Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
ArticPrier
Cupid
Level 96
God Stats
0W - 1L
1,624 SR
Queue Stats
20W - 27L
1,377 Elo+
Solo
Fenrir
Fenrir
BaitCCLaugh
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
JCR_SPARTAN
Ix Chel
Level 122
God Stats
3W - 2L
1,813 SR
Queue Stats
16W - 11L
1,566 Elo+
Party 2
Ymir
Ymir
cooky1632
Ymir
Level 117
God Stats
1W - 2L
1,817 SR
Queue Stats
14W - 11L
1,635 Elo+
Party 2
Team Averages
Level 100
1,651 SR
1,516 Elo+

VS

Team Averages
Level 113
1,386 SR
1,451 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
USS LGBTQ
Anhur
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,544 Elo+
Solo
Ares
Ares
ZTruth21
Ares
Level 159
God Stats
6W - 2L
1,434 SR
Queue Stats
433W - 444L
1,386 Elo+
Party 1
Ix Chel
Ix Chel
sebas33383
Ix Chel
Level 123
God Stats
8W - 4L
1,210 SR
Queue Stats
92W - 89L
1,424 Elo+
Solo
Rama
Rama
urmumlul4222
Rama
Level 72
God Stats
4W - 2L
1,283 SR
Queue Stats
286W - 290L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 2 / 6
7,835
560
7,330
10,621
9,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cupid
10
1 / 4 / 2
6,415
458
6,225
10,957
3,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
11
2 / 4 / 2
7,115
508
1,617
12,426
4,639
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
JCR_SPARTAN
Ix Chel
14
7 / 2 / 2
8,611
615
10,264
11,122
4,557
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
10
0 / 1 / 6
6,580
470
3,051
8,594
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 2 / 3
7,936
567
9,007
8,611
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
USS LGBTQ
Anhur
12
1 / 3 / 5
7,709
551
5,177
11,194
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
10
2 / 2 / 5
7,221
516
5,294
13,129
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
sebas33383
Ix Chel
13
2 / 5 / 2
8,093
578
7,990
9,405
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 4
7,754
554
7,657
6,624
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
12
Kills
13
13
Deaths
12
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
6
2.5
W
Nemesis
 
Nemesis
5
2
3
3.25
L
Cupid
1
4
2
0.5
L
Fenrir
2
4
2
0.75
L
Ix Chel
JCR_SPARTAN
Ix Chel
7
2
2
4
W
Anhur
USS LGBTQ
Anhur
1
3
5
1.17
W
Ares
2
2
5
2.25
L
Ymir
0
1
6
3
W
Ix Chel
sebas33383
Ix Chel
2
5
2
0.6
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,487
Damage
35,125
53,720
Taken
48,963
29,711
Mitigated
26,026
15,723
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,330
1,307
736
4,272
10,621
9,067
1,084
1,021
9,600
0
43,078
W
Nemesis
 
Nemesis
9,007
4,926
0
950
8,611
3,317
100
1,062
7,549
0
64,334
L
Cupid
6,225
3,927
153
2,604
10,957
3,966
677
2,965
7,992
0
39,130
L
Fenrir
1,617
1,009
0
2,012
12,426
4,639
0
838
11,588
0
38,445
L
Ix Chel
JCR_SPARTAN
Ix Chel
10,264
822
351
3,616
11,122
4,557
180
5,342
5,780
68,049
0
W
Anhur
USS LGBTQ
Anhur
5,177
1,974
0
3,197
11,194
4,391
974
2,889
8,305
0
49,936
W
Ares
5,294
584
0
3,106
13,129
11,848
120
4,453
8,676
20,110
0
L
Ymir
3,051
1,080
149
1,830
8,594
7,482
0
3,118
5,476
19,386
0
W
Ix Chel
sebas33383
Ix Chel
7,990
928
215
1,000
9,405
3,771
0
4,462
4,943
61,756
0
W
7,657
6,796
0
3,034
6,624
2,699
272
744
5,880
0
54,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,556
Gold Earned
38,713
314
Minions Killed
362
0
Camps Cleared
0
1,357,897
Distance Traveled
1,314,656
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,835
560
59
4
0
275,654
0
W
Nemesis
7,936
567
83
6
0
320,187
1
L
Cupid
6,415
458
64
5
0
257,415
0
L
Fenrir
7,115
508
62
4
0
269,365
0
L
Ix Chel
8,611
615
101
7
0
269,694
0
W
Anhur
7,709
551
89
6
0
229,576
2
W
Ares
7,221
516
17
1
0
266,666
5
L
Ymir
6,580
470
28
2
0
285,769
0
W
Ix Chel
8,093
578
97
7
0
263,360
0
W
Rama
7,754
554
76
5
0
234,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role