Player Matchup

Thor
Thor
 
Thor
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Ashen_Vengeance
Medusa
Level 123
God Stats
0W - 3L
1,277 SR
Queue Stats
192W - 181L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
CorruptedZeroTwo
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 80L
1,514 Elo+
Party 1
Chang'e
Chang'e
Gindakong
Chang'e
Level 129
God Stats
10W - 7L
1,724 SR
Queue Stats
37W - 30L
1,563 Elo+
Solo
Ix Chel
Ix Chel
tnecsydirI
Ix Chel
Level 41
God Stats
5W - 4L
1,500 SR
Queue Stats
164W - 141L
1,648 Elo+
Solo
Team Averages
Level 104
1,500 SR
1,538 Elo+

VS

Team Averages
Level 151
1,576 SR
1,419 Elo+
Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Guiyomh
Yu Huang
Level 238
God Stats
7W - 10L
1,574 SR
Queue Stats
593W - 561L
1,553 Elo+
Solo
Vamana
Vamana
Jonnysmtr
Vamana
Level 124
God Stats
3W - 2L
1,604 SR
Queue Stats
16W - 46L
1,263 Elo+
Party 2
Artemis
Artemis
MunibSantoro
Artemis
Level 88
God Stats
2W - 3L
1,488 SR
Queue Stats
33W - 67L
1,350 Elo+
Party 2
Hades
Hades
real_shredder
Hades
Level 151
God Stats
3W - 1L
1,715 SR
Queue Stats
70W - 107L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 3 / 1
5,239
524
2,765
8,088
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 1
4,982
498
3,459
7,180
2,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 0
4,927
493
3,154
9,946
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Gindakong
Chang'e
10
0 / 1 / 0
5,929
593
4,005
6,969
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
tnecsydirI
Ix Chel
11
0 / 1 / 0
6,023
602
1,711
6,121
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 0 / 4
6,617
662
6,432
7,115
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
Guiyomh
Yu Huang
12
3 / 0 / 1
6,663
666
8,000
5,360
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Jonnysmtr
Vamana
11
1 / 0 / 0
6,484
648
3,993
6,960
5,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
MunibSantoro
Artemis
10
3 / 0 / 2
5,769
577
5,392
4,348
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 5
5,873
587
2,978
8,400
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
11
11
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
W
Anubis
 
Anubis
4
0
4
6
L
1
2
1
0.75
L
0
4
0
0
L
Chang'e
Gindakong
Chang'e
0
1
0
0
W
Yu Huang
Guiyomh
Yu Huang
3
0
1
3.5
W
Vamana
Jonnysmtr
Vamana
1
0
0
1
W
Artemis
MunibSantoro
Artemis
3
0
2
4
W
0
2
5
1.25
L
Ix Chel
tnecsydirI
Ix Chel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,094
Damage
26,795
38,304
Taken
32,183
15,465
Mitigated
17,240
9,021
Healing
16,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,765
406
0
1,787
8,088
5,098
0
2,800
5,288
0
11,188
W
Anubis
 
Anubis
6,432
104
0
4,999
7,115
3,090
117
1,783
5,332
41,765
0
L
3,459
1,213
0
2,384
7,180
2,181
0
3,140
4,040
0
34,273
L
3,154
892
0
1,612
9,946
4,010
0
7,675
1,803
24,536
5,888
L
Chang'e
Gindakong
Chang'e
4,005
210
0
2,047
6,969
2,177
0
1,105
5,864
42,221
0
W
Yu Huang
Guiyomh
Yu Huang
8,000
740
0
750
5,360
1,925
0
2,889
2,471
51,762
0
W
Vamana
Jonnysmtr
Vamana
3,993
1,603
0
3,498
6,960
5,352
0
3,806
3,154
0
47,873
W
Artemis
MunibSantoro
Artemis
5,392
1,120
0
2,684
4,348
1,428
846
0
4,348
0
31,726
W
2,978
615
416
4,261
8,400
5,445
0
571
7,829
25,865
0
L
Ix Chel
tnecsydirI
Ix Chel
1,711
233
0
1,191
6,121
1,999
0
2,158
3,899
49,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
31,406
305
Minions Killed
324
0
Camps Cleared
0
1,020,324
Distance Traveled
980,223
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,239
524
21
2
0
211,569
2
W
Anubis
6,617
662
78
8
0
210,528
0
L
Medusa
4,982
498
49
5
0
208,123
0
L
Sylvanus
4,927
493
46
5
0
195,561
1
L
Chang'e
5,929
593
93
9
0
195,140
0
W
Yu Huang
6,663
666
83
8
0
193,454
4
W
Vamana
6,484
648
79
8
0
195,785
0
W
Artemis
5,769
577
41
4
0
176,350
0
W
Hades
5,873
587
43
4
0
204,106
0
L
Ix Chel
6,023
602
96
10
0
209,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role