Player Matchup

Cernunnos
Cernunnos
AkulaDoshik95
Cernunnos
Level 49
God Stats
37W - 27L
1,489 SR
Queue Stats
37W - 28L
1,462 Elo+
Party 1
Bellona
Bellona
DlaPña
Bellona
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 56L
1,513 Elo+
Solo
Vulcan
Vulcan
HAhaShaco
Vulcan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,446 Elo+
Party 1
Team Averages
Level 68
1,496 SR
1,474 Elo+

VS

Team Averages
Level 55
1,383 SR
1,409 Elo+
Hel
Hel
AviXeL
Hel
Level 64
God Stats
3W - 1L
1,416 SR
Queue Stats
15W - 15L
1,447 Elo+
Party 2
Tyr
Tyr
Turkdev
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
xxxvoldaxxx
Nu Wa
Level 17
God Stats
2W - 1L
1,233 SR
Queue Stats
5W - 3L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AkulaDoshik95
Cernunnos
15
1 / 4 / 6
9,731
695
11,830
14,928
5,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
DlaPña
Bellona
14
5 / 2 / 2
9,508
679
11,922
16,871
19,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
HAhaShaco
Vulcan
15
3 / 4 / 0
9,710
694
12,234
10,006
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
AviXeL
Hel
16
2 / 4 / 7
10,150
725
10,300
14,588
8,106
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tyr
16
3 / 3 / 6
10,116
723
10,840
21,269
22,474
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 2 / 4
11,014
787
14,728
9,692
4,225
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
10
10
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AkulaDoshik95
Cernunnos
1
4
6
1
W
Hel
AviXeL
Hel
2
4
7
1.38
L
Bellona
DlaPña
Bellona
5
2
2
3
L
Vulcan
HAhaShaco
Vulcan
3
4
0
0.75
W
Tyr
3
3
6
2
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,986
Damage
35,868
41,805
Taken
45,549
28,638
Mitigated
34,805
7,072
Healing
21,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AkulaDoshik95
Cernunnos
11,830
5,763
0
4,329
14,928
5,560
376
8,477
6,451
0
38,684
W
Hel
AviXeL
Hel
10,300
965
9,012
7,821
14,588
8,106
501
3,624
10,613
31,795
0
L
Bellona
DlaPña
Bellona
11,922
2,237
0
1,522
16,871
19,102
15
10,069
6,802
218
28,869
L
Vulcan
HAhaShaco
Vulcan
12,234
1,112
0
1,221
10,006
3,976
144
6,571
3,435
60,083
0
W
Tyr
10,840
1,009
0
4,082
21,269
22,474
283
5,113
15,605
0
28,236
W
14,728
4,054
75
923
9,692
4,225
1,742
3,748
5,771
57,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,949
Gold Earned
31,280
175
Minions Killed
149
0
Camps Cleared
0
766,497
Distance Traveled
829,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,731
695
45
3
0
241,089
0
W
Hel
10,150
725
44
3
0
279,749
0
L
Bellona
9,508
679
34
2
0
263,645
0
L
Vulcan
9,710
694
96
7
0
261,763
0
W
Tyr
10,116
723
20
1
0
302,627
0
W
Nu Wa
11,014
787
85
6
0
247,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role