Player Matchup

Hel
Hel
 
Hel
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Natroxy
Thor
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 43L
1,113 Elo+
Party 3
Gilgamesh
Gilgamesh
Necro299
Gilgamesh
Level 17
God Stats
1W - 2L
1,520 SR
Queue Stats
3W - 10L
1,169 Elo+
Party 3
Medusa
Medusa
keremkezul
Medusa
Level 24
God Stats
4W - 5L
1,330 SR
Queue Stats
29W - 40L
1,256 Elo+
Party 3
Agni
Agni
kirito49
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,300 Elo+
Party 3
Team Averages
Level 23
1,470 SR
1,268 Elo+

VS

Team Averages
Level 46
1,506 SR
1,463 Elo+
Danzaburou
Danzaburou
JBorking
Danzaburou
Level 47
God Stats
6W - 7L
1,504 SR
Queue Stats
41W - 41L
1,515 Elo+
Party 1
Horus
Horus
Sickbulle
Horus
Level 46
God Stats
9W - 5L
1,589 SR
Queue Stats
33W - 29L
1,473 Elo+
Party 1
Yu Huang
Yu Huang
WorldsofBreaker
Yu Huang
Level 15
God Stats
7W - 4L
1,555 SR
Queue Stats
10W - 9L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
bigfatlumberjack
Sun Wukong
Level 47
God Stats
9W - 6L
1,358 SR
Queue Stats
38W - 30L
1,501 Elo+
Party 1
Vamana
Vamana
twothousand
Vamana
Level 75
God Stats
26W - 15L
1,522 SR
Queue Stats
64W - 68L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 5 / 2
5,879
452
1,545
10,173
7,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
Natroxy
Thor
10
1 / 5 / 2
6,253
481
4,578
12,024
4,621
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Necro299
Gilgamesh
11
0 / 3 / 0
6,019
463
5,016
11,233
7,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
keremkezul
Medusa
12
3 / 3 / 0
7,109
547
5,826
8,685
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
9
1 / 7 / 1
5,788
445
4,640
10,139
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JBorking
Danzaburou
14
1 / 0 / 2
8,056
620
3,500
5,913
2,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Sickbulle
Horus
11
2 / 2 / 8
7,183
553
4,779
9,276
6,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
13
4 / 2 / 5
8,212
632
7,642
5,300
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
bigfatlumberjack
Sun Wukong
13
2 / 0 / 1
8,413
647
5,853
10,167
7,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
14
14 / 1 / 2
8,990
692
11,875
11,172
6,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
23
23
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
2
0.2
W
Danzaburou
JBorking
Danzaburou
1
0
2
2
L
Thor
Natroxy
Thor
1
5
2
0.4
L
Gilgamesh
Necro299
Gilgamesh
0
3
0
0
W
Horus
Sickbulle
Horus
2
2
8
3
W
Yu Huang
4
2
5
3.25
W
Sun Wukong
bigfatlumberjack
Sun Wukong
2
0
1
2.5
L
Medusa
keremkezul
Medusa
3
3
0
1
L
Agni
1
7
1
0.21
W
Vamana
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,605
Damage
33,649
52,254
Taken
41,828
26,343
Mitigated
24,732
9,493
Healing
15,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,545
236
1,745
2,908
10,173
7,834
0
1,718
8,455
19,503
0
W
Danzaburou
JBorking
Danzaburou
3,500
1,945
0
3,012
5,913
2,898
180
342
5,571
0
66,763
L
Thor
Natroxy
Thor
4,578
1,226
0
485
12,024
4,621
12
742
11,282
0
37,731
L
Gilgamesh
Necro299
Gilgamesh
5,016
1,559
0
2,228
11,233
7,032
0
0
11,233
0
31,549
W
Horus
Sickbulle
Horus
4,779
2,665
1,558
2,760
9,276
6,584
11
1,770
7,506
0
16,174
W
Yu Huang
7,642
258
0
810
5,300
2,140
435
1,562
3,738
60,582
0
W
Sun Wukong
bigfatlumberjack
Sun Wukong
5,853
1,161
0
4,393
10,167
7,011
103
0
10,167
0
63,573
L
Medusa
keremkezul
Medusa
5,826
3,413
0
1,502
8,685
3,159
0
0
8,685
0
42,696
L
Agni
4,640
706
0
625
10,139
3,697
0
5,182
4,957
34,166
0
W
Vamana
11,875
7,534
0
2,599
11,172
6,099
654
2,511
8,661
0
68,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,048
Gold Earned
40,854
285
Minions Killed
426
0
Camps Cleared
0
1,278,202
Distance Traveled
1,308,589
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,879
452
26
2
0
248,480
3
W
Danzaburou
8,056
620
126
10
0
268,177
2
L
Thor
6,253
481
62
5
0
257,028
0
L
Gilgamesh
6,019
463
56
4
0
247,009
0
W
Horus
7,183
553
19
1
0
266,542
2
W
Yu Huang
8,212
632
98
8
0
253,329
3
W
Sun Wukong
8,413
647
100
8
0
215,677
1
L
Medusa
7,109
547
83
6
0
264,846
0
L
Agni
5,788
445
58
4
0
260,839
0
W
Vamana
8,990
692
83
6
0
304,864
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role