Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
ILikeBread2
Ix Chel
Level 127
God Stats
18W - 17L
1,545 SR
Queue Stats
501W - 571L
1,469 Elo+
Party 4
Apollo
Apollo
MrD-iIdoBaggins
Apollo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 125L
1,519 Elo+
Party 2
Mulan
Mulan
Sinister Spex
Mulan
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,545 Elo+
Party 4
Serqet
Serqet
iDivisionz
Serqet
Level 129
God Stats
15W - 11L
1,181 SR
Queue Stats
172W - 172L
1,489 Elo+
Solo
Team Averages
Level 114
1,445 SR
1,505 Elo+

VS

Team Averages
Level 99
1,537 SR
1,476 Elo+
Ix Chel
Ix Chel
Jayshawn_YTalert
Ix Chel
Level 103
God Stats
2W - 3L
1,453 SR
Queue Stats
140W - 130L
1,490 Elo+
Party 3
Cupid
Cupid
KirboStar7977
Cupid
Level 91
God Stats
7W - 6L
1,500 SR
Queue Stats
86W - 80L
1,474 Elo+
Party 3
Aphrodite
Aphrodite
PDX Cloud
Aphrodite
Level 94
God Stats
99W - 74L
1,574 SR
Queue Stats
132W - 168L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
Psuee
Gilgamesh
Level 127
God Stats
1W - 3L
1,625 SR
Queue Stats
212W - 248L
1,464 Elo+
Party 1
Artemis
Artemis
Wqezy
Artemis
Level 81
God Stats
9W - 12L
1,532 SR
Queue Stats
127W - 119L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 7 / 4
9,876
549
14,232
16,742
6,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
ILikeBread2
Ix Chel
14
2 / 0 / 9
8,427
468
6,538
10,811
10,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
6 / 3 / 4
10,515
584
12,880
12,432
5,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 5 / 6
10,064
559
10,927
16,898
15,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
iDivisionz
Serqet
18
12 / 4 / 4
11,585
644
19,816
18,499
9,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 2
10,659
592
23,522
15,303
6,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 6 / 4
7,881
438
3,731
16,482
5,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
PDX Cloud
Aphrodite
13
1 / 6 / 6
8,245
458
7,011
19,948
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
Psuee
Gilgamesh
15
7 / 6 / 4
9,412
523
11,267
19,659
8,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
Wqezy
Artemis
15
2 / 3 / 2
8,850
492
8,539
12,548
4,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
24
Kills
19
19
Deaths
24
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
7
4
0.57
W
Ix Chel
ILikeBread2
Ix Chel
2
0
9
6.5
L
9
3
2
3.33
L
0
6
4
0.33
W
6
3
4
2.67
L
Aphrodite
PDX Cloud
Aphrodite
1
6
6
0.67
L
Gilgamesh
Psuee
Gilgamesh
7
6
4
1.5
W
2
5
6
1
L
Artemis
Wqezy
Artemis
2
3
2
1
W
Serqet
iDivisionz
Serqet
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,393
Damage
54,070
75,382
Taken
83,940
47,008
Mitigated
38,601
28,185
Healing
26,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,232
1,223
1,021
4,740
16,742
6,598
0
9,220
7,056
65,317
0
W
Ix Chel
ILikeBread2
Ix Chel
6,538
1,322
1,530
3,873
10,811
10,101
238
7,082
3,556
33,868
0
L
23,522
2,073
1,164
3,628
15,303
6,766
0
6,433
8,454
76,939
0
L
3,731
2,547
46
3,910
16,482
5,891
0
1,471
14,849
0
50,433
W
12,880
7,737
0
5,138
12,432
5,279
2,942
4,835
7,485
0
99,401
L
Aphrodite
PDX Cloud
Aphrodite
7,011
1,051
4,014
7,371
19,948
12,484
0
9,636
10,212
36,507
0
L
Gilgamesh
Psuee
Gilgamesh
11,267
4,217
0
2,063
19,659
8,765
0
3,230
15,650
0
64,344
W
10,927
1,036
0
6,944
16,898
15,762
480
2,189
14,629
0
71,010
L
Artemis
Wqezy
Artemis
8,539
3,910
0
4,263
12,548
4,695
0
0
11,707
0
67,399
W
Serqet
iDivisionz
Serqet
19,816
7,626
0
4,939
18,499
9,268
0
6,154
12,123
0
100,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,467
Gold Earned
45,047
519
Minions Killed
463
0
Camps Cleared
0
1,755,546
Distance Traveled
1,678,772
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,876
549
104
6
0
355,518
0
W
Ix Chel
8,427
468
50
3
0
344,265
1
L
Ix Chel
10,659
592
114
6
0
348,739
3
L
Cupid
7,881
438
96
5
0
299,499
0
W
Apollo
10,515
584
143
8
0
348,531
0
L
Aphrodite
8,245
458
58
3
0
332,580
8
L
Gilgamesh
9,412
523
83
5
0
393,821
0
W
Mulan
10,064
559
106
6
0
301,639
0
L
Artemis
8,850
492
112
6
0
304,133
0
W
Serqet
11,585
644
116
6
0
405,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role