Player Matchup

Susano
Susano
Inditone
Susano
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,394 Elo+
Party 2
Surtr
Surtr
Kamui1311
Surtr
Level 66
God Stats
3W - 5L
1,057 SR
Queue Stats
68W - 79L
1,343 Elo+
Party 2
Sol
Sol
P L AYY B OY623
Sol
Level 8
God Stats
0W - 4L
1,041 SR
Queue Stats
12W - 23L
1,108 Elo+
Party 2
Team Averages
Level 44
1,200 SR
1,282 Elo+

VS

Team Averages
Level 67
1,572 SR
1,391 Elo+
Arachne
Arachne
SevereVolcano83
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,343 Elo+
Party 1
Anubis
Anubis
ZekroTempest
Anubis
Level 67
God Stats
4W - 2L
1,591 SR
Queue Stats
85W - 88L
1,476 Elo+
Solo
Cthulhu
Cthulhu
deathbringer382
Cthulhu
Level 108
God Stats
13W - 16L
1,625 SR
Queue Stats
96W - 110L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Inditone
Susano
12
1 / 6 / 1
7,756
597
3,745
9,689
3,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
Kamui1311
Surtr
12
1 / 3 / 1
7,571
582
5,576
12,400
12,861
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 1
7,528
579
4,780
7,779
2,576
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
8,806
677
4,257
7,661
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
16
6 / 1 / 5
10,253
789
13,158
10,517
6,095
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 0 / 8
9,910
762
7,013
10,883
13,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
13
13
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Susano
Inditone
Susano
1
6
1
0.25
L
Surtr
Kamui1311
Surtr
1
3
1
0.5
L
0
4
1
0.13
W
2
1
7
5.5
W
Anubis
6
1
5
8.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,101
Damage
24,428
29,868
Taken
29,061
18,502
Mitigated
24,648
1,025
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Inditone
Susano
3,745
0
0
69
9,689
3,065
0
6,889
2,654
0
15,367
L
Surtr
Kamui1311
Surtr
5,576
1,646
0
694
12,400
12,861
0
6,749
5,236
118
23,057
L
4,780
710
0
262
7,779
2,576
53
5,028
2,476
23,861
0
W
4,257
3,373
0
976
7,661
4,561
1,192
2,212
5,449
0
18,978
W
Anubis
13,158
83
0
6,667
10,517
6,095
1,195
1,006
9,511
67,882
0
W
7,013
248
330
1,642
10,883
13,992
392
1,698
9,185
29,861
719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,855
Gold Earned
28,969
117
Minions Killed
168
0
Camps Cleared
0
581,145
Distance Traveled
665,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,756
597
40
3
0
186,638
0
L
Surtr
7,571
582
35
3
0
202,028
0
L
Sol
7,528
579
42
3
0
192,479
0
W
Arachne
8,806
677
27
2
0
217,079
0
W
Anubis
10,253
789
110
8
0
186,892
0
W
Cthulhu
9,910
762
31
2
0
261,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role