Player Matchup

Raijin
Raijin
AltTrNative
Raijin
Level 10
God Stats
2W - 0L
1,686 SR
Queue Stats
4W - 4L
1,793 Elo+
Party 1
Chaac
Chaac
GeeWhiz1520
Chaac
Level 36
God Stats
7W - 9L
1,492 SR
Queue Stats
139W - 125L
1,551 Elo+
Party 1
Ishtar
Ishtar
ILLIClT
Ishtar
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,793 Elo+
Party 1
Team Averages
Level 17
1,559 SR
1,713 Elo+

VS

Team Averages
Level 21
1,500 SR
1,500 Elo+
Medusa
Medusa
Abishek98
Medusa
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
17W - 27L
1,500 Elo+
Party 2
Ymir
Ymir
ElTopHat
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Hera
Hera
bbyongsan
Hera
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
5 / 1 / 11
8,435
937
10,728
5,597
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 12
7,654
850
8,583
11,219
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
ILLIClT
Ishtar
13
8 / 0 / 6
8,666
963
7,058
5,552
2,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abishek98
Medusa
9
0 / 4 / 2
6,058
673
4,095
7,683
2,886
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
2 / 6 / 0
7,517
835
2,829
13,885
10,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hera
11
0 / 6 / 1
5,982
665
5,138
8,314
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
2
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Abishek98
Medusa
0
4
2
0.25
W
Raijin
5
1
11
10.5
L
Ymir
2
6
0
0.33
W
3
1
12
9
W
Ishtar
ILLIClT
Ishtar
8
0
6
11
L
Hera
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,369
Damage
12,062
22,368
Taken
29,882
17,594
Mitigated
16,795
8,519
Healing
2,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Abishek98
Medusa
4,095
2,039
0
149
7,683
2,886
0
2,711
4,892
0
13,077
W
Raijin
10,728
989
0
1,111
5,597
2,672
607
2,536
3,061
44,400
0
L
Ymir
2,829
597
888
860
13,885
10,847
0
4,411
9,128
7,756
0
W
8,583
1,302
320
5,336
11,219
12,075
364
4,365
6,854
0
23,608
W
Ishtar
ILLIClT
Ishtar
7,058
5,048
0
1,752
5,552
2,847
1,500
1,558
3,994
0
28,431
L
Hera
5,138
1,792
0
170
8,314
3,062
98
3,634
4,451
22,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
19,557
132
Minions Killed
70
0
Camps Cleared
0
518,594
Distance Traveled
430,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,058
673
18
2
0
137,465
0
W
Raijin
8,435
937
80
9
0
162,469
0
L
Ymir
7,517
835
11
1
0
144,491
0
W
Chaac
7,654
850
20
2
0
177,768
0
W
Ishtar
8,666
963
32
4
0
178,357
0
L
Hera
5,982
665
41
5
0
148,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role