Player Matchup

Ra
Ra
EuroDaddy
Ra
Level 81
God Stats
1W - 1L
1,355 SR
Queue Stats
73W - 64L
1,469 Elo+
Solo
Maui
Maui
Javiln
Maui
Level 59
God Stats
2W - 2L
1,308 SR
Queue Stats
117W - 107L
1,487 Elo+
Party 1
Cabrakan
Cabrakan
Toro Titan
Cabrakan
Level 85
God Stats
2W - 2L
1,742 SR
Queue Stats
63W - 62L
1,492 Elo+
Party 1
Amaterasu
Amaterasu
Wett Dry
Amaterasu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 118L
1,480 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZynCan
Ah Muzen Cab
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
69W - 63L
1,480 Elo+
Party 1
Team Averages
Level 71
1,481 SR
1,482 Elo+

VS

Team Averages
Level 44
1,476 SR
1,192 Elo+
Terra
Terra
Axel4210236
Terra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 3
Ne Zha
Ne Zha
CeaserWrld
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 3
Ymir
Ymir
HollywodJoe
Ymir
Level 79
God Stats
2W - 2L
1,702 SR
Queue Stats
166W - 168L
1,359 Elo+
Party 2
Merlin
Merlin
SmallMemberedMan
Merlin
Level 26
God Stats
0W - 2L
1,312 SR
Queue Stats
3W - 5L
1,124 Elo+
Party 2
Thor
Thor
combatwarrior382
Thor
Level 31
God Stats
0W - 1L
1,364 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 20
10,061
915
17,443
7,669
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
Javiln
Maui
16
3 / 1 / 23
9,891
899
5,584
11,380
11,564
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
Toro Titan
Cabrakan
15
9 / 4 / 15
9,875
898
13,649
12,373
11,338
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Wett Dry
Amaterasu
15
3 / 4 / 19
8,955
814
4,461
12,408
7,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
ZynCan
Ah Muzen Cab
17
6 / 2 / 17
9,790
890
22,500
10,765
6,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
8,596
781
5,394
15,251
13,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
CeaserWrld
Ne Zha
13
2 / 7 / 5
7,939
722
7,333
12,873
5,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 5 / 4
8,997
818
5,734
16,173
12,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 5 / 9
9,118
829
16,576
11,326
4,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 8 / 5
7,884
717
6,012
13,661
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
42
29
Kills
13
13
Deaths
29
94
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
Ne Zha
CeaserWrld
Ne Zha
2
7
5
0.64
W
8
2
20
9
L
4
5
4
1.2
W
Maui
Javiln
Maui
3
1
23
14.5
L
2
5
9
1.3
W
Cabrakan
Toro Titan
Cabrakan
9
4
15
4.13
W
Amaterasu
Wett Dry
Amaterasu
3
4
19
3.13
W
Ah Muzen Cab
ZynCan
Ah Muzen Cab
6
2
17
7.25
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,637
Damage
41,049
54,595
Taken
69,284
42,023
Mitigated
42,630
22,118
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,394
381
2,381
2,558
15,251
13,435
0
8,692
6,216
8,674
0
L
Ne Zha
CeaserWrld
Ne Zha
7,333
1,093
552
1,597
12,873
5,549
0
6,587
6,193
0
12,187
W
17,443
1,947
4,601
2,505
7,669
5,070
955
3,559
4,110
26,698
0
L
5,734
349
425
2,470
16,173
12,608
0
7,136
8,764
16,114
0
W
Maui
Javiln
Maui
5,584
789
3,973
3,870
11,380
11,564
248
6,084
5,296
13,123
0
L
16,576
1,137
502
2,283
11,326
4,787
0
5,890
5,217
40,988
0
W
Cabrakan
Toro Titan
Cabrakan
13,649
1,212
1,023
1,632
12,373
11,338
612
6,330
6,043
18,822
0
W
Amaterasu
Wett Dry
Amaterasu
4,461
1,780
1,029
2,220
12,408
7,655
773
5,558
6,850
0
12,444
W
Ah Muzen Cab
ZynCan
Ah Muzen Cab
22,500
8,524
374
891
10,765
6,396
1,612
6,173
4,592
0
48,799
L
6,012
323
314
356
13,661
6,251
0
7,277
6,218
0
9,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,572
Gold Earned
42,534
134
Minions Killed
120
0
Camps Cleared
0
1,052,633
Distance Traveled
932,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,596
781
5
0
0
204,103
0
L
Ne Zha
7,939
722
10
1
0
199,372
0
W
Ra
10,061
915
33
3
0
211,525
0
L
Ymir
8,997
818
30
3
0
176,260
0
W
Maui
9,891
899
9
1
0
219,527
0
L
Merlin
9,118
829
67
6
0
178,509
0
W
Cabrakan
9,875
898
18
2
0
198,459
0
W
Amaterasu
8,955
814
15
1
0
219,955
0
W
Ah Muzen Cab
9,790
890
59
5
0
203,167
0
L
Thor
7,884
717
8
1
0
173,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role