Player Matchup

Cernunnos
Cernunnos
Vezingly
Cernunnos
Level 109
God Stats
2W - 4L
1,164 SR
Queue Stats
262W - 221L
1,463 Elo+
Solo
Athena
Athena
mattiej
Athena
Level 119
God Stats
2W - 1L
1,540 SR
Queue Stats
122W - 126L
1,492 Elo+
Solo
Merlin
Merlin
teh_bomb391
Merlin
Level 102
God Stats
38W - 27L
1,682 SR
Queue Stats
155W - 162L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
xX5MIL3YF4C3Xx
Erlang Shen
Level 143
God Stats
5W - 4L
1,500 SR
Queue Stats
150W - 150L
1,531 Elo+
Party 2
Anubis
Anubis
xX63N64RXx
Anubis
Level 162
God Stats
10W - 5L
1,431 SR
Queue Stats
236W - 212L
1,537 Elo+
Party 2
Team Averages
Level 127
1,463 SR
1,501 Elo+

VS

Team Averages
Level 147
1,361 SR
1,431 Elo+
Achilles
Achilles
 
Achilles
Level 290
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
A TALL MEX1CAN
Bakasura
Level 145
God Stats
10W - 10L
1,427 SR
Queue Stats
318W - 292L
1,568 Elo+
Party 3
Baron Samedi
Baron Samedi
FR3SHFLAMING0
Baron Samedi
Level 122
God Stats
6W - 4L
1,500 SR
Queue Stats
241W - 221L
1,555 Elo+
Party 3
Ra
Ra
LEERROOOY
Ra
Level 68
God Stats
1W - 1L
1,305 SR
Queue Stats
18W - 23L
1,273 Elo+
Party 1
Neith
Neith
ToxicBoyJenk
Neith
Level 108
God Stats
0W - 4L
1,072 SR
Queue Stats
32W - 38L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Vezingly
Cernunnos
15
5 / 1 / 1
9,407
672
10,668
8,857
4,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Athena
mattiej
Athena
12
4 / 0 / 7
8,234
588
3,894
13,841
12,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
13
6 / 0 / 5
7,914
565
9,790
6,693
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xX5MIL3YF4C3Xx
Erlang Shen
13
0 / 2 / 1
7,706
550
5,528
11,321
6,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
xX63N64RXx
Anubis
14
4 / 0 / 8
8,668
619
7,322
8,272
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 3 / 0
7,125
509
7,535
15,131
8,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
14
0 / 2 / 1
7,632
545
2,365
11,283
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
FR3SHFLAMING0
Baron Samedi
12
1 / 1 / 0
6,898
493
7,080
6,007
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 8 / 0
5,614
401
3,466
11,268
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 5 / 0
5,668
405
4,071
9,952
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
19
Kills
3
3
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
0
0.67
L
Bakasura
0
2
1
0.25
L
Baron Samedi
FR3SHFLAMING0
Baron Samedi
1
1
0
1
L
0
8
0
0
L
0
5
0
0
W
Cernunnos
Vezingly
Cernunnos
5
1
1
5.5
W
Athena
mattiej
Athena
4
0
7
7.5
W
Merlin
6
0
5
8.5
W
Erlang Shen
xX5MIL3YF4C3Xx
Erlang Shen
0
2
1
0.25
W
Anubis
xX63N64RXx
Anubis
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,202
Damage
24,517
48,984
Taken
53,641
30,230
Mitigated
23,825
20,539
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,535
1,929
0
5,602
15,131
8,340
0
2,196
12,935
0
52,210
L
Bakasura
2,365
1,857
0
3,000
11,283
5,260
0
1,658
9,623
0
68,355
L
Baron Samedi
FR3SHFLAMING0
Baron Samedi
7,080
141
235
1,917
6,007
2,420
0
2,088
3,857
49,042
0
L
3,466
777
264
1,836
11,268
4,658
47
7,983
2,895
23,974
0
L
4,071
867
0
2,882
9,952
3,147
73
6,327
3,325
0
31,436
W
Cernunnos
Vezingly
Cernunnos
10,668
6,955
0
4,397
8,857
4,083
1,261
2,159
6,698
0
90,277
W
Athena
mattiej
Athena
3,894
1,556
265
5,309
13,841
12,752
283
5,381
8,350
23,526
0
W
Merlin
9,790
432
0
500
6,693
2,800
40
1,324
5,229
52,585
0
W
Erlang Shen
xX5MIL3YF4C3Xx
Erlang Shen
5,528
2,808
0
4,624
11,321
6,878
2,314
0
11,321
0
63,586
W
Anubis
xX63N64RXx
Anubis
7,322
608
0
5,444
8,272
3,717
459
1,682
6,481
65,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
32,937
497
Minions Killed
363
0
Camps Cleared
0
1,472,021
Distance Traveled
1,271,976
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,125
509
67
5
0
273,125
0
L
Bakasura
7,632
545
133
10
0
337,413
0
L
Baron Samedi
6,898
493
82
6
0
234,655
0
L
Ra
5,614
401
30
2
0
211,882
3
L
Neith
5,668
405
51
4
0
214,901
0
W
Cernunnos
9,407
672
164
12
0
274,335
1
W
Athena
8,234
588
33
2
0
303,550
1
W
Merlin
7,914
565
87
6
0
288,815
0
W
Erlang Shen
7,706
550
109
8
0
278,696
0
W
Anubis
8,668
619
104
7
0
326,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role