Player Matchup

Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
A Flappy Flange
Vamana
Level 87
God Stats
10W - 8L
1,682 SR
Queue Stats
107W - 115L
1,386 Elo+
Party 1
Ix Chel
Ix Chel
GigaTitan26
Ix Chel
Level 167
God Stats
10W - 22L
1,392 SR
Queue Stats
585W - 574L
1,476 Elo+
Party 2
Xbalanque
Xbalanque
NinjaChaos
Xbalanque
Level 142
God Stats
12W - 7L
1,625 SR
Queue Stats
357W - 362L
1,482 Elo+
Party 2
Ymir
Ymir
Ryan J Chalmers
Ymir
Level 125
God Stats
11W - 13L
1,487 SR
Queue Stats
421W - 420L
1,428 Elo+
Party 2
Team Averages
Level 122
1,537 SR
1,454 Elo+

VS

Team Averages
Level 125
1,620 SR
1,497 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
DAVE LIFAEN
Ix Chel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
350W - 323L
1,408 Elo+
Solo
Anubis
Anubis
KNIGHT_WAR25
Anubis
Level 95
God Stats
1W - 0L
1,748 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
b-on_zo
Heimdallr
Level 125
God Stats
47W - 25L
1,770 SR
Queue Stats
136W - 118L
1,576 Elo+
Party 3
Hel
Hel
klohilde86
Hel
Level 130
God Stats
2W - 1L
1,581 SR
Queue Stats
241W - 242L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 2 / 1
7,306
406
2,908
15,639
6,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 2 / 0
9,183
510
6,944
14,041
7,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
GigaTitan26
Ix Chel
16
4 / 1 / 0
9,601
533
17,064
10,532
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
NinjaChaos
Xbalanque
15
0 / 1 / 0
8,728
485
8,644
11,028
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 4
7,754
431
5,039
17,326
18,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
5 / 2 / 0
10,114
562
11,517
14,221
6,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
DAVE LIFAEN
Ix Chel
13
0 / 1 / 5
7,575
421
6,487
11,283
10,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
3 / 1 / 4
8,518
473
8,833
12,262
6,459
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
b-on_zo
Heimdallr
16
1 / 0 / 3
9,774
543
9,152
10,670
5,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 1 / 2
9,890
549
7,644
11,929
9,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
9
10
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
1
0.25
W
Cliodhna
 
Cliodhna
5
2
0
2.5
L
1
2
0
0.5
W
Ix Chel
DAVE LIFAEN
Ix Chel
0
1
5
2.5
L
Ix Chel
GigaTitan26
Ix Chel
4
1
0
4
W
Anubis
3
1
4
5
L
Xbalanque
NinjaChaos
Xbalanque
0
1
0
0
L
0
4
4
0.5
W
Heimdallr
b-on_zo
Heimdallr
1
0
3
2.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,599
Damage
43,633
68,566
Taken
60,365
41,813
Mitigated
38,194
16,872
Healing
25,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,908
801
0
5,870
15,639
6,101
0
1,753
13,886
0
51,874
W
Cliodhna
 
Cliodhna
11,517
2,800
0
1,453
14,221
6,602
0
4,759
9,462
0
97,824
L
6,944
4,037
0
1,301
14,041
7,836
0
8,272
5,769
0
86,164
W
Ix Chel
DAVE LIFAEN
Ix Chel
6,487
1,092
1,292
3,707
11,283
10,101
0
7,478
3,805
37,398
0
L
Ix Chel
GigaTitan26
Ix Chel
17,064
1,824
825
1,794
10,532
3,983
463
4,160
6,372
97,936
0
W
Anubis
8,833
229
0
5,468
12,262
6,459
231
7,671
4,591
59,831
0
L
Xbalanque
NinjaChaos
Xbalanque
8,644
3,915
0
5,050
11,028
5,463
0
2,018
9,010
0
77,381
L
5,039
253
0
2,032
17,326
18,430
145
6,761
10,565
23,020
0
W
Heimdallr
b-on_zo
Heimdallr
9,152
5,236
0
4,620
10,670
5,534
1,875
1,204
9,466
0
90,327
W
7,644
940
1,725
7,726
11,929
9,498
0
991
10,938
88,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,572
Gold Earned
45,871
518
Minions Killed
575
0
Camps Cleared
0
1,909,089
Distance Traveled
1,754,371
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,306
406
81
5
0
393,303
1
W
Cliodhna
10,114
562
135
8
0
421,638
2
L
Vamana
9,183
510
139
8
0
383,820
2
W
Ix Chel
7,575
421
62
3
0
320,944
0
L
Ix Chel
9,601
533
136
8
0
398,330
8
W
Anubis
8,518
473
86
5
0
322,556
4
L
Xbalanque
8,728
485
130
7
0
368,137
5
L
Ymir
7,754
431
32
2
0
365,499
8
W
Heimdallr
9,774
543
142
8
0
361,771
5
W
Hel
9,890
549
150
8
0
327,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role