Player Matchup

Janus
Janus
DraKeN9nE
Janus
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 115L
1,490 Elo+
Party 1
Lancelot
Lancelot
Kearbear77
Lancelot
Level 129
God Stats
1W - 4L
1,171 SR
Queue Stats
313W - 308L
1,442 Elo+
Solo
Ravana
Ravana
OmicronWins
Ravana
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
661W - 680L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
TR1GGA D 209
Baron Samedi
Level 138
God Stats
1W - 2L
1,688 SR
Queue Stats
98W - 92L
1,442 Elo+
Party 1
Fafnir
Fafnir
Tetrix-_507
Fafnir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,446 Elo+
Solo
Team Averages
Level 113
1,472 SR
1,446 Elo+

VS

Team Averages
Level 79
1,400 SR
1,447 Elo+
Izanami
Izanami
BannedShado
Izanami
Level 125
God Stats
5W - 5L
1,134 SR
Queue Stats
143W - 156L
1,413 Elo+
Solo
Surtr
Surtr
DethShrimp
Surtr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 83L
1,462 Elo+
Solo
Chaac
Chaac
Kyorokuna
Chaac
Level 102
God Stats
2W - 3L
1,168 SR
Queue Stats
41W - 47L
1,444 Elo+
Solo
Ix Chel
Ix Chel
SupahTroopah91
Ix Chel
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,502 Elo+
Solo
Chernobog
Chernobog
megakillerkush
Chernobog
Level 81
God Stats
3W - 0L
1,695 SR
Queue Stats
67W - 78L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DraKeN9nE
Janus
18
9 / 7 / 8
10,976
844
18,390
13,949
6,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Kearbear77
Lancelot
17
3 / 2 / 11
9,123
702
10,989
11,917
8,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
12
0 / 1 / 6
7,685
591
2,895
7,000
3,464
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
TR1GGA D 209
Baron Samedi
19
4 / 2 / 9
10,153
781
16,417
15,214
9,814
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
14
2 / 8 / 12
9,706
747
9,308
21,809
35,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BannedShado
Izanami
17
4 / 4 / 7
10,652
819
10,612
11,533
4,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
16
2 / 3 / 10
9,902
762
13,056
22,662
18,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Kyorokuna
Chaac
19
7 / 2 / 10
11,284
868
13,921
18,912
24,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 7 / 8
9,547
734
9,693
13,391
5,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
megakillerkush
Chernobog
19
5 / 3 / 13
11,453
881
17,192
9,770
4,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
68
18
Kills
20
20
Deaths
19
46
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
BannedShado
Izanami
4
4
7
1.88
W
Surtr
2
3
10
2.33
L
Janus
DraKeN9nE
Janus
9
7
8
1.86
L
Lancelot
Kearbear77
Lancelot
3
2
11
4.25
W
Chaac
Kyorokuna
Chaac
7
2
10
6
L
Ravana
0
1
6
3
W
2
7
8
0.86
L
Baron Samedi
TR1GGA D 209
Baron Samedi
4
2
9
4.25
L
Fafnir
2
8
12
1
W
Chernobog
megakillerkush
Chernobog
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,999
Damage
64,474
69,889
Taken
76,268
64,119
Mitigated
57,904
25,920
Healing
26,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BannedShado
Izanami
10,612
7,999
945
1,858
11,533
4,510
3,499
7,758
3,775
0
30,582
W
Surtr
13,056
4,123
167
7,949
22,662
18,731
229
12,819
8,924
405
22,416
L
Janus
DraKeN9nE
Janus
18,390
623
223
586
13,949
6,852
0
857
13,092
39,154
0
L
Lancelot
Kearbear77
Lancelot
10,989
569
670
1,926
11,917
8,207
0
1,727
10,190
0
19,459
W
Chaac
Kyorokuna
Chaac
13,921
2,237
1,305
6,125
18,912
24,516
418
8,173
10,739
0
25,722
L
Ravana
2,895
449
2,300
2,549
7,000
3,464
0
323
6,677
0
12,868
W
9,693
1,682
3,281
2,325
13,391
5,546
270
10,468
2,923
21,699
0
L
Baron Samedi
TR1GGA D 209
Baron Samedi
16,417
1,303
6,502
6,848
15,214
9,814
0
1,285
13,929
39,186
0
L
Fafnir
9,308
2,146
1,583
2,733
21,809
35,782
0
5,879
15,930
14,476
0
W
Chernobog
megakillerkush
Chernobog
17,192
9,135
1,291
1,276
9,770
4,601
4,206
4,897
4,873
0
37,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,643
Gold Earned
52,838
153
Minions Killed
154
0
Camps Cleared
0
1,136,903
Distance Traveled
1,228,028
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,652
819
38
3
0
244,889
0
W
Surtr
9,902
762
25
2
0
249,336
0
L
Janus
10,976
844
62
5
0
206,550
0
L
Lancelot
9,123
702
10
1
0
308,981
0
W
Chaac
11,284
868
19
1
0
266,779
0
L
Ravana
7,685
591
23
2
0
179,329
0
W
Ix Chel
9,547
734
25
2
0
224,051
0
L
Baron Samedi
10,153
781
48
4
0
248,604
3
L
Fafnir
9,706
747
10
1
0
193,439
0
W
Chernobog
11,453
881
47
4
0
242,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role