Player Matchup

Tyr
Tyr
Silver IV
Reactive_Rainn
Tyr
Silver IV
Level 89
God Stats
2W - 2L
1,272 SR
Queue Stats
105W - 132L
688 MMR
Party 2
Thor
Thor
Gold I
Yurrt2395
Thor
Gold I
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 68L
1,719 MMR
Party 2
Hel
Hel
Silver IV
dcgsv
Hel
Silver IV
Level 116
God Stats
1W - 1L
1,480 SR
Queue Stats
22W - 40L
1,172 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,417 SR
1,193 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,487 SR
1,221 MMR
Bacchus
Bacchus
Silver I
BrentRandolph
Bacchus
Silver I
Level 125
God Stats
7W - 8L
1,465 SR
Queue Stats
125W - 143L
1,147 MMR
Solo
Serqet
Serqet
Gold V
Its_Just_Shifty
Serqet
Gold V
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 82L
1,334 MMR
Party 1
Yu Huang
Yu Huang
Silver I
NerfTheSmurff
Yu Huang
Silver I
Level 75
God Stats
4W - 4L
1,496 SR
Queue Stats
67W - 81L
1,181 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,654
666
4,459
19,487
15,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thor
14
0 / 3 / 2
8,511
655
9,984
14,564
5,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
dcgsv
Hel
12
2 / 5 / 1
8,526
656
9,771
11,771
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AphroditeMorgan Le FayAtlasVamanaHercules

VS

Bans
AnubisHorusTerraGuan YuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 0 / 11
10,391
799
8,630
14,551
18,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 2 / 1
10,441
803
14,844
14,000
7,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
NerfTheSmurff
Yu Huang
16
2 / 1 / 9
9,692
746
14,791
8,323
3,379
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
11
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
11
6.5
W
8
2
1
4.25
W
Yu Huang
NerfTheSmurff
Yu Huang
2
1
9
6.5
L
1
4
2
0.5
L
Thor
0
3
2
0.33
L
Hel
dcgsv
Hel
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,214
Damage
38,265
45,822
Taken
36,874
24,609
Mitigated
29,534
7,120
Healing
7,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
8,630
1,122
44
5,186
14,551
18,869
177
4,832
9,719
22,310
0
W
14,844
4,707
0
1,367
14,000
7,286
799
4,262
9,738
0
43,700
W
Yu Huang
NerfTheSmurff
Yu Huang
14,791
1,042
0
1,375
8,323
3,379
1,068
1,083
7,240
49,950
0
L
4,459
1,038
0
1,007
19,487
15,822
0
9,411
9,303
0
19,431
L
Thor
9,984
922
0
1,203
14,564
5,100
0
6,815
7,092
0
42,156
L
Hel
dcgsv
Hel
9,771
818
1,911
2,999
11,771
3,687
0
7,219
4,202
28,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,691
Gold Earned
30,524
130
Minions Killed
154
0
Camps Cleared
0
701,677
Distance Traveled
806,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,391
799
26
2
0
265,087
0
W
Serqet
10,441
803
54
4
0
283,862
0
W
Yu Huang
9,692
746
74
6
0
257,232
0
L
Tyr
8,654
666
21
2
0
253,973
0
L
Thor
8,511
655
69
5
0
234,038
0
L
Hel
8,526
656
40
3
0
213,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role