Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Sheesh-_-Forward
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,344 Elo+
Solo
Sol
Sol
Slank7pants
Sol
Level 69
God Stats
8W - 4L
1,671 SR
Queue Stats
160W - 140L
1,470 Elo+
Solo
Ix Chel
Ix Chel
Yejiri
Ix Chel
Level 173
God Stats
18W - 20L
1,324 SR
Queue Stats
515W - 475L
1,557 Elo+
Party 2
Vamana
Vamana
xKeyonte-Legend
Vamana
Level 158
God Stats
1W - 3L
1,220 SR
Queue Stats
198W - 200L
1,536 Elo+
Party 2
Team Averages
Level 136
1,443 SR
1,481 Elo+

VS

Team Averages
Level 132
1,476 SR
1,502 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Boadisafa
Cerberus
Level 87
God Stats
5W - 2L
1,584 SR
Queue Stats
1,092W - 1,033L
1,553 Elo+
Solo
Cu Chulainn
Cu Chulainn
ThatPersonGuy0
Cu Chulainn
Level 107
God Stats
10W - 8L
1,607 SR
Queue Stats
615W - 554L
1,644 Elo+
Solo
Anubis
Anubis
YmirsBreath
Anubis
Level 228
God Stats
14W - 33L
1,342 SR
Queue Stats
316W - 547L
1,332 Elo+
Solo
Hachiman
Hachiman
jmays1
Hachiman
Level 114
God Stats
9W - 9L
1,348 SR
Queue Stats
138W - 148L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 4 / 0
5,428
543
1,695
8,505
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 1 / 1
5,267
527
2,724
7,969
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 0 / 2
5,044
504
5,826
3,943
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ix Chel
Yejiri
Ix Chel
9
0 / 4 / 0
5,057
506
4,678
7,274
1,685
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,164
516
4,951
7,634
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
3 / 0 / 3
6,337
634
2,602
6,874
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Boadisafa
Cerberus
9
0 / 0 / 2
5,341
534
2,709
7,432
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
ThatPersonGuy0
Cu Chulainn
11
0 / 1 / 1
6,143
614
5,061
7,751
6,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
12
6 / 0 / 2
6,974
697
7,686
6,669
3,286
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
jmays1
Hachiman
9
1 / 2 / 0
5,123
512
4,906
5,673
2,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
0
0.25
W
Ne Zha
 
Ne Zha
3
0
3
4.5
W
Cerberus
Boadisafa
Cerberus
0
0
2
1
L
1
1
1
1.5
L
0
0
2
1
W
Cu Chulainn
ThatPersonGuy0
Cu Chulainn
0
1
1
0.5
L
Ix Chel
Yejiri
Ix Chel
0
4
0
0
W
Anubis
6
0
2
7
W
Hachiman
jmays1
Hachiman
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
22,964
35,325
Taken
34,399
17,344
Mitigated
17,981
11,673
Healing
12,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,695
384
0
3,045
8,505
2,682
0
2,963
5,542
0
33,268
W
Ne Zha
 
Ne Zha
2,602
933
0
1,458
6,874
2,358
0
877
5,997
0
41,525
W
Cerberus
Boadisafa
Cerberus
2,709
227
0
3,351
7,432
4,313
0
4,879
2,553
17,109
0
L
2,724
557
112
1,920
7,969
4,842
0
1,200
6,729
16,521
0
L
5,826
3,608
0
2,424
3,943
1,033
0
1,254
2,689
38,155
0
W
Cu Chulainn
ThatPersonGuy0
Cu Chulainn
5,061
1,180
0
1,380
7,751
6,014
0
0
7,050
0
49,464
L
Ix Chel
Yejiri
Ix Chel
4,678
742
0
2,240
7,274
1,685
0
4,727
2,547
37,362
0
W
Anubis
7,686
345
0
4,593
6,669
3,286
0
3,942
2,727
51,309
0
W
Hachiman
jmays1
Hachiman
4,906
3,295
0
1,932
5,673
2,010
0
3,530
2,143
0
36,861
L
4,951
2,204
0
1,932
7,634
7,102
0
211
7,423
0
33,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,960
Gold Earned
29,918
245
Minions Killed
322
0
Camps Cleared
0
993,461
Distance Traveled
1,021,943
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,428
543
62
6
0
231,081
0
W
Ne Zha
6,337
634
72
7
0
246,574
1
W
Cerberus
5,341
534
42
4
0
197,227
2
L
Geb
5,267
527
13
1
0
187,395
3
L
Sol
5,044
504
71
7
0
181,285
4
W
Cu Chulainn
6,143
614
77
8
0
201,305
0
L
Ix Chel
5,057
506
56
6
0
185,591
2
W
Anubis
6,974
697
82
8
0
204,111
0
W
Hachiman
5,123
512
49
5
0
172,726
0
L
Vamana
5,164
516
43
4
0
208,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role