Player Matchup

Charybdis
Charybdis
Ethan522011
Charybdis
Level 125
God Stats
35W - 38L
1,473 SR
Queue Stats
639W - 611L
1,461 Elo+
Party 2
Merlin
Merlin
Oh Kiryu
Merlin
Level 43
God Stats
0W - 2L
1,343 SR
Queue Stats
13W - 15L
1,429 Elo+
Party 1
Fenrir
Fenrir
Raiiiny41
Fenrir
Level 68
God Stats
66W - 59L
1,519 SR
Queue Stats
794W - 761L
1,451 Elo+
Solo
Artio
Artio
abot
Artio
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 163L
1,440 Elo+
Party 2
Guan Yu
Guan Yu
earthly51
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,429 Elo+
Party 1
Team Averages
Level 65
1,467 SR
1,442 Elo+

VS

Team Averages
Level 99
1,484 SR
1,454 Elo+
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 45
God Stats
629W - 618L
1,490 SR
Queue Stats
629W - 621L
1,438 Elo+
Solo
Aphrodite
Aphrodite
Mrdjs1133
Aphrodite
Level 81
God Stats
19W - 9L
1,496 SR
Queue Stats
31W - 15L
1,499 Elo+
Solo
Sol
Sol
jturner72
Sol
Level 154
God Stats
4W - 4L
1,409 SR
Queue Stats
72W - 73L
1,421 Elo+
Solo
Fenrir
Fenrir
pigeon_party_
Fenrir
Level 117
God Stats
27W - 22L
1,524 SR
Queue Stats
139W - 129L
1,493 Elo+
Solo
Chiron
Chiron
talin27
Chiron
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
366W - 329L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ethan522011
Charybdis
13
1 / 8 / 0
7,740
430
14,164
15,377
6,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Oh Kiryu
Merlin
16
0 / 1 / 1
9,527
529
8,054
12,287
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Raiiiny41
Fenrir
14
3 / 2 / 2
8,498
472
10,326
18,047
9,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
abot
Artio
13
1 / 1 / 2
8,117
451
4,777
18,946
19,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
earthly51
Guan Yu
16
4 / 2 / 0
9,275
515
9,681
14,850
21,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 0
10,395
578
9,681
17,805
12,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Mrdjs1133
Aphrodite
15
1 / 2 / 6
8,004
445
8,497
12,971
7,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
0 / 1 / 1
9,613
534
9,029
13,904
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 2 / 2
9,425
524
9,792
13,090
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
talin27
Chiron
16
8 / 1 / 3
9,615
534
16,756
18,171
10,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
14
14
Deaths
9
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
L
Charybdis
Ethan522011
Charybdis
1
8
0
0.13
W
Aphrodite
Mrdjs1133
Aphrodite
1
2
6
2
L
Merlin
Oh Kiryu
Merlin
0
1
1
0.5
L
Fenrir
Raiiiny41
Fenrir
3
2
2
2
L
Artio
abot
Artio
1
1
2
2
L
Guan Yu
earthly51
Guan Yu
4
2
0
2
W
0
1
1
0.5
W
3
2
2
2
W
Chiron
talin27
Chiron
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,002
Damage
53,755
79,507
Taken
75,941
62,419
Mitigated
41,628
20,405
Healing
42,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,681
3,634
0
7,826
17,805
12,345
710
0
16,561
1,010
89,881
L
Charybdis
Ethan522011
Charybdis
14,164
7,351
0
2,278
15,377
6,843
0
2,903
12,474
0
75,206
W
Aphrodite
Mrdjs1133
Aphrodite
8,497
1,485
8,286
7,919
12,971
7,988
652
1,789
11,182
51,457
0
L
Merlin
Oh Kiryu
Merlin
8,054
925
0
4,337
12,287
5,443
464
7,741
4,546
84,144
0
L
Fenrir
Raiiiny41
Fenrir
10,326
4,287
0
4,054
18,047
9,553
0
1,791
16,256
0
78,035
L
Artio
abot
Artio
4,777
922
510
5,027
18,946
19,283
0
5,136
13,810
19,516
0
L
Guan Yu
earthly51
Guan Yu
9,681
1,310
34
4,165
14,850
21,297
0
236
14,614
0
70,892
W
9,029
559
0
9,103
13,904
5,393
0
7,250
6,190
84,924
0
W
9,792
3,344
0
3,745
13,090
5,655
0
832
12,154
0
89,986
W
Chiron
talin27
Chiron
16,756
8,336
554
5,439
18,171
10,247
1,763
2,478
15,693
0
73,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,157
Gold Earned
47,052
474
Minions Killed
585
0
Camps Cleared
0
1,748,963
Distance Traveled
1,742,935
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,395
578
136
8
0
355,115
0
L
Charybdis
7,740
430
96
5
0
273,407
0
W
Aphrodite
8,004
445
75
4
0
316,048
5
L
Merlin
9,527
529
144
8
0
340,614
2
L
Fenrir
8,498
472
92
5
0
395,824
0
L
Artio
8,117
451
29
2
0
369,568
0
L
Guan Yu
9,275
515
113
6
0
369,550
0
W
Sol
9,613
534
154
9
0
340,809
5
W
Fenrir
9,425
524
119
7
0
384,447
0
W
Chiron
9,615
534
101
6
0
346,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role