Player Matchup

Ne Zha
Ne Zha
Anahulu
Ne Zha
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,405 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Avexyy
Morgan Le Fay
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,405 Elo+
Party 2
Medusa
Medusa
Dylanz123
Medusa
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,251 Elo+
Party 2
Team Averages
Level 48
1,500 SR
1,353 Elo+

VS

Team Averages
Level 46
1,557 SR
1,391 Elo+
Ra
Ra
Brootli
Ra
Level 63
God Stats
1W - 3L
1,216 SR
Queue Stats
82W - 89L
1,430 Elo+
Party 1
Geb
Geb
MtheG
Geb
Level 29
God Stats
1W - 2L
1,639 SR
Queue Stats
29W - 33L
1,402 Elo+
Party 1
Arachne
Arachne
VVhitemane
Arachne
Level 47
God Stats
2W - 2L
1,815 SR
Queue Stats
41W - 54L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Anahulu
Ne Zha
13
2 / 3 / 2
8,877
683
8,430
9,861
4,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Avexyy
Morgan Le Fay
14
1 / 4 / 5
8,918
686
11,598
8,732
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Dylanz123
Medusa
14
4 / 4 / 3
9,348
719
8,266
12,025
5,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 9
9,707
747
7,562
11,140
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
MtheG
Geb
15
2 / 1 / 8
10,027
771
7,997
16,458
18,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
VVhitemane
Arachne
16
7 / 2 / 4
10,944
842
9,846
12,909
7,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
11
11
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Anahulu
Ne Zha
2
3
2
1
L
Morgan Le Fay
Avexyy
Morgan Le Fay
1
4
5
0.88
W
2
4
9
1.63
L
Medusa
Dylanz123
Medusa
4
4
3
1.38
W
Geb
MtheG
Geb
2
1
8
6
W
Arachne
VVhitemane
Arachne
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,294
Damage
25,405
30,618
Taken
40,507
14,047
Mitigated
30,396
5,940
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Anahulu
Ne Zha
8,430
1,849
0
1,748
9,861
4,678
229
4,795
4,935
0
35,183
L
Morgan Le Fay
Avexyy
Morgan Le Fay
11,598
2,600
0
818
8,732
3,947
299
5,498
3,151
31,445
0
W
7,562
835
2,923
3,577
11,140
4,708
1,035
4,293
6,847
38,723
0
L
Medusa
Dylanz123
Medusa
8,266
5,242
0
3,374
12,025
5,422
671
4,081
7,822
0
30,295
W
Geb
MtheG
Geb
7,997
289
2,190
2,901
16,458
18,265
303
4,630
11,828
20,670
893
W
Arachne
VVhitemane
Arachne
9,846
7,260
0
5,616
12,909
7,423
707
2,866
10,043
0
53,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,143
Gold Earned
30,678
143
Minions Killed
169
0
Camps Cleared
0
715,475
Distance Traveled
780,915
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,877
683
46
4
0
251,213
1
L
Morgan Le Fay
8,918
686
47
4
0
225,650
0
W
Ra
9,707
747
77
6
0
223,082
0
L
Medusa
9,348
719
50
4
0
238,612
0
W
Geb
10,027
771
18
1
0
299,611
3
W
Arachne
10,944
842
74
6
0
258,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role