Player Matchup

Vamana
Vamana
 
Vamana
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Blanco9
Ix Chel
Level 109
God Stats
9W - 14L
1,580 SR
Queue Stats
363W - 341L
1,645 Elo+
Solo
Bacchus
Bacchus
DjRobo
Bacchus
Level 53
God Stats
5W - 0L
1,956 SR
Queue Stats
13W - 14L
1,542 Elo+
Party 2
Thor
Thor
TheFunkGod
Thor
Level 145
God Stats
7W - 5L
1,411 SR
Queue Stats
384W - 365L
1,500 Elo+
Party 2
Chernobog
Chernobog
ered2
Chernobog
Level 87
God Stats
14W - 11L
1,285 SR
Queue Stats
388W - 358L
1,490 Elo+
Party 2
Team Averages
Level 102
1,546 SR
1,535 Elo+

VS

Team Averages
Level 119
1,516 SR
1,478 Elo+
Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Neuzx
Medusa
Level 164
God Stats
0W - 5L
1,579 SR
Queue Stats
336W - 297L
1,508 Elo+
Solo
Bakasura
Bakasura
hopwiesel
Bakasura
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
6 / 1 / 2
7,157
651
11,227
10,369
5,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Blanco9
Ix Chel
12
2 / 2 / 1
7,378
671
4,201
4,871
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DjRobo
Bacchus
8
3 / 2 / 4
5,696
518
2,738
6,535
6,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
2 / 0 / 2
6,294
572
5,472
9,017
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
ered2
Chernobog
8
0 / 3 / 5
5,182
471
3,028
7,108
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
4 / 1 / 0
6,469
588
5,012
7,890
7,010
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
 
Anubis
11
0 / 4 / 0
6,386
581
4,076
8,460
4,061
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
 
Kukulkan
11
0 / 3 / 1
5,964
542
1,961
5,169
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Neuzx
Medusa
10
1 / 3 / 3
5,813
528
3,128
8,020
3,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
hopwiesel
Bakasura
11
3 / 3 / 2
6,321
575
4,322
9,430
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
8
8
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
2
7
L
Achilles
 
Achilles
4
1
0
4
L
Anubis
 
Anubis
0
4
0
0
L
Kukulkan
 
Kukulkan
0
3
1
0.17
W
Ix Chel
Blanco9
Ix Chel
2
2
1
1.25
W
Bacchus
DjRobo
Bacchus
3
2
4
2.5
L
Medusa
Neuzx
Medusa
1
3
3
0.83
W
2
0
2
3
W
Chernobog
ered2
Chernobog
0
3
5
0.83
L
Bakasura
hopwiesel
Bakasura
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,666
Damage
18,499
37,900
Taken
38,969
19,997
Mitigated
19,802
7,072
Healing
9,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,227
7,844
0
1,265
10,369
5,858
0
311
9,928
0
66,849
L
Achilles
 
Achilles
5,012
1,087
997
2,532
7,890
7,010
0
2,414
5,476
0
18,115
L
Anubis
 
Anubis
4,076
515
0
2,780
8,460
4,061
0
0
8,460
54,296
0
L
Kukulkan
 
Kukulkan
1,961
108
0
390
5,169
2,035
0
2,678
2,491
49,270
0
W
Ix Chel
Blanco9
Ix Chel
4,201
150
139
1,315
4,871
1,795
0
1,520
3,311
62,653
0
W
Bacchus
DjRobo
Bacchus
2,738
484
0
1,543
6,535
6,365
237
306
6,048
14,402
0
L
Medusa
Neuzx
Medusa
3,128
1,987
0
1,512
8,020
3,093
382
838
7,182
0
31,877
W
5,472
1,698
0
1,292
9,017
3,770
0
3,900
4,952
0
47,146
W
Chernobog
ered2
Chernobog
3,028
1,887
0
1,518
7,108
2,209
114
0
6,807
0
31,205
L
Bakasura
hopwiesel
Bakasura
4,322
3,019
0
1,602
9,430
3,603
0
1,009
8,421
0
35,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
30,953
391
Minions Killed
319
0
Camps Cleared
0
1,131,095
Distance Traveled
1,062,796
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,157
651
100
9
0
279,831
0
L
Achilles
6,469
588
22
2
0
208,823
0
L
Anubis
6,386
581
96
9
0
175,815
0
L
Kukulkan
5,964
542
84
8
0
203,611
0
W
Ix Chel
7,378
671
126
11
0
212,659
3
W
Bacchus
5,696
518
21
2
0
245,485
0
L
Medusa
5,813
528
47
4
0
213,534
3
W
Thor
6,294
572
90
8
0
213,448
0
W
Chernobog
5,182
471
54
5
0
179,672
3
L
Bakasura
6,321
575
70
6
0
261,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role