Player Matchup

Sun Wukong
Sun Wukong
Furie93FR
Sun Wukong
Level 61
God Stats
0W - 1L
1,334 SR
Queue Stats
63W - 96L
1,298 Elo+
Party 1
Thoth
Thoth
Kogane160
Thoth
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 65L
1,119 Elo+
Party 1
Izanami
Izanami
ooka047
Izanami
Level 15
God Stats
3W - 6L
1,364 SR
Queue Stats
4W - 21L
998 Elo+
Party 1
Team Averages
Level 33
1,399 SR
1,138 Elo+

VS

Team Averages
Level 70
1,502 SR
1,353 Elo+
Hel
Hel
 
Hel
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kalkeeper
Cthulhu
Level 69
God Stats
2W - 2L
1,668 SR
Queue Stats
43W - 47L
1,270 Elo+
Solo
Anhur
Anhur
ParalaXuS
Anhur
Level 89
God Stats
1W - 1L
1,337 SR
Queue Stats
2W - 4L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Furie93FR
Sun Wukong
15
4 / 2 / 1
9,829
702
11,509
21,097
15,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Kogane160
Thoth
14
0 / 3 / 2
8,730
624
6,177
9,856
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ooka047
Izanami
13
1 / 7 / 3
9,072
648
5,596
13,621
5,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
4 / 1 / 6
11,156
797
13,036
12,411
6,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kalkeeper
Cthulhu
15
4 / 2 / 8
10,249
732
17,552
17,694
20,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
ParalaXuS
Anhur
15
4 / 2 / 4
10,453
747
8,792
8,582
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
12
12
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
6
7
L
Sun Wukong
Furie93FR
Sun Wukong
4
2
1
2.25
W
Cthulhu
Kalkeeper
Cthulhu
4
2
8
4
L
Thoth
Kogane160
Thoth
0
3
2
0.33
W
Anhur
ParalaXuS
Anhur
4
2
4
3
L
Izanami
ooka047
Izanami
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
39,380
44,574
Taken
38,687
24,920
Mitigated
31,290
3,841
Healing
22,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,036
843
8,773
9,494
12,411
6,788
232
1,885
10,526
44,627
0
L
Sun Wukong
Furie93FR
Sun Wukong
11,509
1,081
0
3,047
21,097
15,638
0
12,220
8,265
0
41,918
W
Cthulhu
Kalkeeper
Cthulhu
17,552
1,263
322
1,588
17,694
20,623
29
3,289
14,405
37,666
1,488
L
Thoth
Kogane160
Thoth
6,177
535
178
14
9,856
3,868
0
6,132
3,310
28,223
0
W
Anhur
ParalaXuS
Anhur
8,792
5,733
0
2,133
8,582
3,879
1,191
1,050
7,532
0
48,235
L
Izanami
ooka047
Izanami
5,596
4,522
0
602
13,621
5,414
0
9,266
3,779
0
16,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,631
Gold Earned
31,858
128
Minions Killed
181
0
Camps Cleared
0
675,987
Distance Traveled
801,689
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,156
797
88
6
0
284,832
0
L
Sun Wukong
9,829
702
47
3
0
253,454
2
W
Cthulhu
10,249
732
30
2
0
285,311
0
L
Thoth
8,730
624
48
3
0
229,921
0
W
Anhur
10,453
747
63
5
0
231,546
0
L
Izanami
9,072
648
33
2
0
192,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role