Player Matchup

Cernunnos
Cernunnos
Foxicon
Cernunnos
Level 129
God Stats
19W - 8L
1,717 SR
Queue Stats
692W - 684L
1,488 Elo+
Solo
Achilles
Achilles
MAJ0R PANYE
Achilles
Level 166
God Stats
13W - 14L
1,517 SR
Queue Stats
930W - 913L
1,505 Elo+
Party 1
Tiamat
Tiamat
Nomoogle
Tiamat
Level 148
God Stats
16W - 13L
1,556 SR
Queue Stats
987W - 963L
1,501 Elo+
Party 1
Olorun
Olorun
granojetecalor
Olorun
Level 148
God Stats
3W - 2L
1,306 SR
Queue Stats
161W - 147L
1,568 Elo+
Party 2
Skadi
Skadi
ibai137
Skadi
Level 143
God Stats
2W - 3L
1,857 SR
Queue Stats
107W - 84L
1,605 Elo+
Party 2
Team Averages
Level 147
1,591 SR
1,534 Elo+

VS

Team Averages
Level 132
1,505 SR
1,497 Elo+
Thor
Thor
Murtâgh
Thor
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,286 Elo+
Solo
Rama
Rama
Revelioo
Rama
Level 147
God Stats
4W - 3L
1,618 SR
Queue Stats
289W - 257L
1,522 Elo+
Solo
Olorun
Olorun
chr0n1c
Olorun
Level 167
God Stats
1W - 3L
1,500 SR
Queue Stats
296W - 306L
1,537 Elo+
Solo
Izanami
Izanami
sjuberg
Izanami
Level 133
God Stats
2W - 4L
1,406 SR
Queue Stats
104W - 119L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
so_goofie
Kuzenbo
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 139L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Foxicon
Cernunnos
17
3 / 2 / 15
10,223
786
16,598
13,728
7,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Achilles
MAJ0R PANYE
Achilles
18
8 / 3 / 11
11,296
869
10,645
16,255
26,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Nomoogle
Tiamat
16
1 / 3 / 17
9,694
746
8,943
10,195
8,539
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 3 / 10
10,628
818
11,309
9,526
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
ibai137
Skadi
18
5 / 2 / 16
11,358
874
13,712
15,089
17,694
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
1 / 7 / 4
8,186
630
6,438
14,630
7,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rama
17
5 / 3 / 5
9,484
730
12,401
12,040
6,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
chr0n1c
Olorun
16
4 / 3 / 1
8,859
681
13,687
10,976
6,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
sjuberg
Izanami
14
0 / 6 / 4
7,743
596
6,552
12,439
6,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
so_goofie
Kuzenbo
14
1 / 4 / 4
9,060
697
7,640
14,439
19,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
23
Kills
11
13
Deaths
23
69
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Foxicon
Cernunnos
3
2
15
5.25
W
Achilles
MAJ0R PANYE
Achilles
8
3
11
4.5
L
Thor
1
7
4
0.43
W
Tiamat
Nomoogle
Tiamat
1
3
17
3.17
L
Rama
5
3
5
2.5
L
Olorun
chr0n1c
Olorun
4
3
1
1.5
W
6
3
10
3.67
W
Skadi
ibai137
Skadi
5
2
16
6.5
L
Izanami
sjuberg
Izanami
0
6
4
0.33
L
Kuzenbo
so_goofie
Kuzenbo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,207
Damage
46,718
64,793
Taken
64,524
66,024
Mitigated
45,763
28,049
Healing
18,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Foxicon
Cernunnos
16,598
7,640
1,081
5,838
13,728
7,957
2,857
5,069
8,659
0
31,977
W
Achilles
MAJ0R PANYE
Achilles
10,645
464
1,796
4,687
16,255
26,311
255
5,567
10,688
0
23,354
L
Thor
6,438
1,162
741
1,194
14,630
7,193
0
4,562
9,965
0
16,316
W
Tiamat
Nomoogle
Tiamat
8,943
61
1,600
1,689
10,195
8,539
0
3,247
6,948
26,675
0
L
Rama
12,401
8,378
0
2,602
12,040
6,060
0
3,610
8,109
0
28,938
L
Olorun
chr0n1c
Olorun
13,687
5,132
4,087
3,531
10,976
6,411
0
2,401
8,528
28,396
0
W
11,309
6,523
4,710
3,052
9,526
5,523
4,747
3,312
6,214
31,017
0
W
Skadi
ibai137
Skadi
13,712
2,021
856
2,740
15,089
17,694
369
4,132
10,957
0
30,658
L
Izanami
sjuberg
Izanami
6,552
3,845
1,016
812
12,439
6,569
0
4,639
7,699
0
15,141
L
Kuzenbo
so_goofie
Kuzenbo
7,640
1,936
2,277
1,918
14,439
19,530
0
5,040
9,049
13,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,199
Gold Earned
43,332
192
Minions Killed
126
0
Camps Cleared
0
1,227,406
Distance Traveled
1,132,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,223
786
41
3
0
249,378
0
W
Achilles
11,296
869
35
3
0
254,758
0
L
Thor
8,186
630
20
2
0
210,607
0
W
Tiamat
9,694
746
45
3
0
272,102
0
L
Rama
9,484
730
38
3
0
239,495
0
L
Olorun
8,859
681
33
3
0
212,778
0
W
Olorun
10,628
818
51
4
0
209,323
0
W
Skadi
11,358
874
20
2
0
241,845
0
L
Izanami
7,743
596
24
2
0
199,308
0
L
Kuzenbo
9,060
697
11
1
0
269,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role