Player Matchup

Achilles
Achilles
ItsTobiAThin
Achilles
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 49L
1,494 Elo+
Party 2
Izanami
Izanami
Sentrytotem
Izanami
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
ToeToucher69
Zeus
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 29L
1,500 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,498 Elo+

VS

Team Averages
Level 58
1,483 SR
1,303 Elo+
Janus
Janus
Jugo_Betrugo868
Janus
Level 78
God Stats
1W - 4L
1,500 SR
Queue Stats
26W - 49L
1,221 Elo+
Party 1
Sol
Sol
WID0MAKERS1NK
Sol
Level 30
God Stats
0W - 1L
1,448 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
yugo__36
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 328L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ItsTobiAThin
Achilles
13
6 / 0 / 11
8,773
877
10,622
13,253
14,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Sentrytotem
Izanami
14
3 / 0 / 10
8,183
818
4,099
3,080
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
9 / 0 / 6
9,182
918
11,815
2,921
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,011
601
2,721
10,503
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 5 / 0
5,901
590
1,817
6,724
2,424
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
yugo__36
Danzaburou
10
0 / 7 / 0
5,868
587
4,240
12,771
5,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
18
Kills
0
0
Deaths
18
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
ItsTobiAThin
Achilles
6
0
11
11.5
L
0
6
0
0
W
Izanami
Sentrytotem
Izanami
3
0
10
8
W
9
0
6
12
L
0
5
0
0
L
Danzaburou
yugo__36
Danzaburou
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,536
Damage
8,778
19,254
Taken
29,998
16,943
Mitigated
11,757
5,001
Healing
2,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ItsTobiAThin
Achilles
10,622
1,768
0
3,315
13,253
14,453
0
2,617
10,636
0
24,837
L
2,721
158
0
500
10,503
3,939
0
4,387
5,822
13,883
0
W
Izanami
Sentrytotem
Izanami
4,099
2,135
0
1,577
3,080
1,206
342
1,241
1,839
0
29,620
W
11,815
1,240
0
109
2,921
1,284
1,476
768
2,153
47,571
0
L
1,817
474
67
865
6,724
2,424
0
2,697
3,893
10,100
0
L
Danzaburou
yugo__36
Danzaburou
4,240
1,557
0
1,018
12,771
5,394
0
4,731
7,742
0
18,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,138
Gold Earned
17,780
162
Minions Killed
74
0
Camps Cleared
0
574,886
Distance Traveled
385,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,773
877
21
2
0
214,305
0
L
Janus
6,011
601
23
2
0
150,257
0
W
Izanami
8,183
818
63
6
0
170,317
0
W
Zeus
9,182
918
78
8
0
190,264
0
L
Sol
5,901
590
19
2
0
85,026
0
L
Danzaburou
5,868
587
32
3
0
150,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role