Player Matchup

Merlin
Merlin
CheesyBedHam
Merlin
Level 56
God Stats
7W - 3L
1,652 SR
Queue Stats
96W - 100L
1,641 Elo+
Party 1
Ymir
Ymir
Rickyh56
Ymir
Level 140
God Stats
14W - 10L
1,668 SR
Queue Stats
21W - 16L
1,567 Elo+
Party 1
Anhur
Anhur
StuDaNuke
Anhur
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,487 Elo+
Party 1
Team Averages
Level 93
1,607 SR
1,565 Elo+

VS

Team Averages
Level 99
1,526 SR
1,542 Elo+
Awilix
Awilix
DSxActivz
Awilix
Level 63
God Stats
0W - 1L
1,678 SR
Queue Stats
6W - 10L
1,721 Elo+
Solo
Anubis
Anubis
Hatezz15
Anubis
Level 87
God Stats
137W - 137L
1,554 SR
Queue Stats
777W - 767L
1,534 Elo+
Solo
Tyr
Tyr
kastorcito
Tyr
Level 146
God Stats
2W - 4L
1,346 SR
Queue Stats
3W - 6L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
6 / 1 / 2
10,062
839
14,619
7,618
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
14
2 / 1 / 7
9,647
804
4,713
10,408
7,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
StuDaNuke
Anhur
13
2 / 1 / 6
8,757
730
8,668
8,738
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DSxActivz
Awilix
10
0 / 4 / 3
7,388
616
4,364
11,197
3,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Hatezz15
Anubis
13
0 / 5 / 3
8,116
676
7,738
10,232
5,285
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 0
8,673
723
8,650
12,972
12,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
3
3
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
2
7
L
Awilix
DSxActivz
Awilix
0
4
3
0.38
L
Anubis
Hatezz15
Anubis
0
5
3
0.3
W
Ymir
2
1
7
5.5
W
Anhur
StuDaNuke
Anhur
2
1
6
5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,000
Damage
20,752
26,764
Taken
34,401
12,651
Mitigated
21,980
9,950
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,619
1,047
0
1,146
7,618
2,814
892
3,213
4,405
61,017
0
L
Awilix
DSxActivz
Awilix
4,364
1,264
0
334
11,197
3,786
0
5,327
5,565
0
15,733
L
Anubis
Hatezz15
Anubis
7,738
0
0
1,642
10,232
5,285
0
7,557
2,344
47,479
0
W
Ymir
4,713
731
1,913
4,744
10,408
7,096
228
3,072
7,336
16,389
0
W
Anhur
StuDaNuke
Anhur
8,668
4,379
0
2,147
8,738
2,741
2,183
1,484
7,254
0
27,722
L
8,650
815
0
4,158
12,972
12,909
0
5,431
7,148
0
32,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
24,177
152
Minions Killed
157
0
Camps Cleared
0
660,781
Distance Traveled
694,026
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,062
839
95
8
0
216,829
2
L
Awilix
7,388
616
26
2
0
256,147
0
L
Anubis
8,116
676
83
7
0
194,929
2
W
Ymir
9,647
804
22
2
0
222,842
0
W
Anhur
8,757
730
35
3
0
221,110
0
L
Tyr
8,673
723
48
4
0
242,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role