 2
8,991
500
4,971
8,919
3,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
fainerr
Ix Chel
15
4 / 2 / 5
9,201
511
9,973
10,199
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GORILA396
Ix Chel
15
4 / 3 / 2
9,934
552
9,624
8,632
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
MonkeeMann
Hercules
16
3 / 3 / 2
10,929
607
10,405
14,513
11,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Tekk3rs
Sylvanus
14
1 / 3 / 8
8,367
465
8,367
18,741
15,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
The Nine
Xbalanque
18
2 / 1 / 4
11,098
617
7,163
9,416
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 5 / 3
9,429
524
4,439
14,856
7,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
15
Kills
14
14
Deaths
15
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
8
1
5
10.5
W
Ix Chel
GORILA396
Ix Chel
4
3
2
1.67
L
1
2
5
1.75
W
Hercules
MonkeeMann
Hercules
3
3
2
1.33
W
Sylvanus
Tekk3rs
Sylvanus
1
3
8
1.67
W
Xbalanque
The Nine
Xbalanque
2
1
4
4
L
Olorun
ZachHuncho
Olorun
0
6
6
0.5
L
Charybdis
bryytheguyy
Charybdis
2
3
2
1
L
Ix Chel
fainerr
Ix Chel
4
2
5
3.25
W
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,802
Damage
39,998
55,588
Taken
66,158
30,869
Mitigated
43,634
14,467
Healing
18,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,313
1,395
0
1,538
11,539
5,865
0
1,767
9,632
0
87,203
W
Ix Chel
GORILA396
Ix Chel
9,624
1,755
1,872
863
8,632
3,584
611
2,799
5,833
79,949
0
L
7,890
2,158
0
2,560
10,809
9,820
0
875
9,497
0
38,521
W
Hercules
MonkeeMann
Hercules
10,405
2,490
0
2,679
14,513
11,484
0
2,072
12,441
0
81,234
W
Sylvanus
Tekk3rs
Sylvanus
8,367
1,571
1,414
6,208
18,741
15,896
216
6,654
12,087
33,886
11,141
W
Xbalanque
The Nine
Xbalanque
7,163
3,706
0
3,626
9,416
5,197
274
1,139
8,277
0
103,018
L
Olorun
ZachHuncho
Olorun
5,655
2,463
750
3,207
14,122
7,649
0
7,857
6,159
27,311
0
L
Charybdis
bryytheguyy
Charybdis
4,971
2,801
0
2,914
8,919
3,284
401
1,056
7,643
0
64,259
L
Ix Chel
fainerr
Ix Chel
9,973
1,683
821
2,677
10,199
4,251
0
6,225
3,764
77,778
0
W
4,439
3,056
0
2,073
14,856
7,473
0
3,325
11,531
0
48,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,742
Gold Earned
49,757
514
Minions Killed
606
0
Camps Cleared
0
1,728,999
Distance Traveled
1,811,295
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,642
591
143
8
0
417,442
4
W
Ix Chel
9,934
552
137
8
0
379,825
5
L
Osiris
7,419
412
60
3
0
272,838
0
W
Hercules
10,929
607
138
8
0
317,868
0
W
Sylvanus
8,367
465
57
3
0
330,647
0
W
Xbalanque
11,098
617
172
10
0
344,789
4
L
Olorun
7,489
416
46
3
0
317,910
3
L
Charybdis
8,991
500
129
7
0
335,753
5
L
Ix Chel
9,201
511
136
8
0
385,056
2
W
Bakasura
9,429
524
102
6
0
438,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role