Player Matchup

Thanatos
Thanatos
DarkerThanBLACKS
Thanatos
Level 146
God Stats
13W - 7L
1,614 SR
Queue Stats
52W - 43L
1,555 Elo+
Party 2
Yemoja
Yemoja
JokaBoiDrey
Yemoja
Level 60
God Stats
5W - 7L
1,734 SR
Queue Stats
291W - 281L
1,432 Elo+
Party 2
Izanami
Izanami
banshee DS
Izanami
Level 44
God Stats
0W - 3L
1,290 SR
Queue Stats
72W - 80L
1,323 Elo+
Solo
Merlin
Merlin
bigmart19
Merlin
Level 129
God Stats
15W - 21L
1,373 SR
Queue Stats
450W - 443L
1,440 Elo+
Solo
Hercules
Hercules
iNGHTMREz
Hercules
Level 81
God Stats
4W - 6L
1,466 SR
Queue Stats
110W - 140L
1,371 Elo+
Solo
Team Averages
Level 92
1,496 SR
1,424 Elo+

VS

Team Averages
Level 96
1,543 SR
1,452 Elo+
Ishtar
Ishtar
AC-Castillo
Ishtar
Level 101
God Stats
1W - 2L
1,352 SR
Queue Stats
476W - 426L
1,422 Elo+
Party 1
Chang'e
Chang'e
ChilledBlaze
Chang'e
Level 64
God Stats
2W - 1L
1,670 SR
Queue Stats
26W - 27L
1,443 Elo+
Solo
Horus
Horus
ThomiTsunami
Horus
Level 87
God Stats
20W - 17L
1,619 SR
Queue Stats
300W - 275L
1,446 Elo+
Party 1
Bakasura
Bakasura
Wantedslaughter
Bakasura
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
191W - 177L
1,530 Elo+
Solo
Surtr
Surtr
Xx6RocKStaR6xX
Surtr
Level 74
God Stats
30W - 19L
1,573 SR
Queue Stats
200W - 203L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 5
9,955
524
15,827
17,776
6,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
14
2 / 1 / 7
9,093
479
4,668
12,335
12,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
banshee DS
Izanami
14
5 / 3 / 6
9,264
488
15,134
14,485
6,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
bigmart19
Merlin
16
2 / 5 / 2
10,115
532
7,784
10,280
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
iNGHTMREz
Hercules
16
1 / 2 / 2
9,812
516
16,580
25,284
27,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
1 / 8 / 2
9,111
480
10,123
18,859
7,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ChilledBlaze
Chang'e
17
3 / 3 / 5
10,376
546
13,473
12,584
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 7
9,113
480
7,713
17,987
15,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
20
11 / 1 / 2
12,218
643
15,033
23,907
12,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 2 / 2
8,959
472
13,191
21,916
21,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
17
Kills
15
15
Deaths
17
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ishtar
1
8
2
0.25
W
Chang'e
ChilledBlaze
Chang'e
3
3
5
1.83
L
7
4
5
2.38
L
Yemoja
2
1
7
5.5
W
0
3
7
1.17
W
Bakasura
11
1
2
12
W
0
2
2
0.5
L
Izanami
banshee DS
Izanami
5
3
6
2.67
L
Merlin
bigmart19
Merlin
2
5
2
0.6
L
Hercules
iNGHTMREz
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,993
Damage
59,533
80,160
Taken
95,253
58,037
Mitigated
62,045
38,430
Healing
41,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
10,123
5,764
0
3,819
18,859
7,617
550
2,220
16,639
0
81,242
W
Chang'e
ChilledBlaze
Chang'e
13,473
682
1,279
5,460
12,584
4,724
249
2,936
9,648
88,155
0
L
15,827
6,127
0
12,313
17,776
6,999
0
4,139
13,037
0
82,183
L
Yemoja
4,668
1,495
3,173
4,477
12,335
12,926
110
995
11,270
24,775
0
W
7,713
3,649
4,549
6,137
17,987
15,907
0
3,738
14,249
0
22,888
W
Bakasura
15,033
10,850
0
10,727
23,907
12,139
1,206
3,558
20,349
0
101,167
W
13,191
6,509
0
9,777
21,916
21,658
259
0
21,916
564
67,819
L
Izanami
banshee DS
Izanami
15,134
9,675
0
1,494
14,485
6,861
846
1,456
12,769
0
85,450
L
Merlin
bigmart19
Merlin
7,784
310
0
1,430
10,280
3,487
480
4,599
5,583
84,506
0
L
Hercules
iNGHTMREz
Hercules
16,580
8,497
0
15,543
25,284
27,764
0
2,574
22,040
0
87,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,239
Gold Earned
49,777
567
Minions Killed
518
0
Camps Cleared
0
1,810,840
Distance Traveled
1,951,503
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,111
480
123
6
0
316,965
4
W
Chang'e
10,376
546
131
7
0
406,851
1
L
Thanatos
9,955
524
99
5
0
380,157
0
L
Yemoja
9,093
479
35
2
0
353,336
5
W
Horus
9,113
480
13
1
0
386,757
0
W
Bakasura
12,218
643
167
9
0
466,634
2
W
Surtr
8,959
472
84
4
0
374,296
0
L
Izanami
9,264
488
133
7
0
350,678
0
L
Merlin
10,115
532
144
8
0
337,347
0
L
Hercules
9,812
516
156
8
0
389,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role